Publisher: 16

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EBOOK

Multimedia Programming Using Max/MSP and TouchDesigner. Design, build, and refine immersive audio-visual apps and performance environments

Patrik Lechner

Max 6 and TouchDesigner are both high-level visual programming languages based on the metaphor of connecting computational objects with patch cords. This guide will teach you how to design and build high-quality audio-visual systems in Max 6 and TouchDesigner, giving you competence in both designing and using these real-time systems. In the first few chapters, you will learn the basics of designing tools to generate audio-visual experiences through easy-to-follow instructions aimed at beginners and intermediate. Then, we combine tools such as Gen, Jitter, and TouchDesigner to work along with Max 6 to create 2D and 3D visualizations, this book provides you with tutorials based on creating generative art synchronized to audio. By the end of the book, you will be able to design and structure highly interactive, real-time systems.

32482
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EBOOK

Multimedia Programming with Pure Data. A comprehensive guide for digital artists for creating rich interactive multimedia applications using Pure Data

Bryan, Wai-ching CHUNG

Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective. Multimedia Programming with Pure Data will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects. You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.

32483
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EBOOK

Multiphysics Modeling Using COMSOL 5 and MATLAB. Explore Advanced Techniques for Simulation and Analysis

Mercury Learning and Information, Roger W. Pryor

This updated edition of the book explores COMSOL 5 and MATLAB, essential modeling tools for engineers and scientists. It includes five new models and covers systems from 0D to 3D, introducing numerical analysis techniques in COMSOL 5.6 and MATLAB. Using examples from electromagnetic, electronic, optical, thermal physics, and biomedical models, the book provides fundamental concepts and step-by-step instructions for building each model. Companion files include all models and related animations.The course starts with modeling methodology and material properties, progressing through 0D electrical circuit interface, 1D, 2D, 2D axisymmetric, 2D simple and complex mixed mode, and 3D modeling. Advanced topics like Perfectly Matched Layer models and Bioheat models are also covered. Each chapter builds on the previous one, ensuring a comprehensive understanding of modeling techniques.Understanding these concepts is crucial for developing and analyzing engineering, science, and biomedical systems. This book transitions readers from basic to advanced modeling, combining theoretical knowledge with practical skills. Companion files enhance the learning experience, making this an essential resource for mastering COMSOL 5 and MATLAB.

32484
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EBOOK

Multiplayer Game Development with Unreal Engine 5. Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features

Marco Secchi

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you.In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system.By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.

32485
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AUDIOBOOK

Multirozmówki 6x6

Andy Edwins, Nina Gierus, Werner D. Juan,...

Multirozmówki audio to: unikalny, mobliny niezbędnik w podróży nieoceniona pomoc w nagłych językowych wypadkach ponad 4 godziny nagrań w wykonaniu rodowitych Anglików, Niemców, Francuzów, Hiszpanów, Włochów i Rosjan oraz polskiego lektora najważniejsze tematy, wyrażenia i słownictwo w 6 głównych językach europejskich. Materiał uporządkowany tematycznie, a każdy temat w sześciu językach. Dzięki klarowanemu podziałowi na pliki bez trudu można wybierać potrzebny język lub tematykę, zależnie od celu podróży i okazji. Rozmówki LINGO z serii "Powiedz to!" odznaczają się aktualną i sprawdzoną w praktyce zawartością. Nagrania do słuchania i nauki w domu, w podróży, w samochodzie, kiedy tylko chcesz. LINGO: języki NIEobce!

32486
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EBOOK

Multithreading in C# 5.0 Cookbook. Multithreaded programming can seem overwhelming but this book clarifies everything through its cookbook approach. Packed with practical tasks, it's the quick and easy way to start delving deep into the power of multithreading in C#

Evgenii Agafonov

In an age when computer processors are being developed to contain more and more cores, multithreading is a key factor for creating scalable, effective, and responsive applications. If you fail to do it correctly, it can lead to puzzling problems that take a huge amount of time to resolve. Therefore, having a solid understanding of multithreading is a must for the modern application developer. Multithreading in C# 5.0 Cookbook is an easy-to-understand guide to the most puzzling programming problems. This book will guide you through practical examples dedicated to various aspects of multithreading in C# on Windows and will give you a good basis of practical knowledge which you can then use to program your own scalable and reliable multithreaded applications. This book guides you through asynchronous and parallel programming from basic examples to practical, real-world solutions to complex problems. You will start from the very beginning, learning what a thread is, and then proceed to learn new concepts based on the information you get from the previous examples.After describing the basics of threading, you will be able to grasp more advanced concepts like Task Parallel Library and C# asynchronous functions. Then, we move towards parallel programming, starting with basic data structures and gradually progressing to the more advanced patterns. The book concludes with a discussion of the specifics of Windows 8 application programming, giving you a complete understanding of how Windows 8 applications are different and how to program asynchronous applications for Windows 8.

32487
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EBOOK

Multithreading with C# Cookbook. Quick answers to common problems - Second Edition

Evgenii Agafonov

Multi-core processors are synonymous with computing speed and power in today’s world, which is why multithreading has become a key concern for C# developers. Multithreaded code helps you create effective, scalable, and responsive applications.This is an easy-to-follow guide that will show you difficult programming problems in context. You will learn how to solve them with practical, hands-on, recipes. With these recipes, you’ll be able to start creating your own scalable and reliable multithreaded applications. Starting from learning what a thread is, we guide you through the basics and then move on to more advanced concepts such as task parallel libraries, C# asynchronous functions, and much more.Rewritten to the latest C# specification, C# 6, and updated with new and modern recipes to help you make the most of the hardware you have available, this book will help you push the boundaries of what you thought possible in C#.

32488
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EBOOK

Mumia

Paweł Leśniak

Starożytny Egipt skrywa więcej mrocznych tajemnic, niż można sobie wyobrazić... Gdy w świetle egipskiego prawa Mose staje się mężczyzną mogącym decydować o własnym losie, jego ojciec - weteran wojenny - stara się nakłonić go do wstąpienia do wojska, aby wspomógł rodzinę i służył faraonowi. Mose ma jednak inne plany i nie wie, że jego rodzice skrywają przed nim tragiczną tajemnicę. Kiedy do jego rodzinnego domu wkraczają zbieracze podatków, by odebrać dług zaciągnięty u faraona Echnatona, życie, które dotąd znał, zamienia się w piekło. Na dodatek ludzie zaczynają szeptać o nadchodzącej mumii, której przybycie zwiastuje koniec Egiptu... Mose, decydując się na niewyobrażalną zemstę, staje przed wyborem, który zaważy na jego przyszłości. Czy budzące postrach przepowiednie to tylko legenda, czy rzeczywiste zapowiedzi nadchodzącego zła? Czy mumia, która nawiedza go w koszmarach, jest czymś więcej niż przerażającym snem? Gdy proroctwo kapłanów zaczyna się wypełniać, lud Egiptu odkrywa, że istnieje coś gorszego niż śmierć.