Informatyka
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Jay McGavren
Język Go, zwany także golangiem, został opracowany w firmie Google i zaprezentowany światu w 2009 roku. Zaprojektowano go pod kątem wydajności przetwarzania sieciowego i wieloprocesorowego. Autorzy chcieli, aby łączył łatwość pisania aplikacji z wydajnością języków kompilowanych. Podobnie jak JavaScript czy Python, Go jest językiem, który można szybko zrozumieć, a dzięki temu bezzwłocznie zacząć tworzyć funkcjonalny kod. Niemniej, aby zyskać uznanie potencjalnego pracodawcy i swojego nowego zespołu, poza wiedzą o składni i instrukcjach sterujących oraz praktyczną umiejętnością kodowania trzeba poznać określone konwencje i techniki. Ta książka, podobnie jak inne pozycje serii Rusz głową!, została przygotowana zgodnie z najnowszymi odkryciami nauk poznawczych, teorii uczenia się i neurofizjologii. Oznacza to tyle, że dzięki niej będziesz się uczyć zgodnie z zasadami pracy swojego mózgu: zaangażujesz umysł, wykorzystasz wiele zmysłów i niepostrzeżenie przyswoisz język programowania Go. Innymi słowy: w naturalny sposób zaczniesz programować! Niecodzienny wygląd i struktura książki sprawiają, że zamiast klasycznego podręcznika otrzymujesz polisensoryczne doświadczenie poznawcze, zaprojektowane tak, aby uzyskać umiejętności przydatne każdemu deweloperowi! Nawet jeśli musisz posługiwać się innymi językami programowania, dzięki tej pozycji nauczysz się technik i praktyk, które będziesz stale wykorzystywać podczas kodowania! W tej książce między innymi: solidne podstawy tworzenia kodu, który będzie przejrzysty i łatwy w utrzymaniu metody, funkcje, pakiety... testowanie kodu i obsługa błędów dynamiczne aplikacje internetowe szablony HTML Go: rusz głową i programuj!
Radomír Sohlich
Google's Golang will be the next talk of the town, with amazing features and a powerful library. This book will gear you up for using golang by taking you through recipes that will teach you how to leverage the standard library to implement a particular solution. This will enable Go developers to take advantage of using a rock-solid standard library instead of third-party frameworks. The book begins by exploring the functionalities available for interaction between the environment and the operating system. We will explore common string operations, date/time manipulations, and numerical problems. We'll then move on to working with the database, accessing the filesystem, and performing I/O operations. From a networking perspective, we will touch on client and server-side solutions. The basics of concurrency are also covered, before we wrap up with a few tips and tricks. By the end of the book, you will have a good overview of the features of the Golang standard library and what you can achieve with them. Ultimately, you will be proficient in implementing solutions with powerful standard libraries.
Go Systems Programming. Master Linux and Unix system level programming with Go
Mihalis Tsoukalos
Go is the new systems programming language for Linux and Unix systems. It is also the language in which some of the most prominent cloud-level systems have been written, such as Docker. Where C programmers used to rule, Go programmers are in demand to write highly optimized systems programming code.Created by some of the original designers of C and Unix, Go expands the systems programmers toolkit and adds a mature, clear programming language. Traditional system applications become easier to write since pointers are not relevant and garbage collection has taken away the most problematic area for low-level systems code: memory management.This book opens up the world of high-performance Unix system applications to the beginning Go programmer. It does not get stuck on single systems or even system types, but tries to expand the original teachings from Unix system level programming to all types of servers, the cloud, and the web.
Go Web Development Cookbook. Build full-stack web applications with Go
Arpit Aggarwal
Go is an open source programming language that is designed to scale and support concurrency at the language level. This gives you the liberty to write large concurrent web applications with ease. From creating web application to deploying them on Amazon Cloud Services, this book will be your one-stop guide to learn web development in Go. The Go Web Development Cookbook teaches you how to create REST services, write microservices, and deploy Go Docker containers. Whether you are new to programming or a professional developer, this book will help get you up to speed with web development in Go. We will focus on writing modular code in Go; in-depth informative examples build the base, one step at a time. You will learn how to create a server, work with static files, SQL, NoSQL databases, and Beego. You will also learn how to create and secure REST services, and create and deploy Go web application and Go Docker containers on Amazon Cloud Services. By the end of the book, you will be able to apply the skills you've gained in Go to create and explore web applications in any domain.
Go Web Scraping Quick Start Guide. Implement the power of Go to scrape and crawl data from the web
Vincent Smith
Web scraping is the process of extracting information from the web using various tools that perform scraping and crawling. Go is emerging as the language of choice for scraping using a variety of libraries. This book will quickly explain to you, how to scrape data data from various websites using Go libraries such as Colly and Goquery.The book starts with an introduction to the use cases of building a web scraper and the main features of the Go programming language, along with setting up a Go environment. It then moves on to HTTP requests and responses and talks about how Go handles them. You will also learn about a number of basic web scraping etiquettes.You will be taught how to navigate through a website, using a breadth-first and then a depth-first search, as well as find and follow links. You will get to know about the ways to track history in order to avoid loops and to protect your web scraper using proxies.Finally the book will cover the Go concurrency model, and how to run scrapers in parallel, along with large-scale distributed web scraping.
Godot 4 Best Practices. Practical workflows and strategies for efficient, scalable game development
Robert Henning
Godot 4 Best Practices is guide for moving from quick prototypes to shippable games. It skips beginner material and focuses on the patterns and habits that hold up on real projects. Part 1 shows how to apply the five SOLID principles to Godot’s node and script model. You’ll learn when to choose scenes or scripts, how to keep hierarchies shallow, and when data-driven resources beat extra nodes. Part 2 dives into patterns you’ll use every day: decoupling with signals and notifications, state machines, strategy-based AI, and swapping deep inheritance for modular components. You’ll also build factories, builders, commands, and services with clear Godot examples so systems stay flexible and testable. Part 3 tackles project structure. Set up data-driven saves and preferences, layer gameplay code to avoid “God classes,” and lock in folder layouts and naming rules that keep teams in sync.By the end, you’ll write cleaner GDScript, organize large scenes with confidence, and ship games that are maintainable, scalable, and ready for release. No hype—just proven practices that make Godot projects easier to grow and finish.
Jeff Johnson
Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned.The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail.By the end of this game development book, you’ll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.
Leon Brown
No matter whether you are a student or an industry veteran, self employment adds a new dimension of opportunities to “learn and earn”, whether it be on a full-time or part-time basis. Develop the business acumen and understanding of the link between software patterns and business strategy that you need to become a successful and profitable independent software developer.Discover how to apply your software development skills to entrepreneurship. Decide whether you just want to earn or aspire to build the next Facebook. Supported by real world case studies and input from industry experts, the book looks at the business topics you need to understand to become an independent software developer. From the initial steps of identifying how you can make a profit with your software development skills, through to making your first sale and managing your projects, you will learn how to manage each of the major steps involved in becoming a self employed software developer – whether you decide to go freelance, take up contracting or develop your own product.Written specifically for software and web developers, the book identifies how business issues have a direct impact on code patterns used in software projects. Learn how to build your code to support your business model and with safety features to protect against potential threats that may emerge from the changing business environment.