Informatyka

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569
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EBOOK

Build Stunning Real-time VFX with Unreal Engine 5. Start your journey into Unreal particle systems to create realistic visual effects using Niagara

Hrishikesh Andurlekar

While no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5—without a line of code.This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5’s VFX system. Throughout the book, you’ll build a series of mini projects that will put your particle system knowledge to the test. As you advance, you’ll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package.By the end of this VFX book, you’ll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5.

570
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EBOOK

Build Supercomputers with Raspberry Pi 3. A step-by-step guide that will enhance your skills in creating powerful systems to solve complex issues

Carlos R. Morrison

Author Carlos R. Morrison (Staff Scientist, NASA) will empower the uninitiated reader to quickly assemble and operate a Pi3 supercomputer in the shortest possible time. The lifeblood of a supercomputer, the MPI code, is introduced early, and sample MPI code provides additional practice opportunities for you to test the effectiveness of your creation. You will learn how to configure various nodes and switches so that they can effectively communicate with each other. By the end of this book, you will have successfully built a supercomputer and the various applications related to it.

571
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EBOOK

Build Supercomputers with Raspberry Pi 3. A step-by-step guide that will enhance your skills in creating powerful systems to solve complex issues

Carlos R. Morrison

Author Carlos R. Morrison (Staff Scientist, NASA) will empower the uninitiated reader to quickly assemble and operate a Pi3 supercomputer in the shortest possible time. The lifeblood of a supercomputer, the MPI code, is introduced early, and sample MPI code provides additional practice opportunities for you to test the effectiveness of your creation. You will learn how to configure various nodes and switches so that they can effectively communicate with each other. By the end of this book, you will have successfully built a supercomputer and the various applications related to it.

572
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EBOOK

Build Your Own Programming Language. A programmer's guide to designing compilers, interpreters, and DSLs for modern computing problems - Second Edition

Clinton L. Jeffery

There are many reasons to build a programming language: out of necessity, as a learning exercise, or just for fun. Whatever your reasons, this book gives you the tools to succeed.You’ll build the frontend of a compiler for your language and generate a lexical analyzer and parser using Lex and YACC tools. Then you’ll explore a series of syntax tree traversals before looking at code generation for a bytecode virtual machine or native code. In this edition, a new chapter has been added to assist you in comprehending the nuances and distinctions between preprocessors and transpilers. Code examples have been modernized, expanded, and rigorously tested, and all content has undergone thorough refreshing. You’ll learn to implement code generation techniques using practical examples, including the Unicon Preprocessor and transpiling Jzero code to Unicon. You'll move to domain-specific language features and learn to create them as built-in operators and functions. You’ll also cover garbage collection.Dr. Jeffery’s experiences building the Unicon language are used to add context to the concepts, and relevant examples are provided in both Unicon and Java so that you can follow along in your language of choice.By the end of this book, you'll be able to build and deploy your own domain-specific language.

573
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EBOOK

Build Your Own Web Framework in Elixir. Develop lightning-fast web applications using Phoenix and metaprogramming

Aditya Iyengar

Elixir's functional nature and metaprogramming capabilities make it an ideal language for building web frameworks, with Phoenix being the most ubiquitous framework in the Elixir ecosystem and a popular choice for companies seeking scalable web-based products. With an ever-increasing demand for Elixir engineers, developers can accelerate their careers by learning Elixir and the Phoenix web framework. With Build Your Own Web Framework in Elixir, you’ll start by exploring the fundamental concepts of web development using Elixir. You'll learn how to build a robust web server and create a router to direct incoming requests to the correct controller. Then, you'll learn to dispatch requests to controllers to respond with clean, semantic HTML, and explore the power of Domain-Specific Languages (DSL) and metaprogramming in Elixir. You'll develop a deep understanding of Elixir's unique syntax and semantics, allowing you to optimize your code for performance and maintainability. Finally, you'll discover how to effectively test each component of your application for accuracy and performance. By the end of this book, you'll have a thorough understanding of how Elixir components are implemented within Phoenix, and how to leverage its powerful features to build robust web applications.

574
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EBOOK

Buildbox 2.x Game Development. Develop & Distribute video games with Buildbox, no coding necessary!

Ty Audronis

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface.Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter.Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards.Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.

576
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EBOOK

Building a Cyber Resilient Business. A cyber handbook for executives and boards

Dr. Magda Lilia Chelly , Shamane Tan,...

With cyberattacks on the rise, it has become essential for C-suite executives and board members to step up and collectively recognize cyber risk as a top priority business risk. However, non-cyber executives find it challenging to understand their role in increasing the business’s cyber resilience due to its complex nature and the lack of a clear return on investment.This book demystifies the perception that cybersecurity is a technical problem, drawing parallels between the key responsibilities of the C-suite roles to line up with the mission of the Chief Information Security Officer (CISO).The book equips you with all you need to know about cyber risks to run the business effectively. Each chapter provides a holistic overview of the dynamic priorities of the C-suite (from the CFO to the CIO, COO, CRO, and so on), and unpacks how cybersecurity must be embedded in every business function. The book also contains self-assessment questions, which are a helpful tool in evaluating any major cybersecurity initiatives and/or investment required.With this book, you’ll have a deeper appreciation of the various ways all executives can contribute to the organization’s cyber program, in close collaboration with the CISO and the security team, and achieve a cyber-resilient, profitable, and sustainable business.

577
Ładowanie...
EBOOK

Building a Cyber Resilient Business. A cyber handbook for executives and boards

Dr. Magda Lilia Chelly , Shamane Tan,...

With cyberattacks on the rise, it has become essential for C-suite executives and board members to step up and collectively recognize cyber risk as a top priority business risk. However, non-cyber executives find it challenging to understand their role in increasing the business’s cyber resilience due to its complex nature and the lack of a clear return on investment.This book demystifies the perception that cybersecurity is a technical problem, drawing parallels between the key responsibilities of the C-suite roles to line up with the mission of the Chief Information Security Officer (CISO).The book equips you with all you need to know about cyber risks to run the business effectively. Each chapter provides a holistic overview of the dynamic priorities of the C-suite (from the CFO to the CIO, COO, CRO, and so on), and unpacks how cybersecurity must be embedded in every business function. The book also contains self-assessment questions, which are a helpful tool in evaluating any major cybersecurity initiatives and/or investment required.With this book, you’ll have a deeper appreciation of the various ways all executives can contribute to the organization’s cyber program, in close collaboration with the CISO and the security team, and achieve a cyber-resilient, profitable, and sustainable business.

578
Ładowanie...
EBOOK

Building a Game with Unity and Blender. Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

Lee Zhi Eng

In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating.Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.