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Mastering Unreal Engine 5 Game Development with C++ Scripting. Build efficient, scalable gameplay systems using advanced C++ in UE5
Marco Secchi, Marcos Romero
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EBOOK
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Modern game development demands performance, scalability, and control that visual scripting alone cannot provide. Unreal Engine 5’s C++ system offers this power—but mastering it requires a deeper understanding of engine architecture and gameplay design.
In this book, you’ll learn how to use C++ to build efficient gameplay systems, optimize performance, and structure scalable game architectures. You’ll explore core engine systems, implement complex logic, and use profiling and debugging techniques to refine and improve your code.
Guided by real-world examples and a practical project, you’ll apply these concepts in realistic development scenarios, gaining the confidence to manage complexity and make informed technical decisions. By the end of this book, you’ll be able to design, develop, and optimize advanced gameplay systems in Unreal Engine 5 using C++.
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In this book, you’ll learn how to use C++ to build efficient gameplay systems, optimize performance, and structure scalable game architectures. You’ll explore core engine systems, implement complex logic, and use profiling and debugging techniques to refine and improve your code.
Guided by real-world examples and a practical project, you’ll apply these concepts in realistic development scenarios, gaining the confidence to manage complexity and make informed technical decisions. By the end of this book, you’ll be able to design, develop, and optimize advanced gameplay systems in Unreal Engine 5 using C++.
*Email sign-up and proof of purchase required
- 1. Analyzing the Unreal Engine Build Pipeline
- 2. Understanding the Engine Reflection System
- 3. Mastering Macros
- 4. Getting the Best out of Pointers
- 5. Handling Event-Driven Architectures
- 6. Working with Data Structures
- 7. Improving Your Code with Subsystems
- 8. Understanding Multithreading and Concurrency
- 9. Working with the Log System
- 10. Developing Plugins and Modules
- 11. Testing your Application
- Tytuł:Mastering Unreal Engine 5 Game Development with C++ Scripting. Build efficient, scalable gameplay systems using advanced C++ in UE5
- Autor:Marco Secchi, Marcos Romero
- Tytuł oryginału:Mastering Unreal Engine 5 Game Development with C++ Scripting. Build efficient, scalable gameplay systems using advanced C++ in UE5
- ISBN:9781806665921, 9781806665921
- Data wydania:2026-06-30
- Format:Ebook - EPUB
- Identyfikator pozycji: e_4yrx
- Wydawca: Packt Publishing
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