Видавець: 16
John P. Doran, Alan Zucconi
Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave.Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math.This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you’ll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we’ll even look at Unity 2018’s new Shader Graph system.With this book, what seems like a dark art today will be second nature by tomorrow.
Robert Wells
The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions.The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development.By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
John P. Doran
Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development.This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores.By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Jonathan Linowes
This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices.Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies.By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.
Matt Smith, Shaun Ferns, Chris Gregan
If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you.With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games.As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files.By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
John P. Doran
Shaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders.The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code.By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started!
Scott H. Cameron, Edward Falzon
Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon.Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion.By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.
John P. Doran
Unity is a well-established player in the mobile game development sphere, and its new release, Unity 2022, is packed with new, exciting features. In Unity 2022 Mobile Game Development, Third Edition, you'll get to grips with the Unity game engine by building a mobile game and publishing it on the most popular mobile app stores as well as exploring the all-new features.This book provides a comprehensive and practical approach to mobile game development, helping you build an endless runner game. Starting with setting up a simple Unity project for mobile development, you’ll delve into various essential aspects needed to successfully create and publish your game. You’ll acquire a range of skills, such as incorporating touch gestures, monetizing your game with Unity Ads and in-app purchases, designing an intuitive UI, and seamlessly integrating social media functionalities. Additionally, you’ll gain valuable insights into player preferences and behavior using Unity's analytics tools. You’ll also explore features of augmented reality in Unity 2022, enhancing your game's appeal.By the end of this book, you’ll be well-equipped to reap the power of Unity 2022 to build, optimize, and publish robust cross-platform mobile games with C#, as well as widening your skill set and enhancing your credentials as a game developer.
Unity 2023. Kurs video. Programowanie gier 3D multiplayer
Arkadiusz Brzegowy
Obierz kurs na… tworzenie gier sieciowych Wielu programistów jest równocześnie pasjonatami gier – wolny czas chętnie spędzają przy konsoli czy odpowiednio wyposażonym komputerze. A że w tej branży weekendowemu pasjonatowi blisko do profesjonalnego twórcy, niejeden absolwent studiów IT wybiera pracę w gamingu. Jeśli należysz do takich osób albo zastanawiasz się nad dalszą karierą i bierzesz pod uwagę ścieżkę profesjonalnego programisty gier, ten kurs jest zdecydowanie dla Ciebie! Szczególnie jeżeli masz już pewne doświadczenie w tym zakresie i chcesz się dalej rozwijać. Na przykład w sytuacji, kiedy planujesz opracować swoją pierwszą grę po to, by udostępnić ją graczom – wiesz, że jest niezła, zależy Ci więc na tym, by inni grali w nią długo, by chętnie i często do niej wracali. Najnowsze badania wskazują wyraźnie, że pierwszą obowiązkową cechą dobrej gry jest sieciowość. Ta cecha okazuje się szczególnie istotna w wypadku gier mobilnych, ale nie tylko. Graczom operującym na konsolach i komputerach stacjonarnych także bardzo na tym zależy. Nic dziwnego – sieciowość gry zapewnia możliwość rywalizowania z ludźmi z całego świata w czasie rzeczywistym. A wiadomo, że człowiek, jako istota społeczna, najlepiej bawi się z innymi. Nawet jeśli ci są daleko i każdy siedzi sam przed swoim urządzeniem. Rywalizacja nas socjalizuje, uczy konkurowania i po prostu stanowi świetną rozrywkę. Jeśli chcesz tworzyć tego typu gry, musisz dobrze poznać służące do tego celu narzędzia. W ramach tego szkolenia zaproponujemy Ci naukę edytora Unity, dzięki któremu będziesz w stanie kreować gry sieciowe działające na różnych platformach. Co Cię czeka podczas naszego profesjonalnego szkolenia Podczas pracy z kursem między innymi: Poznasz teoretyczne koncepcje budowania gier sieciowych Nauczysz się przygotowywania projektu do tworzenia gry sieciowej wraz z niezbędnymi modułami i pomocnymi narzędziami Stworzysz podstawowy interfejs, aby gracze mogli dołączać do gry i uruchamiać serwer na swoich komputerach Zaprogramujesz system sterowania tak, aby ruch wszystkich