Informatyka

Zajrzyj do kategorii Informatyka w księgarni internetowej Ebookpoint. Znajdziesz tutaj bestsellerowe książki, ebooki i kursy video z branży IT. Sięgnij po najlepszą literaturę dla specjalistów i rozwijaj doświadczenie, które już posiadasz, lub rozpocznij swoją przygodę z programowaniem, cyberbezpieczeństwem lub grafiką komputerową. Pogłębiaj swoją wiedzę tak, jak Ci wygodnie - z tradycyjną książką, wygodnym ebookiem lub nowoczesnym videokursem. Sprawdź, jakie tytuły znajdziesz w kategorii Informatyka!

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EBOOK

Okta Administration: Up and Running. Implement enterprise-grade identity and access management for on-premises and cloud apps

Lovisa Stenbäcken Stjernlöf, HenkJan de Vries

IAM, short for identity and access management, is a set of policies and technologies for ensuring the security of an organization through careful role and access assignment for users and devices. With this book, you’ll get up and running with Okta, an identity and access management (IAM) service that you can use for both employees and customers.Once you’ve understood how Okta can be used as an IAM platform, you’ll learn about the Universal Directory, which covers how to integrate other directories and applications and set up groups and policies. As you make progress, the book explores Okta’s single sign-on (SSO) feature and multifactor authentication (MFA) solutions. Finally, you will delve into API access management and discover how you can leverage Advanced Server Access for your cloud servers and Okta Access Gateway for your on-premises applications.By the end of this Okta book, you’ll have learned how to implement Okta to enhance your organization's security and be able to use this book as a reference guide for the Okta certification exam.

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EBOOK

OmniGraffle 5 Diagramming Essentials. This tutorial will help you create dazzling, professional-quality diagrams using Omnigraffle. From the fundamentals through to advanced techniques, it will have you communicating information more powerfully and visually in no time

Ruben Olsen, Ove Ruben Ranum

If a picture is worth a thousand words, why settle for anything less? Creating good visualizations to substantiate your ideas is essential in today's corporate environment. Use OmniGraffle's remarkably powerful and flexible features to get your diagrams right. Although fun to use, it can get cumbersome to find out exactly how to get what you want.This book will teach you how to make stunning diagrams without spending much time and energy. No matter if you have never used OmniGraffle, or if you are using it on a daily basis, this book will teach you how to get the most out of this splendid diagramming tool. It will first teach you the basics of the program and then extend your knowledge to a higher level.The book will teach you to make eye-popping visuals using a lot of useful, step-by-step examples. It begins with covering concepts that beef up your basics of using OmniGraffle. The earlier chapters will teach you to prepare dazzling diagrams from scratch with the many stencils, shapes, and fonts that are included in OmniGraffle. As your understanding of OmniGraffle broadens, the book will go even deeper to explain the less understood features of the software. It also covers some handy time-saving techniques such as workspaces and keyboard shortcuts.By the time you reach the end of this book, you will have mastered OmniGraffle to turn your ideas into diagrams.

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EBOOK

Open Text Metastorm ProVision 6.2 Strategy Implementation. Create and implement a successful business strategy for improved performance throughout the whole enterprise

Bill Aronson

Open Text ProVision® (formerly known as Metastorm ProVision®) is an Enterprise Architecture (EA) solution allowing for effective planning and decision making throughout the enterprise. It enables an organization to have a central repository of information about the business, reducing organizational risks and better optimizing business resources.Implemented well, it enables better and more actionable decisions exactly when you need them.This book combines theory and practice to provide a step- by- step guide to building a successful customer- centric model of your business. The approach is simple and down to earth, and along the way, with various real-world examples, you will learn how to make a business case, use a framework, and adopt a methodology with Open Text ProVision®. This book draws on the experience of ProVision® experts around the world. By combining theory with practice from the field you can avoid common mistakes and develop a successful customer centric strategy for implementing ProVision®. Each chapter builds on the previous one to give you the confidence to implement a central repository, dealing with both the technical and human issues that you might face.

