Informatyka

4817
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E-BOOK

Umysł matematyczny

Bartosz Brożek, Mateusz Hohol

Skąd wzięła się matematyka? Jaką drogę przyjęła ewolucja zdolności matematycznych? Co ma wspólnego matematyka z metaforami? Czy obiekty matematyczne istnieją poza czasem i przestrzenią? Czy nauka potrafi wyjaśnić niepojętą skuteczność matematyki w odkrywaniu praw przyrody? W Umyśle matematycznym Bartosz Brożek i Mateusz Hohol przedstawiają najnowsze ustalenia nauk neurokognitywnych i ewolucyjnych, w odniesieniu do natury matematyki. Pokazują, że ewolucję zdolności matematycznych wyjaśnić można odwołując się nie tylko do wrodzonych umiejętności protomatematycznych, ale także do roli ewolucji kulturowej. Pytają także, czy współczesne teorie neurobiologiczne stanowią, jak się czasem sądzi, wyzwanie dla tradycyjnych koncepcji matematyki, w szczególności zaś dla platonizmu matematycznego. Autorzy rozważają także, skąd wzięła się – jak nazywa ją Eugene Wigner – niepojęta skuteczność matematyki w naukach przyrodniczych. Umysł matematycznyny to pierwsza w literaturze polskiej pozycja, która zdaje relację z najnowszych ustaleń neurobiologii i psychologii odnośnie do zdolności matematycznych, a przy tym dostarcza pogłębionej, filozoficznej refleksji w odpowiedzi na pytanie, czy da się wyjaśnić naturę matematyki. 

4818
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E-BOOK

Understanding Software. Max Kanat-Alexander on simplicity, coding, and how to suck less as a programmer

Max Kanat-Alexander

In Understanding Software, Max Kanat-Alexander, Technical Lead for Code Health at Google, shows you how to bring simplicity back to computer programming. Max explains to you why programmers suck, and how to suck less as a programmer. There’s just too much complex stuff in the world. Complex stuff can’t be used, and it breaks too easily. Complexity is stupid. Simplicity is smart.Understanding Software covers many areas of programming, from how to write simple code to profound insights into programming, and then how to suck less at what you do! You'll discover the problems with software complexity, the root of its causes, and how to use simplicity to create great software. You'll examine debugging like you've never done before, and how to get a handle on being happy while working in teams.Max brings a selection of carefully crafted essays, thoughts, and advice about working and succeeding in the software industry, from his legendary blog Code Simplicity. Max has crafted forty-three essays which have the power to help you avoid complexity and embrace simplicity, so you can be a happier and more successful developer.Max's technical knowledge, insight, and kindness, has earned him code guru status, and his ideas will inspire you and help refresh your approach to the challenges of being a developer.

4819
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E-BOOK

Unified SecOps Playbook. End-to-end enterprise security with Microsoft Sentinel, Defender XDR, and Security Copilot

Jose Lazaro, Marcus Burnap, Rod Trent

In the evolving cybersecurity landscape, the integration of Microsoft Defender XDR and Security Copilot presents a game-changing approach to modern threat detection and response. With this book, you’ll understand how these tools, in conjunction with Microsoft’s extensive ecosystem, enable organizations to outpace emerging threats.Starting with core XDR concepts, security frameworks, and Microsoft’s competitive advantages in cybersecurity, you’ll master the foundational aspects of deploying Microsoft Sentinel, configuring security infrastructure, and optimizing security operations using AI-driven tools. Advanced topics, including Zero-Trust strategies, DevSecOps integration, and partner programs, prepare you for increasingly sophisticated scenarios in Microsoft cloud security. You’ll also explore practical deployment workflows, covering cost analysis, role-based access configurations, and fast-tracked Sentinel deployment using CI/CD pipelines.By the end of this book, you’ll have gained insights into security automation, threat detection, and AI integration with Security Copilot for optimized operations and have the confidence to implement and manage Microsoft Defender XDR and Sentinel in complex environments, driving scalable and secure solutions.*Email sign-up and proof of purchase required

4820
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E-BOOK

Unified SecOps Playbook. End-to-end enterprise security with Microsoft Sentinel, Defender XDR, and Security Copilot

Jose Lazaro, Marcus Burnap, Rod Trent

In the evolving cybersecurity landscape, the integration of Microsoft Defender XDR and Security Copilot presents a game-changing approach to modern threat detection and response. With this book, you’ll understand how these tools, in conjunction with Microsoft’s extensive ecosystem, enable organizations to outpace emerging threats.Starting with core XDR concepts, security frameworks, and Microsoft’s competitive advantages in cybersecurity, you’ll master the foundational aspects of deploying Microsoft Sentinel, configuring security infrastructure, and optimizing security operations using AI-driven tools. Advanced topics, including Zero-Trust strategies, DevSecOps integration, and partner programs, prepare you for increasingly sophisticated scenarios in Microsoft cloud security. You’ll also explore practical deployment workflows, covering cost analysis, role-based access configurations, and fast-tracked Sentinel deployment using CI/CD pipelines.By the end of this book, you’ll have gained insights into security automation, threat detection, and AI integration with Security Copilot for optimized operations and have the confidence to implement and manage Microsoft Defender XDR and Sentinel in complex environments, driving scalable and secure solutions.*Email sign-up and proof of purchase required