postaci był synchronizowany pomiędzy komputerami graczy Przygotujesz podstawowe interakcje do prototypu będącego klonem gry Overcooked Dowiesz się, jak synchronizować działania jednego gracza w rozgrywce sieciowej, by pozostali widzieli jego poczynania Opracujesz metody typu ServerRpc, wykonywane przez serwer Przyswoisz sposoby zmian hierarchii obiektów w grach sieciowych Przyjrzysz się tworzeniu zmiennych sieciowych i synchronizowanych list wartości Wykreujesz obiekty sieciowe za pomocą komponentów Unity i będziesz redukować ilość przesyłanych danych do minimum Unity 2023. Kurs video. Programowanie gier 3D multiplayer kończy się na poziomie średnio zaawansowanym. Po ukończeniu szkolenia będziesz w stanie samodzielnie tworzyć proste gry sieciowe na różne platformy. Zrozumiesz także różnicę między strukturą informacji w grze dla jednego gracza a tą, która obowiązuje w grach sieciowych. Da Ci to możliwość przebudowania lub rozwoju niektórych projektów tak, by mogły się w nich odbywać rozgrywki wieloosobowe. Być programistą gier sieciowych – co to właściwie znaczy? Praca w charakterze programisty gier w dużej mierze polega na logicznym łączeniu różnych scenariuszy, koncepcji i idei za pomocą dostępnych narzędzi i mechanizmów. Wiele zadań w grze można poprawnie wykonać na co najmniej kilka różnych sposobów. Programista danej gry, zanim przystąpi do pisania kodu, musi mieć świadomość, że często te same jego linijki będą jednocześnie wykonywane na wielu urządzeniach różnych graczy. To duża odpowiedzialność, ponieważ kod zawsze powinien działać zgodnie z oczekiwaniami. Na szczęście twórcy gier nie są pozostawieni z tym wyzwaniem sami. Na pomoc przychodzi im Unity –silnik do tworzenia gier dwu- i trójwymiarowych oraz język C#, w którym pisane są skrypty. Najnowsze wersje edytora otwierają przed programistami dostęp do darmowych usług chmurowych przeznaczonych specjalnie dla gier sieciowych, matchmakingu, monetyzacji, ale też do komunikacji głosowej czy reklam w grach.
Unity 2023. Kurs video. Tworzenie gier 3D typu FPS
Arkadiusz Brzegowy
Obierz kurs na… najciekawszy sposób nauki programowania Choć wizja pracy w IT wciąż kusi wielu – i nic dziwnego, zarobki są naprawdę dobre – to perspektywa wdrażania się w ten zawód już niekoniecznie. Na szczęście wymyślono gry komputerowe. Dla graczy niekończącą się rozrywkę, dla przyszłych programistów świetną metodę, by przyjemnie, w atrakcyjny sposób uczyć się programowania. Szczególnie jeśli zabawę z tworzeniem gier rozpocznie się od operowania w ramach silnika Unity, co pozwala większość czasu spędzać nie w edytorze kodu, a na planszy własnej gry. Specyfika programisty gier bazuje przede wszystkim na logicznym łączeniu różnych scenariuszy, koncepcji i idei za pomocą dostępnych narzędzi i mechanizmów. Wiele zadań można poprawnie wykonać na co najmniej kilka różnych sposobów. Odpowiednie rozwiązanie dobiera się na podstawie własnego doświadczenia, dostępnego czasu i perspektywy rozwoju danej gry lub aplikacji. Aby nauczyć się tej czynności, trzeba wykonać co najmniej kilka projektów, a w ich ramach kierować się innymi priorytetami i wytycznymi na przyszłość. Ty możesz zacząć już dziś – z naszym kursem! Szkolenie, które Ci dziś proponujemy, stanowi pierwszą część wznowienia niezwykle popularnej serii poświęconej grom 3D. Lekcje do aktualnej edycji przygotowano w odniesieniu do nowej wersji Unity, z użyciem najnowszych elementów edytora. Co Cię czeka podczas naszego profesjonalnego szkolenia Dzięki praktykowaniu z naszym kursem m.in.: Dowiesz się, jak zainstalować Unity, jak stworzyć w nim projekt i go skonfigurować Opanujesz podstawowy interfejs silnika Będziesz tworzyć obiekty na planszy i łączyć je w hierarchii Zdefiniujesz parametry świateł i kamer Wdrożysz się w podstawy języka C# Napiszesz pierwsze skrypty poruszające obiektami Poznasz budowę materiałów graficznych Skonwertujesz materiały pomiędzy systemami renderowania Zaprogramujesz sterowanie postacią Zaimportujesz materiały z Asset Store Podłączysz zewnętrzny moduł strzelania i zmiany broni A na koniec skompilujesz swój projekt do pliku EXE Unity 2023. Kurs video. Tworzenie gier 3D typu FPS pozwoli Ci zdobyć bazową wiedzę na temat tworzenia gier w Unity. Po zakończeniu szkolenia samodzielne wykonanie gry od A do Z nadal może być trudne, z pewnością jednak będziesz w stanie podjąć się takich zadań jak level design, konfiguracja obiektów i skryptów w scenie czy przygotowywanie prefabów. Unity Unity to silnik, dzięki któremu możliwe jest tworzenie gier dwu- i trójwymiarowych. Przy jego użyciu można kreować również inne materiały interaktywne, jak wizualizacje i animacje. Silnik działa zarówno pod Microsoft Windows, macOS, jak i pod Linuksem. Produkty, jakie powstają z jego udziałem, działają na przeglądarkach internetowych, komputerach osobistych, konsolach do gier i urządzeniach mobilnych. Jeśli chodzi o te ostatnie, na silniku Unity bazuje aż 72 procent gier. Gry i aplikacje tworzone w Unity można kompilować na 20 różnych platform. Co ważne, nawet jeśli używa się darmowej wersji silnika, można zarabiać na swoich produktach, o ile przychód nie przekroczy 100 tysięcy dolarów rocznie.