3220
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EBOOK

OpenAI API Cookbook. Build intelligent applications including chatbots, virtual assistants, and content generators

Henry Habib, Sam McKay, Paul Siegel

As artificial intelligence continues to reshape industries with OpenAI at the forefront of AI research, knowing how to create innovative applications such as chatbots, virtual assistants, content generators, and productivity enhancers is a game-changer. This book takes a practical, recipe-based approach to unlocking the power of OpenAI API to build high-performance intelligent applications in diverse industries and seamlessly integrate ChatGPT in your workflows to increase productivity.You’ll begin with the OpenAI API fundamentals, covering setup, authentication, and key parameters, and quickly progress to the different elements of the OpenAI API. Once you’ve learned how to use it effectively and tweak parameters for better results, you’ll follow advanced recipes for enhancing user experience and refining outputs. The book guides your transition from development to live application deployment, setting up the API for public use and application backend. Further, you’ll discover step-by-step recipes for building knowledge-based assistants and multi-model applications tailored to your specific needs.By the end of this book, you’ll have worked through recipes involving various OpenAI API endpoints and built a variety of intelligent applications, ready to apply this experience to building AI-powered solutions of your own.

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EBOOK

OpenAI API Cookbook. Build intelligent applications including chatbots, virtual assistants, and content generators

Henry Habib, Sam McKay, Paul Siegel

As artificial intelligence continues to reshape industries with OpenAI at the forefront of AI research, knowing how to create innovative applications such as chatbots, virtual assistants, content generators, and productivity enhancers is a game-changer. This book takes a practical, recipe-based approach to unlocking the power of OpenAI API to build high-performance intelligent applications in diverse industries and seamlessly integrate ChatGPT in your workflows to increase productivity.You’ll begin with the OpenAI API fundamentals, covering setup, authentication, and key parameters, and quickly progress to the different elements of the OpenAI API. Once you’ve learned how to use it effectively and tweak parameters for better results, you’ll follow advanced recipes for enhancing user experience and refining outputs. The book guides your transition from development to live application deployment, setting up the API for public use and application backend. Further, you’ll discover step-by-step recipes for building knowledge-based assistants and multi-model applications tailored to your specific needs.By the end of this book, you’ll have worked through recipes involving various OpenAI API endpoints and built a variety of intelligent applications, ready to apply this experience to building AI-powered solutions of your own.

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OpenAI API. Receptury. Tworzenie inteligentnych aplikacji, chatbotów, wirtualnych asystentów i generatorów treści

Henry Habib

Firma OpenAI pozostaje niekwestionowanym liderem badań nad sztuczną inteligencją. Dzięki udostępnianym przez nią rozwiązaniom tworzenie innowacyjnych aplikacji, takich jak czatboty, wirtualne asystenty, generatory treści i narzędzia zwiększające produktywność, stało się o wiele prostsze. Bezsprzecznie powszechna dostępność technologii AI zmienia zasady gry! Receptury zawarte w tym zbiorze ułatwią Ci budowę szerokiej gamy inteligentnych aplikacji. Zaczniesz od podstaw OpenAI API - konfiguracji, uwierzytelniania i kluczowych parametrów - po czym szybko przejdziesz do nauki korzystania z najważniejszych elementów API. Następnie przyjdzie czas na zaawansowane receptury, dzięki którym poprawisz wrażenia użytkownika i dopracujesz dane wyjściowe. Dowiesz się, jak wdrażać aplikacje i przygotować je do publicznego użytku. Nauczysz się również budowania inteligentnych asystentów opartych na specjalistycznej wiedzy, a także aplikacji multimodalnych dostosowanych do Twoich specyficznych potrzeb. W książce: podstawy interfejsu OpenAI API, jego możliwości i ograniczenia konfiguracja OpenAI API krok po kroku zaawansowane funkcje, w tym komunikat systemowy i dostrajanie integracja OpenAI API z istniejącymi aplikacjami i procesami projektowanie aplikacji wykorzystujących w pełni możliwości OpenAI API Postęp technologii polega na dostosowaniu jej tak, abyśmy nawet jej nie zauważali i by mogła stać się częścią codziennego życia! Bill Gates

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EBOOK
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EBOOK

OpenCV Android Programming By Example. Leverage OpenCV to develop vision-aware and intelligent Android applications

Amgad Muhammad, Erik Hellman, Erik A Westenius,...

