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Learning C# by Developing Games with Unity 6. Get to grips with coding in C# and build simple 3D games in Unity from the ground up - Eight Edition
Harrison Ferrone, Justin Horner
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EBOOK
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It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book will help you as a new programmer!
Harrison Ferrone, in this eighth edition of the bestselling series, will take you through the core concepts of programming and the C# language from scratch, while building an engaging and playable game prototype in Unity 6.
You’ll get to grips with the fundamentals of object-oriented programming (OOP) and the Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work. You’ll write C# scripts for simple game mechanics, perform procedural programming, request live data from the web, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You’ll also explore the underlying mechanics of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more, with every passing chapter.
Note: The screenshots in the book display the Unity Editor in full-screen mode for a comprehensive view. You can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.
Harrison Ferrone, in this eighth edition of the bestselling series, will take you through the core concepts of programming and the C# language from scratch, while building an engaging and playable game prototype in Unity 6.
You’ll get to grips with the fundamentals of object-oriented programming (OOP) and the Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work. You’ll write C# scripts for simple game mechanics, perform procedural programming, request live data from the web, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You’ll also explore the underlying mechanics of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more, with every passing chapter.
Note: The screenshots in the book display the Unity Editor in full-screen mode for a comprehensive view. You can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.
- 1. Getting to Know Your Environment
- 2. The Building Blocks of Programming
- 3. Diving into Variables, Types, and Methods
- 4. Control Flow and Collection Types
- 5. Working with Classes, Structs, and OOP
- 6. Getting Your Hands Dirty with Unity
- 7. Movement, Camera Controls, and Collisions
- 8. Scripting Game Mechanics
- 9. Basic AI and Enemy Behavior
- 10. Revisiting Types, Methods, and Classes
- 11. Specialized Collection Types and LINQ
- 12. Saving, Loading, and Serializing Data
- 13. Connecting to the World Wide Web
- 14. Exploring Generics, Delegates, and Beyond
- Tytuł:Learning C# by Developing Games with Unity 6. Get to grips with coding in C# and build simple 3D games in Unity from the ground up - Eight Edition
- Autor:Harrison Ferrone, Justin Horner
- Tytuł oryginału:Learning C# by Developing Games with Unity 6. Get to grips with coding in C# and build simple 3D games in Unity from the ground up - Eight Edition
- ISBN:9781805808701, 9781805808701
- Data wydania:2025-10-20
- Format:Ebook
- Identyfikator pozycji: e_4i3b
- Wydawca: Packt Publishing
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