Ładowanie...
Szczegóły ebooka
Zaloguj się, jeśli jesteś zainteresowany treścią pozycji.
Learning C# by Developing Games with Unity 6. Get to grips with coding in C# and build simple 3D games in Unity from the ground up - Eight Edition
Harrison Ferrone, Justin Horner
Ładowanie...
EBOOK
Ładowanie...
It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book will help you as a new programmer!
Harrison Ferrone, in this eighth edition of the bestselling series, will take you through the core concepts of programming and the C# language from scratch, while building an engaging and playable game prototype in Unity 6.
You’ll get to grips with the fundamentals of object-oriented programming (OOP) and the Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work. You’ll write C# scripts for simple game mechanics, perform procedural programming, request live data from the web, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You’ll also explore the underlying mechanics of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more, with every passing chapter.
Note: The screenshots in the book display the Unity Editor in full-screen mode for a comprehensive view. You can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.
*Email sign-up and proof of purchase required
Harrison Ferrone, in this eighth edition of the bestselling series, will take you through the core concepts of programming and the C# language from scratch, while building an engaging and playable game prototype in Unity 6.
You’ll get to grips with the fundamentals of object-oriented programming (OOP) and the Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work. You’ll write C# scripts for simple game mechanics, perform procedural programming, request live data from the web, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You’ll also explore the underlying mechanics of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more, with every passing chapter.
Note: The screenshots in the book display the Unity Editor in full-screen mode for a comprehensive view. You can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.
*Email sign-up and proof of purchase required
- 1. Getting to Know Your Environment
- 2. The Building Blocks of Programming
- 3. Diving into Variables, Types, and Methods
- 4. Control Flow and Collection Types
- 5. Working with Classes, Structs, and OOP
- 6. Getting Your Hands Dirty with Unity
- 7. Movement, Camera Controls, and Collisions
- 8. Scripting Game Mechanics
- 9. Basic AI and Enemy Behavior
- 10. Revisiting Types, Methods, and Classes
- 11. Specialized Collection Types and LINQ
- 12. Saving, Loading, and Serializing Data
- 13. Connecting to the World Wide Web
- 14. Exploring Generics, Delegates, and Beyond
- Tytuł:Learning C# by Developing Games with Unity 6. Get to grips with coding in C# and build simple 3D games in Unity from the ground up - Eight Edition
- Autor:Harrison Ferrone, Justin Horner
- Tytuł oryginału:Learning C# by Developing Games with Unity 6. Get to grips with coding in C# and build simple 3D games in Unity from the ground up - Eight Edition
- ISBN:9781805808701, 9781805808701
- Data wydania:2025-10-20
- Format:Ebook
- Identyfikator pozycji: e_4i3b
- Wydawca: Packt Publishing
Ładowanie...
Ładowanie...