Starting from the basics of computer vision and OpenCV, we'll take you all the way to creating exciting applications. You will discover that, though computer vision is a challenging subject, the ideas and algorithms used are simple and intuitive, and you will appreciate the abstraction layer that OpenCV uses to do the heavy lifting for you. Packed with many examples, the book will help you understand the main data structures used within OpenCV, and how you can use them to gain performance boosts. Next we will discuss and use several image processing algorithms such as histogram equalization, filters, and color space conversion. You then will learn about image gradients and how they are used in many shape analysis techniques such as edge detection, Hough Line Transform, and Hough Circle Transform. In addition to using shape analysis to find things in images, you will learn how to describe objects in images in a more robust way using different feature detectors and descriptors. By the end of this book, you will be able to make intelligent decisions using the famous Adaboost learning algorithm.

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EBOOK

OpenCV By Example. Enhance your understanding of Computer Vision and image processing by developing real-world projects in OpenCV 3

Prateek Joshi, David Millán Escrivá, Vinícius G....

Open CV is a cross-platform, free-for-use library that is primarily used for real-time Computer Vision and image processing. It is considered to be one of the best open source libraries that helps developers focus on constructing complete projects on image processing, motion detection, and image segmentation.Whether you are completely new to the concept of Computer Vision or have a basic understanding of it, this book will be your guide to understanding the basic OpenCV concepts and algorithms through amazing real-world examples and projects.Starting from the installation of OpenCV on your system and understanding the basics of image processing, we swiftly move on to creating optical flow video analysis or text recognition in complex scenes, and will take you through the commonly used Computer Vision techniques to build your own Open CV projects from scratch.By the end of this book, you will be familiar with the basics of Open CV such as matrix operations, filters, and histograms, as well as more advanced concepts such as segmentation, machine learning, complex video analysis, and text recognition.

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EBOOK

OpenDaylight Cookbook. Deploy and operate software-defined networking in your organization

Alexis de Talhouët, Mathieu Lemay, Mohamed Elserngawy,...

OpenDaylight is an open source platform to program and build Software-Defined Networks (SDN). Its aim is to accelerate the adoption of SDN and NFV. With above 90 practical recipes, this book will help you to solve day-to-day problems and maintenance tasks surrounding OpenDaylight’s implementation.This book starts with the OpenDaylight fundamentals. In this book, you will gain a sound understanding of the methods and techniques when deploying OpenDaylight in production environment. Later on, you will learn to create a Service Chain using SFC. This book will address common problems and day-to-day maintenance tasks with OpenDaylight. We’ll also will teach you how to interact with OpenDaylight APIs and use the necessary tools to simulate networks. You will also explore how to create your own branded OpenDaylight along with authorising and authenticating users using OpenDaylight Identity Manager.By the end of this book, you will have the necessary skills to operate an OpenDaylight SDN environment.

3233
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EBOOK

OpenGL 4 Shading Language Cookbook. Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You'll be creating graphics rather than learning theory, gaining a high level of capability in modern 3D programming along the way. - Second Edition

David Wolff

OpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed-function, and are executed directly on the GPU. It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the power of modern GPUs. With Version 4, the language has been further refined to provide programmers with greater power and flexibility, with new stages such as tessellation and compute.OpenGL 4 Shading Language Cookbook provides easy-to-follow examples that first walk you through the theory and background behind each technique, and then go on to provide and explain the GLSL and OpenGL code needed to implement it. Beginner level through to advanced techniques are presented including topics such as texturing, screen-space techniques, lighting, shading, tessellation shaders, geometry shaders, compute shaders, and shadows.OpenGL Shading Language 4 Cookbook is a practical guide that takes you from the fundamentals of programming with modern GLSL and OpenGL, through to advanced techniques. The recipes build upon each other and take you quickly from novice to advanced level code.You'll see essential lighting and shading techniques; examples that demonstrate how to make use of textures for a wide variety of effects and as part of other techniques; examples of screen-space techniques including HDR rendering, bloom, and blur; shadowing techniques; tessellation, geometry, and compute shaders; how to use noise effectively; and animation with particle systems.OpenGL Shading Language 4 Cookbook provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer graphics applications.

