Publisher: 16
Swift 2 By Example. Create robust and extensible iOS apps using the advanced features of Swift 2
Giordano Scalzo
Swift 2 Design Patterns. Build robust and scalable iOS and Mac OS X game applications
Julien Lange
Swift 3 Game Development. Build iOS 10 Games with Swift 3.0 - Second Edition
Stephen Haney
Swift 4 Programming Cookbook. 50 task-oriented recipes to maximise Swift 4 productivity
Keith Moon
Keith Moon, Chris Barker
Swift Cookbook. Proven recipes for developing robust iOS applications with Swift 5.9 - Third Edition
Keith Moon, Chris Barker, Daniel Bolella, Nathan...
Swift Data Structure and Algorithms. Implement Swift structures and algorithms natively
Erik Azar, Mario Eguiluz Alebicto
Swift: Developing iOS Applications. Developing iOS Applications
Jon Hoffman, Andrew J Wagner, Giordano Scalzo
Dr. Fatih Nayebi
Siddharth Shekar, Stephen Haney
Kostiantyn Koval
Swift iOS Programming for Kids. Help your kids build simple and engaging applications with Swift 3.0
Steffen D. Sommer, Jim Campagno
Swift. Swift Essentials: From Core Concepts to Building Real-World iOS Apps
Rheinwerk Publishing, Inc, Kerem Koseoglu