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Learning game AI programming with Lua. Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics

Learning game AI programming with Lua. Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics

David Young

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E-BOOK
If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you.
Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
  • 1. Getting started with AI Sandbox
  • 2. Agent Movement
  • 3. Character Animation
  • 4. Brain Body Control
  • 5. Navigating Environments
  • 6. Decision Making
  • 7. Knowledge Representation
  • 8. Sensory Perception
  • 9. Tactics
  • Titel:Learning game AI programming with Lua. Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics
  • Autor:David Young
  • Originaler Titel:Learning game AI programming with Lua. Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics
  • ISBN:9781783281343, 9781783281343
  • Veröffentlichungsdatum:2014-11-28
  • Format:E-Book
  • Artikel-ID: e_3cl9
  • Verleger: Packt Publishing
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