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EBOOK

OpenGL 4.0 Shading Language Cookbook. With over 60 recipes, this Cookbook will teach you both the elementary and finer points of the OpenGL Shading Language, and get you familiar with the specific features of GLSL 4.0. A totally practical, hands-on guide

David Wolff, OpenGL

The OpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed-function, and are executed directly on the GPU. It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the power of modern GPUs. With version 4.0, the language has been further refined to provide programmers with greater flexibility, and additional features have been added such as an entirely new stage called the tessellation shader.The OpenGL Shading Language 4.0 Cookbook provides easy-to-follow examples that first walk you through the theory and background behind each technique then go on to provide and explain the GLSL and OpenGL code needed to implement it. Beginning level through to advanced techniques are presented including topics such as texturing, screen-space techniques, lighting, shading, tessellation shaders, geometry shaders, and shadows.The OpenGL Shading Language 4.0 Cookbook is a practical guide that takes you from the basics of programming with GLSL 4.0 and OpenGL 4.0, through basic lighting and shading techniques, to more advanced techniques and effects. It presents techniques for producing basic lighting and shading effects; examples that demonstrate how to make use of textures for a wide variety of effects and as part of other techniques; examples of screen-space techniques, shadowing, tessellation and geometry shaders, noise, and animation.The OpenGL Shading Language 4.0 Cookbook provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer graphics applications.

3235
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EBOOK

OpenGL Development Cookbook. OpenGL brings an added dimension to your graphics by utilizing the remarkable power of modern GPUs. This straight-talking cookbook is perfect for intermediate C++ programmers who want to exploit the full potential of OpenGL

Muhammad Mobeen Movania

OpenGL is the leading cross-language, multi-platform API used by masses of modern games and applications in a vast array of different sectors. Developing graphics with OpenGL lets you harness the increasing power of GPUs and really take your visuals to the next level.OpenGL Development Cookbook is your guide to graphical programming techniques to implement 3D mesh formats and skeletal animation to learn and understand OpenGL.OpenGL Development Cookbook introduces you to the modern OpenGL. Beginning with vertex-based deformations, common mesh formats, and skeletal animation with GPU skinning, and going on to demonstrate different shader stages in the graphics pipeline. OpenGL Development Cookbook focuses on providing you with practical examples on complex topics, such as variance shadow mapping, GPU-based paths, and ray tracing. By the end you will be familiar with the latest advanced GPU-based volume rendering techniques.

3236
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EBOOK

OpenGL. Podstawy programowania grafiki 3D

Janusz Ganczarski

OpenGL na scenę! Podstawy OpenGL, czyli co trzeba wiedzieć, żeby zacząć tworzyć grafikę trójwymiarową przy użyciu tej biblioteki Programowanie w Open GL, czyli jakie elementy należy wziąć pod uwagę przy tworzeniu realistycznego obrazu Bez matmy ani rusz, czyli jak zaprząc geometrię i arytmetykę do pracy przy scenie Darmowa biblioteka OpenGL jest świetnym narzędziem do tworzenia grafiki trójwymiarowej na różnych platformach sprzętowych i w różnych systemach operacyjnych. Jej legendarne możliwości, doskonalone od 1992 roku do dziś, znakomicie sprawdzają się na przykład w grach komputerowych. Z kolei otwarty interfejs programistyczny pozwolił na zbudowanie wokół niej mnóstwa narzędzi uzupełniających i rozszerzeń, które przydadzą się każdemu użytkownikowi pragnącemu wykreować swój własny świat w formacie 3D. Jeśli masz ochotę spróbować sił w programowaniu grafiki i zobaczyć na ekranie to, co na razie pozostaje jedynie w Twojej wyobraźni, ta książka pomoże Ci zrealizować cel. Dowiesz się z niej, jak zbudowana jest biblioteka, jakie zasady rządzą pisaniem programów w OpenGL oraz do czego służą obiekty i co możesz z nimi zrobić. Nauczysz się przekształcać scenę, budować modele oświetlenia i obsługiwać tekstury. Poznasz różne rodzaje buforów i zobaczysz, na czym polega antyaliasing. Odkryjesz też, jak przetwarzać geometrię obiektów i jak tworzyć realistyczne cienie. W dodatkach do książki znajdziesz natomiast informacje, które pomogą Ci rozpocząć pracę z tą biblioteką. Poznaj OpenGL i zachwyć świat swoimi grafikami! Co to jest OpenGL? Historia i perspektywy OpenGL Pierwszy program Rzutowanie i transformacje Cieniowanie i oświetlenie Tekstury i antyaliasing Zaawansowane przekształcanie geometrii Cienie Odwzorowanie środowiska i nierówności powierzchni Rozszerzenia Macierze i wektory Język GLSL Wykreuj swój świat z OpenGL!

