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Unreal Engine 5 for Beginners. A step-by-step guide to building your first playable third-person game
Zhenyu George Li, Charles Shih-I Yeh, Michael Oakes
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Unreal Engine 5 for Beginners is a hands-on guide designed for aspiring developers, students, and hobbyists with little or no prior experience. Instead of overwhelming technical jargon, it takes a clear, step-by-step approach that helps readers quickly get comfortable with Unreal’s powerful tools.
You’ll begin by installing Unreal Engine, setting up your first project, and exploring the editor to build and light simple levels. As you progress, you’ll learn how to script gameplay with Blueprints, create characters with animations, and set up player inputs for smooth control. Later chapters introduce AI-driven enemies, gameplay rules, and mission objectives that bring your world to life.
The book also covers building user interfaces with UMG, producing cinematic cutscenes using Sequencer, and adding polish with visual and audio effects. Finally, you’ll learn optimization techniques and packaging workflows to prepare your game for distribution.
By the end of this book, you’ll have built a fully playable third-person game and gained a solid foundation in Unreal Engine 5. Whether you want to create interactive 3D experiences, prepare for more advanced projects, or take the first step toward a career in game development, this guide gives you the confidence and skills to begin your journey.
You’ll begin by installing Unreal Engine, setting up your first project, and exploring the editor to build and light simple levels. As you progress, you’ll learn how to script gameplay with Blueprints, create characters with animations, and set up player inputs for smooth control. Later chapters introduce AI-driven enemies, gameplay rules, and mission objectives that bring your world to life.
The book also covers building user interfaces with UMG, producing cinematic cutscenes using Sequencer, and adding polish with visual and audio effects. Finally, you’ll learn optimization techniques and packaging workflows to prepare your game for distribution.
By the end of this book, you’ll have built a fully playable third-person game and gained a solid foundation in Unreal Engine 5. Whether you want to create interactive 3D experiences, prepare for more advanced projects, or take the first step toward a career in game development, this guide gives you the confidence and skills to begin your journey.
- 1. Installing Unreal Engine and Creating Your First Game Project
- 2. Building Your First Game World in the Level Editor
- 3. Learning the Basics of Blueprints
- 4. Creating the Player Character
- 5. Handling Player Inputs
- 6. Adding Enemy Characters with AI
- 7. Designing and Implementing the Gameplay Rules
- 8. Creating Cinematics with Sequencer
- 9. Building Game Menus and User Interfaces
- 10. Polishing, Optimizing, and Packaging Your Game
- Tytuł:Unreal Engine 5 for Beginners. A step-by-step guide to building your first playable third-person game
- Autor:Zhenyu George Li, Charles Shih-I Yeh, Michael Oakes
- Tytuł oryginału:Unreal Engine 5 for Beginners. A step-by-step guide to building your first playable third-person game
- ISBN:9781806105908, 9781806105908
- Data wydania:2026-08-31
- Format:Ebook - EPUB
- Identyfikator pozycji: e_4ytu
- Wydawca: Packt Publishing
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