Ryan Henson Creighton
Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory – Doodle Jump, Paper Toss, and Canabalt, to name a few – have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity 3D, starting today.This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity 3D and bite-sized bits of programming, you can make your own mark on the game industry by finishing fun, simple games.This book shows you how to build crucial game elements that you can reuse and re-skin in many different games, using the phenomenal (and free!) Unity 3D game engine. It initiates you into indie game culture by teaching you how to make your own small, simple games using Unity3D and some gentle, easy-to-understand code. It will help you turn a rudimentary keep-up game into a madcap race through hospital hallways to rush a still-beating heart to the transplant ward, program a complete 2D game using Unity's User Interface controls, put a dramatic love story spin on a simple catch game, and turn that around into a classic space shooter with spectacular explosions and pew sounds! By the time you're finished, you'll have learned to develop a number of important pieces to create your own games that focus in on that small, singular piece of joy that makes games fun.
Anthony Davis, Travis Baptiste, Russell Craig, Ryan...
This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development.Within Unity 3D Game Development, you will learn to:Design and build 3D characters and game environmentsThink about the users’ interactions with your gameDevelop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touchesThe book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce.Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Ryan Henson Creighton
Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory – Doodle Jump, Paper Toss, and Canabalt, to name a few – have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity.This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity and bite-sized bits of programming, you can make your own mark in the game industry by finishing fun, simple games.Unity 3.x Game Development by Example shows you how to build crucial game elements that you can reuse and re-skin in many different games, using the phenomenal (and free!) Unity 3D game engine. It initiates you into indie game culture by teaching you how to make your own small, simple games using Unity3D and some gentle, easy-to-understand code. It will help you turn a rudimentary keep-up game into a madcap race through hospital hallways to rush a still-beating heart to the transplant ward, program a complete 2D game using Unity's User Interface controls, put a dramatic love story spin on a simple catch game, and turn that around into a classic space shooter with spectacular explosions and pew sounds! By the time you're finished, you'll have learned to develop a number of important pieces to create your own games that focus in on that small, singular piece of joy that makes games fun.
Will Goldstone
Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unity’s intuitive, easy to learn toolset and this book – it’s never been easier to become a game developer. Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself – prototyping a simple scenario, and then creating a larger game. From creating 3D worlds to scripting and creating game mechanics you will learn everything you’ll need to get started with game development. This book is designed to cover a set of easy-to-follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. All of the concepts taught in this book are applicable to other types of game, however, by introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
Ryan Henson Creighton
Unity is one of the biggest game engines in the world, providing the user with a range of important tools that they need to bring their ideas into reality. Beginner game developers are optimistic, passionate, and ambitious, but that ambition can be dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Games like Angry Birds, Cut the Rope, and Fruit Ninja are fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity, starting today.This book teaches you the ins and outs of the unique Unity game engine interface. Clear and concise code examples written in both Unity Javascript and C# take you through the step-by-step process of building five small, functional games. With this understanding you can start making your own mark on the game industry!With absolutely no programming or game development experience, you will learn how to build five simple games in Unity by following step-by-step instructions, peppered with amusing analogies and anecdotes from an experienced indie developer. Following a primer on simplifying your game ideas to that single “something” that keeps players coming back for more, dive into the Unity game engine by creating a simple bat-and-ball game. From there, you'll build a complete memory game using only the Unity GUI system. After building a 2.5D mouse avoider game, you'll learn how to re-skin the project to completely change the game's theme. Incorporating everything you've learned, you'll return to complete the bat-and-ball game by adding scoring, replay flow, sound effects, and animations. Finally, in the new bonus chapter, you'll program some simple AI (Artificial Intelligence) for a tic tac toe game.Unity 4.x Game Development by Example is a fun and light-hearted exploration of one of the most powerful game engines on the market today. Find out what all the fuss is about by getting up to speed using this book!