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EBOOK

OpenGL. Receptury dla programisty

Muhammad Mobeen Movania

Ponad 40 gotowych przepisów pokazujących możliwości zastosowania biblioteki OpenGL w nowoczesnych aplikacjach OpenGL dostarcza programistom API do renderowania zaawansowanych grafik i animacji. To oprogramowanie umożliwia im tworzenie niezwykle atrakcyjnych gier, prezentacji oraz efektów graficznych. Jeżeli chcesz poznać możliwości OpenGL, jeżeli szukasz odpowiedzi na nurtujące Cię pytania, to trafiłeś na świetną książkę! Znajdziesz w niej zbiór receptur cenionych przez programistów. Dzięki nim błyskawicznie rozwiążesz typowe problemy oraz zobaczysz, jak podejść do przeróżnych zagadnień związanych z OpenGL. Sięgnij po tę lekturę, a nauczysz się wybierać obiekty na podstawie ich różnych właściwości, mapować środowisko, filtrować obraz oraz tworzyć realne scenerie za pomocą odpowiedniej gry światła i cienia. Ponadto zobaczysz, jak śledzić promienie, ścieżki oraz tworzyć animacje szkieletowe i symulacje fizyczne. Ta książka to kopalnia najlepszych przepisów na wykorzystanie OpenGL! Na licznych przykładach poznasz zasady: tworzenia renderingowego kontekstu w OpenGL 3.3, operowania wirtualną kamerą i wskazywania obiektów w scenie 3D, symulowania odbić lustrzanych za pomocą renderowania pozaekranowego i mapowania środowiska, stosowania technik mapowania cieni włącznie z mapowaniem wariancyjnym, implementowania systemów cząsteczkowych przy użyciu shaderów, realizacji globalnego oświetlenia w oparciu o GPU i z użyciem harmonik sferycznych oraz SSAO, symulowania przezroczystości metodami bazującymi na dualnym peelingu głębi, wykonywania renderingów wolumetrycznych metodą cięcia połówkowokątowego i symulacji fizycznych z transformacyjnym sprzężeniem zwrotnym. Najlepsze przepisy na OpenGL!

3238
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EBOOK

OpenGL. Receptury dla programisty

Muhammad Mobeen Movania

Ponad 40 gotowych przepisów pokazujących możliwości zastosowania biblioteki OpenGL w nowoczesnych aplikacjach OpenGL dostarcza programistom API do renderowania zaawansowanych grafik i animacji. To oprogramowanie umożliwia im tworzenie niezwykle atrakcyjnych gier, prezentacji oraz efektów graficznych. Jeżeli chcesz poznać możliwości OpenGL, jeżeli szukasz odpowiedzi na nurtujące Cię pytania, to trafiłeś na świetną książkę! Znajdziesz w niej zbiór receptur cenionych przez programistów. Dzięki nim błyskawicznie rozwiążesz typowe problemy oraz zobaczysz, jak podejść do przeróżnych zagadnień związanych z OpenGL. Sięgnij po tę lekturę, a nauczysz się wybierać obiekty na podstawie ich różnych właściwości, mapować środowisko, filtrować obraz oraz tworzyć realne scenerie za pomocą odpowiedniej gry światła i cienia. Ponadto zobaczysz, jak śledzić promienie, ścieżki oraz tworzyć animacje szkieletowe i symulacje fizyczne. Ta książka to kopalnia najlepszych przepisów na wykorzystanie OpenGL! Na licznych przykładach poznasz zasady: tworzenia renderingowego kontekstu w OpenGL 3.3, operowania wirtualną kamerą i wskazywania obiektów w scenie 3D, symulowania odbić lustrzanych za pomocą renderowania pozaekranowego i mapowania środowiska, stosowania technik mapowania cieni włącznie z mapowaniem wariancyjnym, implementowania systemów cząsteczkowych przy użyciu shaderów, realizacji globalnego oświetlenia w oparciu o GPU i z użyciem harmonik sferycznych oraz SSAO, symulowania przezroczystości metodami bazującymi na dualnym peelingu głębi, wykonywania renderingów wolumetrycznych metodą cięcia połówkowokątowego i symulacji fizycznych z transformacyjnym sprzężeniem zwrotnym. Najlepsze przepisy na OpenGL!

3239
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EBOOK

OpenLayers 3.x Cookbook. This book will provide users with a variety of recipes that illustrate different features present in OpenLayers 3 - Second Edition

Peter J. Langley, Antonio Santiago Perez

OpenLayers 3 is one of the most important and complete open source JavaScript mapping libraries today. Throughout this book, you will go through recipes that expose various features of OpenLayers 3, allowing you to gain an insight into building complex GIS web applications.You will get to grips with the basics of creating a map with common functionality and quickly advance to more complicated solutions that address modern challenges. You will explore into maps, raster and vector layers, and styling in depth. This book also includes problem solving and how-to recipes for the most common and important tasks.

