Verleger: 24

15801
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E-BOOK

Game Development with Blender and Godot. Leverage the combined power of Blender and Godot for building a point-and-click adventure game

Kumsal Obuz

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games.This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets.By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.

15802
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E-BOOK

Game Development with Godot 4 and C#. Develop a dynamic 3D game while exploring a robust node system, level design, and animations

Kati Baker

Godot is a versatile, open-source game engine that empowers developers with creative freedom and ownership of their work. Written by a game developer and designer who's been creating games since her first game jam in 2016, this comprehensive guide helps you gain the essential skills you need to embark on an exciting journey into the realm of game development with Godot 4 and C#.This book guides you through the installation of the Godot Engine and introduces you to the powerful capabilities of C# within it. The chapters will help you smoothly integrate C# into your Godot project as you learn how to create a captivating 3D adventure game by exploring topics including project organization, player controller creation, world design, and user-friendly UI development. As you progress, you'll delve into advanced game development aspects such as audio integration, pathfinding algorithms, and dynamic lighting. You'll also get to grips with accessibility considerations in game development and effective bug reporting techniques. Toward the end, you'll discover the vibrant Godot community and gain access to a wealth of resources to further improve your game development skills.By the end of this Godot book, you'll have built a complete 3D adventure game and gained a solid foundation to continue creating your own games.

15803
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E-BOOK

Game Development with Rust and WebAssembly. Learn how to run Rust on the web while building a game

Eric Smith

The Rust programming language has held the most-loved technology ranking on Stack Overflow for 6 years running, while JavaScript has been the most-used programming language for 9 years straight as it runs on every web browser. Now, thanks to WebAssembly (or Wasm), you can use the language you love on the platform that's everywhere.This book is an easy-to-follow reference to help you develop your own games, teaching you all about game development and how to create an endless runner from scratch. You'll begin by drawing simple graphics in the browser window, and then learn how to move the main character across the screen. You'll also create a game loop, a renderer, and more, all written entirely in Rust. After getting simple shapes onto the screen, you'll scale the challenge by adding sprites, sounds, and user input. As you advance, you'll discover how to implement a procedurally generated world. Finally, you'll learn how to keep your Rust code clean and organized so you can continue to implement new features and deploy your app on the web.By the end of this Rust programming book, you'll build a 2D game in Rust, deploy it to the web, and be confident enough to start building your own games.

15805
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E-BOOK

Game Development with Three.js. With Three.js you can create sophisticated 3D games that run in the web browser. This book is aimed at both the professional game designer and the enthusiast with a step by step approach including lots of tips and examples

Isaac Sukin

The advent of WebGL and its inclusion in many browsers enabled JavaScript programs running in a web browser to access the GPU without a plugin or extension. Three.js is a next generation high-level library that makes it possible to author complex 3D computer animations that display in the browser using nothing more than a simple text editor. The development of these new tools has opened up the world of real-time 3D computer animations to a far broader spectrum of developers.Starting with how to build 3D games on the web using the Three.js graphics library, you will learn how to build 3D worlds with meshes, lighting, user interaction, physics, and more. Along the way, you'll learn how to build great online games through fun examples. Use this book as a guide to embrace the next generation of game development!Moving on from the basics, you will learn how to use Three.js to build game worlds using its core components, including renderers, geometries, materials, lighting, cameras, and scenes. Following on from this, you will learn how to work with mouse and keyboard interactions, incorporate game physics, and import custom models and animations. You will also learn how to include effects like particles, sounds, and post-processing. You will start by building a 3D world, and then create a first person shooter game using it. You will then be shown how to imbue this FPS game with a “capture the flag” gameplay objective. With Game Development with Three.js, you will be able to build 3D games on the Web using the Three.js graphics library.

15806
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E-BOOK

Game Development with Unity for .NET Developers. The ultimate guide to creating games with Unity and Microsoft Game Stack

Jiadong Chen

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games.You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API.By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.

15807
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E-BOOK

Game master

Magdalena Ostrowska

Pomyśl o świecie, w którym możesz przeżyć dowolną fantazję. Poczuć ją i posmakować tak, jak poranną kawę. Spełnić najbardziej intymne, szalone pragnienia z najgłębszych zakamarków twojej duszy. A teraz wyobraź sobie, że jesteś zarówno testerem, jak i twórcą tego świata. Maksem, młodym programistą z Gdańska. Dilerem endorfin, grozy, życiowego spełnienia. Możesz na kilka godzin zabrać kalectwo, samotność, podarować raj. Ale czy zdołasz jeszcze wrócić do rzeczywistości? "Game Master" zabierze cię w podróż po życiowej rewolucji promptera pracującego nad tą niezwykłą technologią. Dowiesz się, jak to jest krztusić się własną krwią, leżąc na ziemi z przestrzeloną piersią. Złapać za miecz zabójcy potworów bądź po prostu dłoń kogoś nieosiągalnego. A przewodnikiem po tej odjechanej rzeczywistości będzie akurat ten wredny typ, który został programistą, bo nie chciała go ruska mafia. I nie ma zamiaru cię ostrzec, że wszystko może się skończyć w pokoju bez klamek.

15808
Wird geladen...
E-BOOK

Game on 1: Zemsta jest słodka

Frederik Hansen, Andreas Nederland

Lucas uwielbia gry komputerowe, niestety mama nie pozwala mu grać. Pewnego dnia łamie jednak zakaz, ale jego komputer zaczyna się dziwnie zachowywać. Bucha z niego dym, a przed Lucasem pojawiają się cztery postacie z gier: MegaMonkey, Jumpkidd, generał Major Powers i jego córka Pixie. Nie przybyli tu jednak dla rozrywki: do świata Lucasa przedostał się Potwór Cienia, który jest w posiadaniu groźnej bomby - Lucas jest wybrańcem, który musi pomóc grupie przyjaciół.