Wydawca: 24

15809
Ładowanie...
EBOOK

Game on 2: Sąsiedzka pomoc

Frederik Hansen, Andreas Nederland

Lucas boi się swojego sąsiada. Naprawdę się boi. Jest blady i zawsze nosi długą czarną skórzaną kurtkę. Pewnego dnia sąsiad puka do jego drzwi i mówi, że dom Lucasa jest atakowany - z Internetu. W kierunku jego domu zmierza ogromna siła. Nie ma zbyt wiele czasu na działanie i niewiele można zrobić. Chyba, że uda się nawiązać kontakt z MegaMonkey, Jumpkidd, Major Powers i Pixie w Servercity.

15810
Ładowanie...
EBOOK

Game Physics Cookbook. Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games

Gabor Szauer

Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use.This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes.You’ll begin by building a strong foundation in mathematics that will be used throughout the book. We’ll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We’ll explore advanced physics topics such as constraint solving. You’ll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game.By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games!

15811
Ładowanie...
EBOOK

Game Programming using Qt 5 Beginner's Guide. Create amazing games with Qt 5, C++, and Qt Quick - Second Edition

Pavel Strakhov, Witold Wysota, Lorenz Haas

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games.The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts.Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization.Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games. By the end of this book, you will have developed the skillset to develop interesting games with Qt.

15812
Ładowanie...
EBOOK

Game Programming Using Qt: Beginner's Guide. A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

Lorenz Haas, Witold Wysota, Witold Wysota, Lorenz...

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers’ needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file.The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you’ll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you’ll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have.

15813
Ładowanie...
EBOOK

Game Testing. Mastering the Art of Quality Assurance in Game Development

Mercury Learning and Information, Robert Denton Bryant

This updated fourth edition is your comprehensive guide to video game testing. Whether you're a student aspiring to join the industry or a professional honing your skills, this book covers essential aspects of game testing. It explains how testers fit into development and provides practical knowledge of tools, roles, responsibilities, and metrics for game quality.The book guides you through test design and QA methods using real game scenarios and interviews with veteran developers. You'll learn the basics of game testing, writing bug reports, and defect tracking. The chapters cover exploratory testing, gameplay testing, combinatorial testing, and regression testing.Each chapter includes questions and exercises, suitable for classroom or personal study. Companion files with templates and tutorials for creating combinatorial tables and test flow diagrams are included, forming the basis of a robust QA plan. This edition equips you with the skills to succeed in game testing and contribute effectively to any development team.

15814
Ładowanie...
EBOOK

Game Theory in Jurisprudence

Wojciech Załuski

Game theory is a branch of mathematics which studies strategic interactions, i.e., interactions which involve more than one agent and in which each agent makes her decision while striving to predict the decisions of other agents. Game theory has been successfully applied in many areas of both the natural and social sciences, and it is the belief of this book’s author – Wojciech Załuski – that it can also be gainfully invoked in the area of legal philosophy. In this book, Załuski analyzes such legal-philosophical concepts as legal interpretation, justice, legal rights, contract, tort and property law through the lens of game theory. Since the book does not assume any previous knowledge of game theory, it appeals mainly to its conceptual rather than the technical side, and intertwines game-theoretical analysis with the philosophical, it will be accessible to a wider circle of readers interested in legal and moral philosophy.

15815
Ładowanie...
EBOOK

Gamedec. Gamedec. Obrazki z Imperium. Część 1

Marcin Sergiusz Przybyłek

Torkil Aymore powraca! Marcin Przybyłek zasila serię Horyzonty zdarzeń kolejnym tomem przygód Gamedeca. Po Drugiej Wojnie z Thirami w WayEmpire nastały Czasy Szczęśliwości. Ludzkość kontroluje ImBu cyfrowy byt będący połączeniem programu Budda i wirtualnej reprezentacji Imperatora Gorgona Nemezjusa Ezry. Realną władzę sprawują Błogosławieni Ranowie wyznaczeni przez ImBu. Na tym nieskazitelnym obrazie pojawiają się jednak rysy: na jednej z planet wybucha epidemia, anarchista Han Fierce postanawia zamordować Rana, silniki pancerników otaczających Łzę Cheronei przestają działać, a Whale statki cywilizacji, która współistnieje z WayEmpire - otwierają ogień do tajemniczej obcej floty. Tymczasem Torkil Aymore odkrywa kult kobiety, która każe się nazywać Imperatorką i chce dzielić władzę z ImBu. Imperatorka twierdzi, że tylko ona może uratować ludzkość Biorąc do ręki kolejny tom przygód Gamedeca, aż chciałoby się krzyknąć: Torkil Aymore powraca! - Katedra.nast.pl (Gamedec. Sprzedawcy lokomotyw) Stworzony przez Przybyłka świat jest niesamowity. - Esensja.stopklatka.pl (Gamedec. Zabaweczki. Sztorm)

15816
Ładowanie...
EBOOK

Gamedec. Gamedec. Obrazki z Imperium. Część 2

Marcin Sergiusz Przybyłek

Torkil Aymore powraca! Marcin Przybyłek zasila serię Horyzonty zdarzeń kolejnym tomem przygód Gamedeca. Po Drugiej Wojnie z Thirami w WayEmpire nastały Czasy Szczęśliwości. Ludzkość kontroluje ImBu cyfrowy byt będący połączeniem programu Budda i wirtualnej reprezentacji Imperatora Gorgona Nemezjusa Ezry. Realną władzę sprawują Błogosławieni Ranowie wyznaczeni przez ImBu. Na tym nieskazitelnym obrazie pojawiają się jednak rysy: na jednej z planet wybucha epidemia, anarchista Han Fierce postanawia zamordować Rana, silniki pancerników otaczających Łzę Cheronei przestają działać, a Whale statki cywilizacji, która współistnieje z WayEmpire - otwierają ogień do tajemniczej obcej floty. Tymczasem Torkil Aymore odkrywa kult kobiety, która każe się nazywać Imperatorką i chce dzielić władzę z ImBu. Imperatorka twierdzi, że tylko ona może uratować ludzkość Biorąc do ręki kolejny tom przygód Gamedeca, aż chciałoby się krzyknąć: Torkil Aymore powraca! - Katedra.nast.pl (Gamedec. Sprzedawcy lokomotyw) Stworzony przez Przybyłka świat jest niesamowity. - Esensja.stopklatka.pl (Gamedec. Zabaweczki. Sztorm)