4821
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E-BOOK

Unity 2017 Game Optimization. Optimize all aspects of Unity performance - Second Edition

Chris Dickinson

Unity is an awesome game development engine. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike.This book shows you how to make your games fly with the recent version of Unity 2017, and demonstrates that high performance does not need to be limited to games with the biggest teams and budgets.Since nothing turns gamers away from a game faster than a poor user-experience, the book starts by explaining how to use the Unity Profiler to detect problems. You will learn how to use stopwatches, timers and logging methods to diagnose the problem. You will then explore techniques to improve performance through better programming practices. Moving on, you will then learn about Unity’s built-in batching processes; when they can be used to improve performance, and their limitations. Next, you will import your art assets using minimal space, CPU and memory at runtime, and discover some underused features and approaches for managing asset data. You will also improve graphics, particle system and shader performance with a series of tips and tricks to make the most of GPU parallel processing. You will then delve into the fundamental layers of the Unity3D engine to discuss some issues that may be difficult to understand without a strong knowledge of its inner-workings. The book also introduces you to the critical performance problems for VR projects and how to tackle them.By the end of the book, you will have learned to improve the development workflow by properly organizing assets and ways to instantiate assets as quickly and waste-free as possible via object pooling.

4822
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E-BOOK

Unity 2018 Shaders and Effects Cookbook. Transform your game into a visually stunning masterpiece with over 70 recipes - Third Edition

John P. Doran, Alan Zucconi

Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave.Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math.This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you’ll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we’ll even look at Unity 2018’s new Shader Graph system.With this book, what seems like a dark art today will be second nature by tomorrow.

4823
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E-BOOK

Unity 3D Game Development by Example Beginner's Guide. A seat-of-your-pants manual for building fun, groovy little games quickly

Ryan Henson Creighton

Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory – Doodle Jump, Paper Toss, and Canabalt, to name a few – have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity 3D, starting today.This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity 3D and bite-sized bits of programming, you can make your own mark on the game industry by finishing fun, simple games.This book shows you how to build crucial game elements that you can reuse and re-skin in many different games, using the phenomenal (and free!) Unity 3D game engine. It initiates you into indie game culture by teaching you how to make your own small, simple games using Unity3D and some gentle, easy-to-understand code. It will help you turn a rudimentary keep-up game into a madcap race through hospital hallways to rush a still-beating heart to the transplant ward, program a complete 2D game using Unity's User Interface controls, put a dramatic love story spin on a simple catch game, and turn that around into a classic space shooter with spectacular explosions and pew sounds! By the time you're finished, you'll have learned to develop a number of important pieces to create your own games that focus in on that small, singular piece of joy that makes games fun.

4824
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E-BOOK

Unity 3.x Game Development by Example Beginner's Guide. A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x

Ryan Henson Creighton

Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory – Doodle Jump, Paper Toss, and Canabalt, to name a few – have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity.This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity and bite-sized bits of programming, you can make your own mark in the game industry by finishing fun, simple games.Unity 3.x Game Development by Example shows you how to build crucial game elements that you can reuse and re-skin in many different games, using the phenomenal (and free!) Unity 3D game engine. It initiates you into indie game culture by teaching you how to make your own small, simple games using Unity3D and some gentle, easy-to-understand code. It will help you turn a rudimentary keep-up game into a madcap race through hospital hallways to rush a still-beating heart to the transplant ward, program a complete 2D game using Unity's User Interface controls, put a dramatic love story spin on a simple catch game, and turn that around into a classic space shooter with spectacular explosions and pew sounds! By the time you're finished, you'll have learned to develop a number of important pieces to create your own games that focus in on that small, singular piece of joy that makes games fun.

4825
Wird geladen...
E-BOOK

Unity 3.x Game Development Essentials. If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There’s lots of handholding through all the essentials, culminating in the building of a full 3D game

Will Goldstone

Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unity’s intuitive, easy to learn toolset and this book – it’s never been easier to become a game developer. Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself – prototyping a simple scenario, and then creating a larger game. From creating 3D worlds to scripting and creating game mechanics you will learn everything you’ll need to get started with game development. This book is designed to cover a set of easy-to-follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. All of the concepts taught in this book are applicable to other types of game, however, by introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!