3240
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EBOOK

OpenLayers Cookbook. The best method to learn the many ways OpenLayers can be used to render data on maps is to dive straight into these recipes. With a mix of basic and advanced techniques, it’s ideal for JavaScript novices and experts alike

Antonio Santiago Perez, Antonio Santiago

Data visualization and analysis has become an important task for many companies. Understanding the basic concepts of GIS and knowing how to visualize data on a map is a required ability for many professionals today. OpenLayers is a JavaScript library to load, display, and render maps from multiple sources on web pages.OpenLayers Cookbook teaches how to work with OpenLayers, one of the most important and complete open source JavaScript libraries.Through an extensive set of recipes, this book shows how to work with the main concepts required to build a GIS web applicationñ maps, raster and vector layers, styling, theming, and so on.OpenLayers Cookbook includes problem solving and how-to recipes for the most common and important tasks. A wide range of topics are covered.The range of recipes includes: creating basic maps, working with raster and vector layers, understanding events and working with main controls, reading features from different data sources, styling features, and understanding the underlying architecture.OpenLayers Cookbook describes solutions and optimizations to problems commonly found.

3241
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EBOOK

OpenNebula 3 Cloud Computing. This book will teach you to build and maintain a cloud infrastructure using OpenNebula, one of the most advanced, highly scalable toolkits for GNU/Linux. Walks you through from initial planning to advanced management techniques

Giovanni Toraldo, Ignacio Martin Llorente

OpenNebula is one of the most advanced and highly-scalable open source cloud computing toolkits. If you ever wanted to understand what Cloud Computing is and how to realize it, or if you need a handy way to manage your messy infrastructure in a simple and coherent manner, this is your way. OpenNebula 3 Cloud Computing guides you along the building and maintenance of your cloud infrastructure, providing real-world examples, step-by-step configuration and other critical information. The book keeps you a step ahead in dealing with the demanding nature of cloud computing and virtual infrastructure management using one of the most advanced cloud computing toolkitsñ OpenNebula. The book takes you from a basic knowledge of OpenNebula to expert understanding of the most advanced features.The book starts with a basic planning of hardware resources and presents the unique benefits of the supported hypervisors; you will go in deep with day-to-day management of virtual instances, infrastructure monitoring and integration with Public Clouds like Amazon EC2.With this book you will be able to get started with fast and cheap configuration recipes, but also go deeper for a correct integration with your existing infrastructure.You will deal with well-know virtualization technologies like Xen and VMware, but also with the promising KVM technology integrated in the Linux kernel. After the basic infrastructure set-up, you will learn how to create and manage virtual instance via both command-line and web interfaces, and how to monitor your existing resources.At the end, the book acquaints you with integrating your local infrastructure with external Cloud resources but also publishing your resources to others via common API interfaces.

3242
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EBOOK

OpenNI Cookbook. Learn how to write NIUI-based applications and motion-controlled games

Soroush Falahati

The release of Microsoft Kinect, then PrimeSense Sensor, and Asus Xtion opened new doors for developers to interact with users, re-design their application’s UI, and make them environment (context) aware. For this purpose, developers need a good framework which provides a complete application programming interface (API), and OpenNI is the first choice in this field. This book introduces the new version of OpenNI.OpenNI Cookbook will show you how to start developing a Natural Interaction UI for your applications or games with high level APIs and at the same time access RAW data from different sensors of different hardware supported by OpenNI using low level APIs. It also deals with expanding OpenNI by writing new modules and expanding applications using different OpenNI compatible middleware, including NITE.OpenNI Cookbook favors practical examples over plain theory, giving you a more hands-on experience to help you learn. OpenNI Cookbook starts with information about installing devices and retrieving RAW data from them, and then shows how to use this data in applications. You will learn how to access a device or how to read data from it and show them using OpenGL, or use middleware (especially NITE) to track and recognize users, hands, and guess the skeleton of a person in front of a device, all through examples.You also learn about more advanced aspects such as how to write a simple module or middleware for OpenNI itself.OpenNI Cookbook shows you how to start and experiment with both NIUI designs and OpenNI itself using examples.