Informatyka
Blender. Od planowania, modelowania oraz teksturowania do animacji i renderingu. Praktyczne projekty
Jarosław Kolmaga
Poznaj tajniki Blendera i twórz wyjątkowe projekty w technologii 3D Jak wykonywać rendery statyczne? Jak przygotować bazę modelu? Jak wykorzystać skrypty języka Python? Blender to znakomity, darmowy program do modelowania i renderowania obrazów oraz animacji trójwymiarowej. Posiada niekonwencjonalny interfejs użytkownika, bez zachodzących na siebie i blokujących się okien, własny silnik graficzny oraz wiele funkcji do edycji obiektów, pozwalających uzyskać praktycznie dowolny kształt. Istnieje kilka wersji Blendera -- na różne platformy sprzętowe i programowe. Za pomocą tej aplikacji można tworzyć przestrzenne projekty techniczne, gry komputerowe, reklamy telewizyjne i profesjonalne logotypy firm. To wszystko sprawia, że Blender jest niezwykle popularny i coraz szerzej wykorzystywany. "Blender. Od planowania, modelowania oraz teksturowania do animacji i renderingu. Praktyczne projekty" to nietypowy podręcznik, pokazujący działanie programu i jego zaawansowane funkcje na przykładzie budowania konkretnego projektu -- czołgu M1A2 Abrams. Dzięki temu możesz nauczyć się, na czym polega modelowanie, teksturowanie, rozpakowywanie siatek, rigging oraz rendering. Taka konstrukcja to wielki atut książki, bowiem pozwala Ci podjąć pracę nad projektem w dowolnym miejscu, przyjrzeć się sposobowi rozwiązania danego problemu, poznać nie tylko narzędzia i funkcje, ale także sposoby organizacji pracy nad projektem. Bluprints Skrypty języka Python Przygotowanie projektu Modelowanie Rewaloryzacja Pędzle, desenie i efekty ze zdjęć Malowanie modelu hi-poly oraz low-poly UV Unwrapping Rigging Rendering i środowisko renderingu Kerkythea Typy świateł i oświetlenia Cała teoria i praktyka, których potrzebujesz, aby tworzyć niesamowite projekty 3D.
Bogdan Bociek
Blender to jeden z najpopularniejszych programów do tworzenia modeli trójwymiarowych. Udostępnia zaawansowane funkcje w zakresie modelowania i animacji 3D, rozbudowany zestaw efektów specjalnych, narzędzia do renderowania oraz silnik graficzny do tworzenia gier. Program ten ma oryginalny, wygodny interfejs użytkownika, a także umożliwia eksportowanie przygotowanych obiektów do formatów używanych w innych pakietach, takich jak 3ds czy Maya. Co ciekawe, Blender jest całkowicie bezpłatny, dlatego często używa się go do przygotowywania reklam telewizyjnych, a nawet gier komputerowych. Książka "Blender. Podstawy modelowania" to przystępne wprowadzenie do modelowania obiektów trójwymiarowych. Tworząc krok po kroku kompletny model ludzkiej głowy, poznasz najważniejsze funkcje Blendera oraz nauczysz się z nich korzystać. Dowiesz się również, jak przygotować program do pracy, wykonywać podstawowe operacje na obiektach i siatkach oraz tworzyć tekstury i nakładać je na modele. Na płycie dołączonej do książki znajdują się nie tylko przykładowe modele, ale także pakiety instalacyjne programów Blender i GIMP, dzięki czemu będziesz mógł od razu rozpocząć naukę. Konfigurowanie Bendera Praca z plikami i obiektami w Blenderze Używanie obiektów pomocniczych (kursora 3D, manipulatora 3D itd.) Modelowanie przy użyciu siatki obiektu Renderowanie obiektów Ustawianie kamer i lamp Używanie systemu cząstek Przygotowywanie i nakładanie tekstur Poznaj możliwości Blendera i rozpocznij przygodę z modelowaniem w 3D.
Blender Quick Start Guide. 3D Modeling, Animation, and Render with Eevee in Blender 2.8
Allan Brito
Blender is open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation. However, for new users, its power and ?exibillity can sometimes be daunting, and that’s when you need this book!The book starts by showing you round the all-new Blender 2.8 user interface. You'll look at the most commonly-used options and tools, such as navigating in 3D and selecting objects. You will then use and manipulate one of the most important windows of the interface, the 3D View.You'll learn how to use essential tools for working with 3D modeling. To give your models the feel of real-world objects, you'll learn how to create materials and set up surfaces. You'll see how to use Physically-Based Rendering (PBR), which allows you to craft realistic surfaces such as wood, stone, and metal. You will also work with Eevee, a new real-time render engine in Blender. You will see how to add motion to objects, making use of Blender's impressive 3D animation features. Finally, you'll learn how to create scenes and organize them for rendering, and later add titles and effects using built-in Blender tools.By the end of the book, you will be able to use Blender 2.8 new UI, Create 3D Models with textures, Animations, and Render them in real-time using Eevee.
