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Functional Kotlin. Extend your OOP skills and implement Functional techniques in Kotlin and Arrow

Mario Arias, Rivu Chakraborty

Functional programming makes your application faster, improves performance, and increases your productivity. Kotlin supports many of the popular and advanced functional features of functional languages. This book will cover the A-Z of functional programming in Kotlin. This book bridges the language gap for Kotlin developers by showing you how to create and consume functional constructs in Kotlin. We also bridge the domain gap by showing how functional constructs can be applied in business scenarios. We’ll take you through lambdas, pattern matching, immutability, and help you develop a deep understanding of the concepts and practices of functional programming. If you want learn to address problems using Recursion, Koltin has support for it as well. You’ll also learn how to use the funKtionale library to perform currying and lazy programming and more. Finally, you’ll learn functional design patterns and techniques that will make you a better programmer.By the end of the book, you will be more confident in your functional programming skills and will be able to apply them while programming in Kotlin.

1442
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Functional Programming with C#. Unlock coding brilliance with the power of functional magic

Alex Yagur

In an era where software complexity is increasing by the day, functional programming offers a paradigm that simplifies code maintenance and enhances reliability. Functional Programming with C# takes you on an exhaustive journey into functional programming within C#. The book familiarizes you with the core principles and benefits of functional programming, juxtaposing it with imperative and object-oriented paradigms. You’ll get to grips with the functional features of C# and learn to write expressive, modular code through expressions, pure functions, and higher-order functions. As you advance, you’ll explore advanced concepts such as error handling and asynchronous programming, which will equip you with the practical skills that you need to tackle real-world challenges. By comparing functional programming in C# with other languages and providing additional resources, this book ensures that you’re well-equipped to continue your journey toward mastery in functional programming. By the end of this book, you’ll have gained a thorough understanding of functional programming techniques, such as recursion, memoization, and composition, empowering you to write robust, maintainable code.

1443
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Functional Python Programming. Create succinct and expressive implementations with functional programming in Python

Steven F. Lott

This book is for developers who want to use Python to write programs that lean heavily on functional programming design patterns. You should be comfortable with Python programming, but no knowledge of functional programming paradigms is needed.

1444
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Fundamentals of Linux. Explore the essentials of the Linux command line

Oliver Pelz

Linux is a Unix-like operating system assembled under the model of free and open source software development and distribution. Fundamentals of Linux will help you learn all the essentials of the Linux command line required to get you started. The book will start by teaching you how to work with virtualization software and install CentOS 7 Linux as a VM. Then, you will get to grips with the workings of various command line operations, such as cursor movement, commands, options, and arguments. As you make your way through the chapters, the book will not only focus on the most essential Linux commands but also give an introduction to Bash shell scripting. Finally, you will explore advanced topics, such as networking and troubleshooting your system, and you will get familiar with the advanced file permissions: ACL, setuid, and setgid. Fundamentals of Linux includes real-world tasks, use cases, and problems that, as a system administrator, you might encounter in your day-to-day activities.

1445
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Funkcjonalność aplikacji mobilnych. Nowoczesne standardy UX i UI

Jakob Nielsen, Raluca Budiu

Kreuj doświadczenia użytkowników smartfonów i tabletów! Urządzenia mobilne pomimo rosnących rozmiarów wciąż są zdecydowanie mniejsze od naszych laptopów i komputerów stacjonarnych. Zaprojektowanie funkcjonalnego i eleganckiego interfejsu użytkownika na tak ograniczonej przestrzeni wymaga nie lada kunsztu. Obecnie jednak urządzenia te dają programistom nowe możliwości, a wśród nich dostęp do ekranów dotykowych. Warto dobrze wykorzystać ich potencjał! Dzięki tej książce, napisanej przez najlepszych specjalistów w branży, dowiesz się, jak najlepiej przygotować aplikację lub stronę internetową dla małych ekranów. Poznasz zalety i wady smartfonów, tabletów oraz czytników e-booków. Ponadto nauczysz się rozpoznawać typowe błędy, które obniżają doznania Twoich użytkowników w trakcie korzystania z Twojego oprogramowania, i unikać ich. A potem spojrzysz w przyszłość i przekonasz się, co może nas czekać wkrótce w dziedzinie urządzeń mobilnych. Ta książka to niezbędna pozycja dla każdego projektanta stron i aplikacji przeznaczonych na mniejsze ekrany. Poznaj: zalety i wady urządzeń mobilnych zasady tworzenia stron internetowych i aplikacji dla telefonów czy tabletów typowe problemy powodujące irytację użytkowników przyszłość branży mobilnej Bogactwo UX to klucz do sukcesu Twojej aplikacji!

