Informatyka
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VBA na sto dwa, czyli 102 ćwiczenia z wykorzystaniem VBA
Piotr Janus
Co Ty wiesz o VBA? Co wiesz i co potrafisz ― to dwie różne sprawy. Od wiedzy do umiejętności prowadzi droga usłana... praktyką. A praktykę najlepiej i najbezpieczniej zdobywa się nie w zawodowym boju, gdy na ręce patrzą szef, koledzy z teamu i klient na dodatek, tylko w zaciszu własnego pokoju, przy ulubionym biurku, na ulubionym krześle, w czasie wolnym. Ćwicząc i bawiąc się po prostu! I właśnie w tym celu powstała ta książka. Autor zawarł w niej 102 ćwiczenia, dzięki którym przejdziesz od teorii do praktyki Visual Basic for Applications i będziesz gotów do swobodnego tworzenia własnych programów. Rozwiązanie zaproponowanych ćwiczeń wymaga stosowania pętli For-Next, For Each-Next, Do-Until, Do-While, struktur If-Then-Else, Select Case, funkcji Excel i VBA, odwołania do metod lub właściwości obiektów itd. Wielokrotne wykonywanie podobnych czynności gwarantuje, że polecenia zapadną Ci w pamięć. Książka pomoże Ci wykształcić programistyczny sposób myślenia, niezbędny do tworzenia własnych rozwiązań. Każdy rozdział składa się z jednego lub kilku ćwiczeń, które polegają na napisaniu procedur Sub lub Function. Do wszystkich poleceń dołączono przykładowe rozwiązania. Na początek możesz z nich skorzystać, potem jednak szukaj własnych rozwiązań. Do dzieła: Stwórz tabliczkę mnożenia Sprawdź, kiedy wypadnie najbliższy piątek trzynastego Policz dni wolne od pracy w kolejnym roku Napisz własny przelicznik walut Dowiedz się, czy trzymasz prawidłową masę ciała... ...a to dopiero początek zabawy!
vBulletin: A Users Guide. Configure, manage and maintain your own vBulletin discussion forum
Kathy Kingsley-Hughes, Adrian Kingsley-Hughes, Ashley Busby
Written specifically to allow you to create a discussion forum, vBulletin, provides all of the tools, features and functionality for you to set up and develop a vibrant community. Because it specializes in this one aspect of your website, all the features are geared towards this goal, and you can leave the improvement and additions to the vBulletin developers while you get on with managing the rest of your website. If you are either already running a community forum based on vBulletin, or are planning on establishing one, then this is the book for you. This book will guide you through installing, configuring, managing and maintaining a vBulletin discussion forum on your own website. The book begins with the initial installation and configuration of vBulletin on your system. You will then go on a tour of vBulletin and its features, for both users and administrators. This will grow your understanding and familiarise you with the power and possibilities of vBulletin. vBulletin's Administration Control Panel is where you can control every aspect of your board. From users, forums and word filters to skins, templates and maintenance, everything can be done through the web-based control panel. The book devotes significant sections to covering these, getting you up to speed on the options available to you, and offering advice to help you make the right choices with your board administration. To make your forums stand out from the rest, we cover skins and templates to take your first steps in customising your forum. vBulletin is one of the most popular forum platforms available. Well known for its power and speed, it drives many of the most popular discussion forums on the Internet.
Charles E Mills Jr, Chuck Mills
Alasgar Hasanov, Debra Isaac, Philip Dobree
Unlock Houdini’s procedural power to create dynamic simulations and cinematic renders with expert guidance from Alasgar Hasanov, a VFX artist with more than a decade of experience crafting CGI and visual effects for films, television, and commercials.In this comprehensive guide, he demonstrates easy workflows for complex effects, teaches you how to think procedurally, and makes learning Houdini both fun and rewarding. Through step-by-step tutorials, real-world examples, and insider tips, you’ll master Houdini’s renowned node-based workflow. You’ll also learn how to control procedural forces to simulate natural phenomena and produce compelling, visually striking renders, giving you the tools to bring your creative visions to life.This book provides a solid foundation in Houdini FX fundamentals for beginners, while also helping more experienced artists push the boundaries of innovation. It is designed to be an indispensable companion on your journey to building a strong foundation for future growth as a Houdini artist.By the end of the book, you will be comfortable creating procedural setups, running simulations, and rendering your own creative effects in Houdini.*Email sign-up and proof of purchase required
Greg Lim
Software development is evolving rapidly, and working effectively with AI is becoming a core skill. Vibe Coding with Cursor, Windsurf & Lovable introduces a practical, AI-first approach to building applications by guiding intelligent coding agents instead of writing every line of code manually.Through hands-on examples, you’ll learn how to create applications from scratch using Cursor, structure projects with specifications and to-do lists, manage code with Git, and add automated tests. You’ll then explore Lovable’s no-code and low-code workflows to build and deploy full-stack apps, before moving on to Windsurf to analyze and extend existing codebases.By the end of this book, you’ll have a repeatable, professional workflow for building and shipping real-world applications faster, combining the speed of AI with sound engineering practices.
