Wydawca: 16

26185
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EBOOK

Learning C# by Developing Games with Unity 5.x. Develop your first interactive 2D platformer game by learning the fundamentals of C# - Second Edition

Terry Norton, Greg Lukosek, Grzegorz Lukosek, Andreas...

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency.This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game.By the end of this book, you will have mastered the art of applying C# in Unity.

26186
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EBOOK

Learning C# by Developing Games with Unity 6. Get to grips with coding in C# and build simple 3D games in Unity from the ground up - Eight Edition

Harrison Ferrone, Justin Horner

It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book will help you as a new programmer!Harrison Ferrone, in this eighth edition of the bestselling series, will take you through the core concepts of programming and the C# language from scratch, while building an engaging and playable game prototype in Unity 6.You’ll get to grips with the fundamentals of object-oriented programming (OOP) and the Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work. You’ll write C# scripts for simple game mechanics, perform procedural programming, request live data from the web, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You’ll also explore the underlying mechanics of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more, with every passing chapter.Note: The screenshots in the book display the Unity Editor in full-screen mode for a comprehensive view. You can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.

26187
Ładowanie...
EBOOK

Learning C# by Developing Games with Unity. Get to grips with coding in C# and build simple 3D games in Unity 2023 from the ground up - Seventh Edition

Harrison Ferrone

It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer!Harrison Ferrone, in this seventh edition of the bestselling series, will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity.This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work.You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter.*Email sign-up and proof of purchase requiredNote: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.

26188
Ładowanie...
EBOOK

Learning C for Arduino. A comprehensive guide that will help you ace C's fundamentals using the powerful Arduino board

Syed Omar Faruk Towaha

This book will start with the fundamentals of C programming and programming topics, such data types, functions, decision making, program loops, pointers, and structures, with the help of an Arduino board. Then you will get acquainted with Arduino interactions with sensors, LEDs, and autonomous systems and setting up the Arduino environment. Moving on you will also learn how to work on the digital and analog I/O, establish serial communications with autonomous systems, and integrate with electronic devices. By the end of the book, you will be able to make basic projects such as LED cube and smart weather system that leverages C.

26189
Ładowanie...
EBOOK

Learning C++ Functional Programming. Explore functional C++ with concepts like currying, metaprogramming and more

Wisnu Anggoro

Functional programming allows developers to divide programs into smaller, reusable components that ease the creation, testing, and maintenance of software as a whole. Combined with the power of C++, you can develop robust and scalable applications that fulfill modern day software requirements. This book will help you discover all the C++ 17 features that can be applied to build software in a functional way.The book is divided into three modules—the first introduces the fundamentals of functional programming and how it is supported by modern C++. The second module explains how to efficiently implement C++ features such as pure functions and immutable states to build robust applications. The last module describes how to achieve concurrency and apply design patterns to enhance your application’s performance. Here, you will also learn to optimize code using metaprogramming in a functional way.By the end of the book, you will be familiar with the functional approach of programming and will be able to use these techniques on a daily basis.

26191
Ładowanie...
EBOOK

Learning Ceph. Unifed, scalable, and reliable open source storage solution - Second Edition

Karan Singh, Vaibhav Bhembre, Anthony D'Atri

Learning Ceph, Second Edition will give you all the skills you need to plan, deploy, and effectively manage your Ceph cluster. You will begin with the first module, where you will be introduced to Ceph use cases, its architecture, and core projects. In the next module, you will learn to set up a test cluster, using Ceph clusters and hardware selection. After you have learned to use Ceph clusters, the next module will teach you how to monitor cluster health, improve performance, and troubleshoot any issues that arise. In the last module, you will learn to integrate Ceph with other tools such as OpenStack, Glance, Manila, Swift, and Cinder.By the end of the book you will have learned to use Ceph effectively for your data storage requirements.

26192
Ładowanie...
EBOOK

Learning ClojureScript. Master the art of agile single page web application development with ClojureScript

Rafik Naccache, W. David Jarvis, Allen Rohner

Clojure is an expressive language that makes it possible to easily tackle complex software development challenges. Its bias toward interactive development has made it a powerful tool, enabling high developer productivity. In this book, you will first learn how to construct an interactive development experience for ClojureScript.. You will be guided through ClojureScript language concepts, looking at the basics first, then being introduced to advanced concepts such as functional programming or macro writing. After that, we elaborate on the subject of single page web applications, showcasing how to build a simple one, then covering different possible enhancements. We move on to study more advanced ClojureScript concepts, where you will be shown how to address some complex algorithmic cases. Finally, you'll learn about optional type-checking for your programs, how you can write portable code, test it, and put the advanced compilation mode of the Google Closure Compiler to good use.