Chris Dickinson
Competition within the gaming industry has become significantly fiercer in recent years with the adoption of game development frameworks such as Unity3D. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike. This has led to an enormous explosion of talent, which has made it critical to ensure our games stand out from the crowd through a high level of quality. A good user experience is essential to create a solid product that our users will enjoy for many years to come.Nothing turns gamers away from a game faster than a poor user-experience. Input latency, slow rendering, broken physics, stutters, freezes, and crashes are among a gamer's worst nightmares and it's up to us as game developers to ensure this never happens. High performance does not need to be limited to games with the biggest teams and budgets.Initially, you will explore the major features of the Unity3D Engine from top to bottom, investigating a multitude of ways we can improve application performance starting with the detection and analysis of bottlenecks. You'll then gain an understanding of possible solutions and how to implement them. You will then learn everything you need to know about where performance bottlenecks can be found, why they happen, and how to work around them.This book gathers a massive wealth of knowledge together in one place, saving many hours of research and can be used as a quick reference to solve specific issues that arise during product development.
Abdelrahman Elsayegh, Francesco Sapio
Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leveragethese new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book.Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development.Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming.Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.
Unity 5.x Animation Cookbook. An advanced solution to all your Animation problems
Maciej Szczesnik
This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more.While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Unity 5.x By Example. An example-based practical guide to get you up and running with Unity 5.x
Alan Thorn
Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games.Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
Unity 5.x Cookbook. More than 100 solutions to build amazing 2D and 3D games with Unity
Francisco Queiroz, Matthew Smith, Matt Smith, Francisco...
Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry.Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts.The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Unity 5.x Game AI Programming Cookbook. Click here to enter text
Jorge Palacios
Unity 5 comes fully packaged with a toolbox of powerful features to help game and app developers create and implement powerful game AI. Leveraging these tools via Unity’s API or built-in features allows limitless possibilities when it comes to creating your game’s worlds and characters. This practical Cookbook covers both essential and niche techniques to help you be able to do that and more.This Cookbook is engineered as your one-stop reference to take your game AI programming to the next level. Get to grips with the essential building blocks of working with an agent, programming movement and navigation in a game environment, and improving your agent's decision making and coordination mechanisms - all through hands-on examples using easily customizable techniques. Discover how to emulate vision and hearing capabilities for your agent, for natural and humanlike AI behaviour, and improve them with the help of graphs. Empower your AI with decision-making functions through programming simple board games such as Tic-Tac-Toe and Checkers, and orchestrate agent coordination to get your AIs working together as one.
Alan Zucconi
Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. With Shaders, you can transform your game into a highly polished, refined product with Unity’s post-processing effects.Unity Shaders and Effects Cookbook is the first of its kind to bring you the secrets of creating Shaders for Unity3D—guiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math.We’ll start with essential lighting and finishing up by creating stunning screen Effects just like those in high quality 3D and mobile games. You’ll discover techniques including normal mapping, image-based lighting, and how to animate your models inside a Shader. We’ll explore the secrets behind some of the most powerful techniques, such as physically based rendering! With Unity Shaders and Effects Cookbook, what seems like a dark art today will be second nature by tomorrow.
Lem Apperson, Jonathan Weinberger
As developers tackle the growing complexity of creating immersive, high-performance games, the need for robust and efficient scripting continues to increase. Written by a game developer and Unity/C# expert known for his Apple App Store titles and extensive certifications, this book will help both new and seasoned developers overcome this challenge by helping you build a solid foundation in C# scripting within Unity and navigate the increasing demands of real-time game development.You’ll explore Unity-specific strategies for creating engaging user interfaces, vital in today's dynamic gaming landscape. The chapters walk you through Unity-specific classes and methods, empowering you to create diverse gaming experiences in both 3D and 2D environments. You’ll also manage complex developmental aspects, including AI, multiplayer setups, and VR integration, which are becoming increasingly relevant in the evolving gaming industry. The book serves as an invaluable resource for troubleshooting, offering techniques for debugging C# scripts and optimizing game performance—essential for crafting smooth and immersive gaming experiences.By the end of this book, you’ll be able to create both simple and complex games in Unity, opening doors to careers in game development and interactive media design.