Greg Lim
Software development is evolving rapidly, and working effectively with AI is becoming a core skill. Vibe Coding with Cursor, Windsurf & Lovable introduces a practical, AI-first approach to building applications by guiding intelligent coding agents instead of writing every line of code manually.Through hands-on examples, you’ll learn how to create applications from scratch using Cursor, structure projects with specifications and to-do lists, manage code with Git, and add automated tests. You’ll then explore Lovable’s no-code and low-code workflows to build and deploy full-stack apps, before moving on to Windsurf to analyze and extend existing codebases.By the end of this book, you’ll have a repeatable, professional workflow for building and shipping real-world applications faster, combining the speed of AI with sound engineering practices.
Greg Lim
Software development is evolving rapidly, and working effectively with AI is becoming a core skill. Vibe Coding with Cursor, Windsurf & Lovable introduces a practical, AI-first approach to building applications by guiding intelligent coding agents instead of writing every line of code manually.Through hands-on examples, you’ll learn how to create applications from scratch using Cursor, structure projects with specifications and to-do lists, manage code with Git, and add automated tests. You’ll then explore Lovable’s no-code and low-code workflows to build and deploy full-stack apps, before moving on to Windsurf to analyze and extend existing codebases.By the end of this book, you’ll have a repeatable, professional workflow for building and shipping real-world applications faster, combining the speed of AI with sound engineering practices.
Lance Phillips, Stefania Marangoni
Micro content dominates social media marketing, but subpar editing and low-quality videos can shrink your audience. Elevate your social media game with DaVinci Resolve - the world’s most trusted name in color grading that has been used to grade Hollywood films, TV shows, and commercials. Version 18 enables you to edit, compose VFX, mix sound, and deliver videos for different platforms, including social media and the web.You’ll learn the basics of using DaVinci Resolve 18 to create video content, by first gaining an overview of creating a complete short video for social media distribution directly from within the “Cut” page. You’ll discover advanced editing, VFX composition, color grading, and sound editing techniques to enhance your content and fix common video content issues that occur while using consumer cameras or mobile phones.By the end of this book, you’ll be well-equipped to use DaVinci Resolve to edit, fix, finish, and publish short-form video content directly to social media sites such as YouTube, Twitter, and Vimeo.
Lance Phillips, Nigel G Honey
Micro-content drives today’s social media and business marketing, but poor editing and low-quality video can quickly turn viewers away. DaVinci Resolve helps you elevate your content using professional-grade technology trusted in Hollywood films, TV shows, and commercials.In this practical, beginner-friendly guide, Lance Phillips, a Blackmagic Design Certified Training Partner with over 30 years of teaching and industry experience, shows you how to create polished video content for social media, business, and the web using DaVinci Resolve. Selected sections of the book are presented in color to clearly illustrate visual workflows and key editing concepts. While the book is written using DaVinci Resolve 20, most workflows, techniques, and concepts apply to DaVinci Resolve 18 and later versions.You’ll learn how to create complete short-form videos using the Cut page, apply efficient editing techniques such as split edits, syncing externally recorded audio, and recording voiceovers directly into your project. You’ll also explore essential sound editing workflows and simple yet powerful visual effects, including green screen, split screen, and picture-in-picture.By the end of this book, you’ll be able to confidently edit, finish, and publish short-form videos to platforms such as YouTube, TikTok, and Vimeo.*Email sign-up and proof of purchase required
Hussin Khan, HaZ Dulull
Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore.Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film.By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.