Robert van Molken, Sven Bernhardt, Francisco Arturo...
Blockchain across Oracle gives you the professional orientation to Blockchain that you need as an Oracle developer in today’s changing world. Written and prepared for you by Oracle Developer Champion Robert van Mölken, this book gets you up to speed with the details of the Blockchain - core concepts, how to implement Oracle’s Blockchain Cloud Service, industry implications for the Blockchain, and how the Blockchain will affect your Oracle customers.Robert van Mölken introduces you to the history and concepts of the Blockchain. You’ll really get to understand the Blockchain inside and out, as an Oracle developer or solution architect. You’ll understand the Blockchain flow, and how the hashes and chains create a new decentralised paradigm for you as an Oracle developer. You’ll gain insights into how the Blockchain affects Oracle developers and customers in this modern and disruptive era. You’ll see how the Blockchain concepts work in this new world where Assets, Transactions, Security, and Privacy, can all be sustained across a decentralized system for your customers.Then you'll find a detailed look at the cutting-edge Oracle middleware solutions. You’ll learn about Hyperledger Fabric, the opensource Blockchain framework used by Oracle as its core, and how to set up your own Oracle Blockchain Network. You’ll design and develop a smart contract, and learn how to run it on the Oracle Blockchain Cloud Service.The final part of the book looks at how the Blockchain will affect your customers across various industry sectors. By studying industry trends in the financial services sector, healthcare industry, and the transport industry, you’ll discover how the options and possibilities for you and your clients are being transformed by the Blockchain across Oracle. You’ll complete this professional orientation by looking at Blockchain trends and future directions.
Salman A. Baset, Luc Desrosiers, Nitin Gaur,...
Blockchain and Hyperledger are open source technologies that power the development of decentralized applications. This Learning Path is your helpful reference for exploring and building blockchain networks using Ethereum, Hyperledger Fabric, and Hyperledger Composer.Blockchain Development with Hyperledger will start off by giving you an overview of blockchain and demonstrating how you can set up an Ethereum development environment for developing, packaging, building, and testing campaign-decentralized applications. You'll then explore the de facto language Solidity, which you can use to develop decentralized applications in Ethereum. Following this, you'll be able to configure Hyperledger Fabric and use it to build private blockchain networks and applications that connect to them. Toward the later chapters, you'll learn how to design and launch a network, and even implement smart contracts in chain code. By the end of this Learning Path, you'll be able to build and deploy your own decentralized applications by addressing the key pain points encountered in the blockchain life cycle.This Learning Path includes content from the following Packt products:• Blockchain Quick Start Guide by Xun (Brian) Wu and Weimin Sun• Hands-On Blockchain with Hyperledger by Nitin Gaur et al.
Xun (Brian) Wu, Weimin Sun
Blockchain is a technology that powers the development of decentralized applications.This technology allows the construction of a network with no single control that enables participants to make contributions to and receive benefits from the network directly.This book will give you a thorough overview of blockchain and explain how a blockchain works.You will begin by going through various blockchain consensus mechanisms and cryptographic hash functions. You will then learn the fundamentals of programming in Solidity – the defacto language for developing decentralize, applications in Ethereum. After that, you will set up an Ethereum development environment and develop, package, build, and test campaign-decentralized applications.The book also shows you how to set up Hyperledger composer tools, analyze business scenarios, design business models, and write a chain code. Finally, you will get a glimpse of how blockchain is actually used in different real-world domains. By the end of this guide, you will be comfortable working with basic blockchain frameworks, and develop secure, decentralized applications in a hassle-free manner.
Brenden Sewell
Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres.By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players.From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.
BMC Control-M 7: A Journey from Traditional Batch Scheduling to Workload Automation
Qiang Ding
Control-M is one of the most widely used enterprise class batch workload automation platform. With a strong knowledge of Control-M, you will be able to use the tool to meet ever growing batch needs. There has been no book that can guide you to implement and manage this powerful tool successfully... until now. With this book you will quickly master Control-M and be able to call yourself a Control-M specialist!BMC Control-M 7: A Journey from Traditional Batch Scheduling to Workload Automation will lead you into the world of Control-M and guide you to implement and maintain a Control-M environment successfully. By mastering this workload automation tool, you will see new opportunities opening up before you.With this book you will be able to take away and put into practice knowledge from every aspect of Control-M ñ implementation, administration, design and management of Control-M job flows, and more importantly how to move into workload automation and let batch processing utilize the cloud.You will start off with batch processing and workload automation, and then get an understanding of how Control-M meets these needs. Then we will look more in depth at the technical details of Control-M, and finally look at how to work with it to meet critical business needs. Throughout the book, you will learn important concepts and features, as well as learn from the Author's experience, accumulated over many years. By the end of the book you will be set up to work efficiently with this tool and also understand how to utilize the latest features of Control-M.