Informatyka
Diego Naya Lazo
OSWorkflow is an open-source workflow engine written entirely in Java with a flexible approach and a technical user-base target. It is released under the Apache License. You can create simple or complex workflows, depending on your needs. You can focus your work on the business logic and rules. No more Petri Net or finite state machine coding! You can integrate OSWorkflow into your application with a minimum of fuss. OSWorkflow provides all of the workflow constructs that you might encounter in real-life processes, such as steps, conditions, loops, splits, joins, roles, etc.This book explains in detail all the various aspects of OSWorkflow, without assuming any prior knowledge of Business Process Management. Real-life examples are used to clarify concepts.
Mira Jaworczakowa
Kasi dotychczas wzorowej uczennicy i ulubienicy rodziców oraz dziadków rodzi się siostrzyczka. Zazdrosna dziewczynka przeżywa bunt: staje się agresywna, popada w konflikty z kolegami i domownikami, przestaje się uczyć... I dopiero ciężka choroba siostrzyczki, do której Kasia sama się przyczyniła, pozwala jej zrozumieć, jak bardzo kocha małą, i wrócić do dawnego stylu życia. Powieść zalecana jako lektura dla szkół podstawowych.
Gary Riches
Ouya is a microconsole running its own version of the Android operating system. The console features an exclusive Ouya store for applications and games designed specifically for the Ouya platform. It runs a modified version of Android 4.1 Jellybean, and is open to rooting without voiding the warranty. All systems can be used as development kits which allow any Ouya owner to be a developer without any licensing fee. Ouya Unity Game Development offers detailed, easy-to-follow, step-by-step instructions which will help you learn the ins and outs of Ouya development in Unity.From connecting your device with Android Debug Bridge to publishing it on the Ouya Developer Portal, this book will explain the processes involved in creating a game from scratch. As you progress through the book, you will learn about scenes, prefabs, sounds, models, and animations. By the end of the seventh chapter, you will have a 3D game with multiple levels, the possibility of in-app purchases, and controller support that runs on both the Ouya and an Android phone. Starting with an introduction to Ouya, you will learn how to set up an environment and render game levels on Ouya. You will learn how to change levels and how to save the current level. You will then dive into Ouya controller integration and character animation. This book will also teach you the workings of audio source components, and will show you how to add textures to prefabs. Finally, you will learn how you can monetize the game. By the end of this book, you will have the game running on Ouya and geared up to create games on your own.
Packet Tracer 6 dla kursów CISCO - Tom1
Marek Smyczek
Książka Packet Tracer 6 dla kursów CISCO dedykowana jest wszystkim osobom chcącym nauczyć się tworzyć sieci, zarządzać nimi, diagnozować uszkodzenia, a nawet je projektować. Tom I poświęcony jest podstawowym zagadnieniem, szczególnie poświęconym sieciom LAN, dlatego idealnie nadaje się dla osób, które dopiero rozpoczynają przygodę z sieciami. W książce znaleźć można również wiele przykładów oraz ćwiczeń z rozwiązaniami, które można wykorzystać, jako narzędzie do sprawdzenia swoich dotychczasowych umiejętności sieciowych oraz do usystematyzowania swojej wiedzy, na temat urządzeń, rodzajów przewodów i przede wszystkim konfiguracji i diagnostyki sieciowej. Książka nadaje się również, jako idealny podręcznik uzupełniający wiedzę praktyczną podczas wszystkich początkowych semestrów kursów CISCO. Wydanie drugie zostało poszerzone o zagadnienia związane z konfiguracją oprogramowania typu Firewall.
David Brian Mathews, David B Mathews, Reinier...
Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. It includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games. Also, Panda3D is Open Source and free for any purpose, including commercial ventures. This book will enable you to create finished, marketable computer games using Panda3D and other entirely open-source tools and then sell those games without paying a cent for licensing.Panda3D 1.6 Game Engine Beginner's Guide follows a logical progression from a zero start through the game development process all the way to a finished, packaged installer. Packed with examples and detailed tutorials in every section, it teaches the reader through first-hand experience. These tutorials are followed by explanations that describe what happened in the tutorial and why.You will start by setting up a workspace, and then move on to the basics of starting up Panda3D. From there, you will begin adding objects like a level and a character to the world inside Panda3D. Then the book will teach you to put the game's player in control by adding change over time and response to user input. Then you will learn how to make it possible for objects in the world to interact with each other by using collision detection and beautify your game with Panda3D's built-in filters, shaders, and texturing. Finally, you will add an interface, audio, and package it all up for the customer.
Jeff Winder, Carlos Ulloa, Joseph Winder, Paul...
Papervision3D is a powerful real-time 3D engine for Flash. Papervision3D can take externally created 3D models and render them as Flash content, without requiring end-users to download or install an additional plug-in. It has an outstanding reputation within the Flash community and its ease of use has even impressed experienced 3D game developers. However, getting started with Papervision3D can be daunting and mastering it can be challenging. This book guides you through the easiest way to tackle challenges that you may normally face with Papervision3D and master them effectively.The book will show you how to build Papervision3D applications from scratch in the easiest way, providing plenty of examples that make sense even if you're not a Flash expert. Papervision3D Essentials serves as a comprehensive guide to getting you started, as well as being an invaluable reference for every Papervision3D user and developer. By the end of this book you will be able to create your own projects with real-time 3D rendering.Since the first release of Papervision3D in 2007, the authors have been involved in various commercial projects with Papervision3D, building up a deep understanding of the engine. In Papervision3D Essentials, the authors share their knowledge to help you create stunning 3D content in Flash and teach you how to work with one of the most exciting open-source Flash projects around. Papervision3D Essentials shows you how to download Papervsion3D and make it work in Flash, Flash Builder and Flex Builder. It provides a short introduction to Object Oriented Programming and classes for those who are new to non-timeline programming. Then, it takes a closer look at the engine, discussing a broad range of topics from how to work with built-in 3D objects to using and animating cameras, 3D objects, and light. Applying materials and textures, using filters and effects, particles and performance optimizations are also covered. Ultimately, this book will provide you with the information you need to build your first Papervision3D application. Covering the basics, but by no means limited to beginners, Papervision3D Essentials provides a thorough explanation of the engine and numerous tips and tricks, making it a valuable resource for every Papervision3D user.
Alvin Ashcraft
.NET has included managed threading capabilities since the beginning, but early techniques had inherent risks: memory leaks, thread synchronization issues, and deadlocks. This book will help you avoid those pitfalls and leverage the modern constructs available in .NET 6 and C# 10, while providing recommendations on patterns and best practices for parallelism and concurrency. Parallel, concurrent, and asynchronous programming are part of every .NET application today, and it becomes imperative for modern developers to understand how to effectively use these techniques.This book will teach intermediate-level .NET developers how to make their applications faster and more responsive with parallel programming and concurrency in .NET and C# with practical examples. The book starts with the essentials of multi-threaded .NET development and explores how the language and framework constructs have evolved along with .NET. You will later get to grips with the different options available today in .NET 6, followed by insights into best practices, debugging, and unit testing.By the end of this book, you will have a deep understanding of why, when, and how to employ parallelism and concurrency in any .NET application.