1446
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Funkcjonalność aplikacji mobilnych. Nowoczesne standardy UX i UI

Jakob Nielsen, Raluca Budiu

Kreuj doświadczenia użytkowników smartfonów i tabletów! Urządzenia mobilne pomimo rosnących rozmiarów wciąż są zdecydowanie mniejsze od naszych laptopów i komputerów stacjonarnych. Zaprojektowanie funkcjonalnego i eleganckiego interfejsu użytkownika na tak ograniczonej przestrzeni wymaga nie lada kunsztu. Obecnie jednak urządzenia te dają programistom nowe możliwości, a wśród nich dostęp do ekranów dotykowych. Warto dobrze wykorzystać ich potencjał! Dzięki tej książce, napisanej przez najlepszych specjalistów w branży, dowiesz się, jak najlepiej przygotować aplikację lub stronę internetową dla małych ekranów. Poznasz zalety i wady smartfonów, tabletów oraz czytników e-booków. Ponadto nauczysz się rozpoznawać typowe błędy, które obniżają doznania Twoich użytkowników w trakcie korzystania z Twojego oprogramowania, i unikać ich. A potem spojrzysz w przyszłość i przekonasz się, co może nas czekać wkrótce w dziedzinie urządzeń mobilnych. Ta książka to niezbędna pozycja dla każdego projektanta stron i aplikacji przeznaczonych na mniejsze ekrany. Poznaj: zalety i wady urządzeń mobilnych zasady tworzenia stron internetowych i aplikacji dla telefonów czy tabletów typowe problemy powodujące irytację użytkowników przyszłość branży mobilnej Bogactwo UX to klucz do sukcesu Twojej aplikacji!

1447
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Fuzzing Against the Machine. Automate vulnerability research with emulated IoT devices on QEMU

Antonio Nappa, Eduardo Blázquez

Emulation and fuzzing are among the many techniques that can be used to improve cybersecurity; however, utilizing these efficiently can be tricky. Fuzzing Against the Machine is your hands-on guide to understanding how these powerful tools and techniques work. Using a variety of real-world use cases and practical examples, this book helps you grasp the fundamental concepts of fuzzing and emulation along with advanced vulnerability research, providing you with the tools and skills needed to find security flaws in your software.The book begins by introducing you to two open source fuzzer engines: QEMU, which allows you to run software for whatever architecture you can think of, and American fuzzy lop (AFL) and its improved version AFL++. You’ll learn to combine these powerful tools to create your own emulation and fuzzing environment and then use it to discover vulnerabilities in various systems, such as iOS, Android, and Samsung's Mobile Baseband software, Shannon. After reading the introductions and setting up your environment, you’ll be able to dive into whichever chapter you want, although the topics gradually become more advanced as the book progresses.By the end of this book, you’ll have gained the skills, knowledge, and practice required to find flaws in any firmware by emulating and fuzzing it with QEMU and several fuzzing engines.

1448
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Game Physics Cookbook. Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games

Gabor Szauer

Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use.This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes.You’ll begin by building a strong foundation in mathematics that will be used throughout the book. We’ll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We’ll explore advanced physics topics such as constraint solving. You’ll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game.By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games!

1449
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Game Physics Cookbook. Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games

Gabor Szauer

Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use.This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes.You’ll begin by building a strong foundation in mathematics that will be used throughout the book. We’ll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We’ll explore advanced physics topics such as constraint solving. You’ll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game.By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games!

1450
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Game Programming using Qt 5 Beginner's Guide. Create amazing games with Qt 5, C++, and Qt Quick - Second Edition

Pavel Strakhov, Witold Wysota, Lorenz Haas

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games.The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts.Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization.Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games. By the end of this book, you will have developed the skillset to develop interesting games with Qt.