Wydawca: 16

7529
Ładowanie...
EBOOK

Cock O the North

Talbot Mundy

Madame Rosika Storey was one of the most celebrated fictional female private investigators during the Golden Age of the mystery (1920-40). This collection of six stories featuring the woman private detective, glamorous Madame Storey psychologist and detective! From missing persons to ghastly murder (often in the same case) Madame Storey and her faithful secretary Bella take on the criminal underworld of 1930s New York in these thrilling mysteries. But many of Mme. Storeys attitudes are surprisingly modern, and shes always on the side of justice, as is narrator Bella, who, however, is nowhere near as intrepid as her beautiful, intelligent and intuitive boss.

7530
Ładowanie...
EBOOK

Coco Chanel: legenda i życie

Justine Picardie

Misternie sporządzony portret Coco Chanel, który wydobywa na światło dzienne to, co kryło się pod lśniącą powierzchnią mitycznej ikony świata mody. Elegancka. Szykowna. Chorobliwie nieufna. Witajcie w sekretnym świecie Coco Chanel. W najnowszym wydaniu biografii Coco Chanel Justine Picardie rozszyfrowuje mroczne zagadki ukryte za efektowną maską ikony mody. Misternie nakreślony portret ujawnia pełną ważnych, często bolesnych doświadczeń przeszłość projektantki, od traumatycznego dzieciństwa i niekonwencjonalnego wchodzenia w dorosłość po burzliwe życie miłosne i nieustającą pogoń za sławą i majątkiem. Jednak nade wszystko jest to opowieść o tym, jak Coco Chanel stała się swym najwspanialszym dziełem. Budząca respekt i niekłamany podziw współczesnych Chanel zmarła w 1971 roku, ale jej spuścizna jest wciąż żywa, a stworzona przez nią marka ma się świetnie i nadal jest synonimem perfekcji i luksusu. Pracując nad tym nowym wydaniem, autorka przeprowadziła wiele rozmów z żyjącymi jeszcze przyjaciółmi i krewnymi, a także niezwykle skrupulatnie przejrzała archiwa i to pozwoliło jej rzucić nowe światło na życie i postać słynnej kreatorki. W tej świetnie napisanej książce udało jej się oddzielić rzeczywistość od mitu i jednocześnie stworzyć narrację o prawdziwej sztuce, jaką niewątpliwie jest haute couture. Niniejsze poprawione, powtórnie zredagowane i uaktualnione wydanie to niezwykła opowieść o jednej z najbardziej liczących się postaci ze świata mody.

7531
Ładowanie...
EBOOK

Cocos2d Cross-Platform Game Development Cookbook - Second Edition. Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes - Second Edition

Siddharth Shekar

Cocos2d is the world’s leading game development framework for developing iOS games. With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs.The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier. You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them. From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping. You’ll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next. The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner. You will then learn to use NSUserDefault to save and load game progress, and create and access files using JSON, Plist, and XML files for custom storage and retrieval of data. Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games.Towards the end of the book, we dive into Apple’s latest programming language—Swift, highlighting the major differences between Objective C and Swift. The book culminates with taking your existing game developed for iOS and porting it to Android, showing you how to install the Android Xcode plugin as well.

7532
Ładowanie...
EBOOK

Cocos2d for iPhone 1 Game Development Cookbook. Over 100 recipes for iOS 2D game development using cocos2d

Nathan Burba

Cocos2d for iPhone is a robust but simple-to-use 2D game framework for iPhone. It is easy to use, fast, flexible, free, and Appstore approved. More than 2500 AppStore games already use it, including many best-seller games. Do you want to take your cocos2d game development skills to the next level and become more professional in cocos2d game design?Cocos2d for iPhone 1 Game Development Cookbook will help you reach that next level. You will find over 100 recipes here that explain everything from the drawing of a single sprite to AI pathfinding and advanced networking. Full working examples are emphasized.Starting with the first chapter, Graphics, you will be taken through every major topic of game development. You will find both simple and complex recipes in the book.Each recipe is either a solution to a common problem (playing video files, accelerometer steering) or a cool advanced technique (3D rendering, textured polygons).This cookbook will have you creating professional quality iOS games quickly with its breadth of working example code.

7533
Ładowanie...
EBOOK

Cocos2d Game Development Blueprints. Design, develop, and create your own successful iOS games using the Cocos2d game engine

Jorge Jordán

Whether you are a passionate gamer, like developing, or are just curious about game development, this book is for you. The book has been written to teach 2D game development to app developers and to teach Objective-C to game developers, as learning Cocos2d is the perfect step for both roles.

7534
Ładowanie...
EBOOK

Cocos2d Game Development Essentials. For new users - a quickstart guide to bringing your mobile game ideas to life with Cocos2D - Second Edition

Ben Trengrove

If you are a game developer with experience in Objective-C and are interested in creating games for iOS or Android, this is the book for you. It will help you to quickly get started with Cocos2D and guide you through the process of creating a game, giving you the essential skills and knowledge you need to do so.

7535
Ładowanie...
EBOOK

Cocos2d-x by example (update). Unleash your inner creativity with the popular Cocos2d-x framework and learn how to build great cross-platform 2D games with this Cocos2dx tutorial

Roger Engelbert

If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.

7536
Ładowanie...
EBOOK

Cocos2d-x cookbook. Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x

Akihiro Matsuura

Cocos2d-x is a suite of open source, cross-platform game-development tools used by thousands of developers all over the world. Cocos2d-x is a game framework written in C++, with a thin platform-dependent layer. Completely written in C++, the core engine has the smallest footprint and the fastest speed of any other game engine, and is optimized to be run on all kinds of devices.You will begin with the initial setup and installation of Cocos2d before moving on to the fundamentals needed to create a new project. You will then explore and create the sprites, animations, and actions that you will include in the game. Next you will look at strings and create labels, including a label with True Type Font (TTF) font support.Later, you will learn about layer and scene creation and transition. Then you will create the GUI parts essential for a game, such as buttons and switches. After that, you will breathe life into the game with background music and sound effects using the all new Cocos2d-x audio engine. You will then discover how to manage resource files and implement processes that depend on the operating system.Finally, you will polish your game with physics such as gravity and elevation, learn about tools that will help you make games more robust and stable, and get to know best practices to improve the game you have developed.