Wydawca: 24
Richard Grimmett
Raspberry Pi Zero is half the size of Raspberry Pi A, only with twice the utility. At just three centimeters wide, it packs in every utility required for full-fledged computing tasks. This practical tutorial will help you quickly get up and running with Raspberry Pi Zero to control hardware and software and write simple programs and games. You will learn to build creative programs and exciting games with little or no programming experience. We cover all the features of Raspberry Pi Zero as you discover how to configure software and hardware, and control external devices. You will find out how to navigate your way in Raspbian, write simple Python scripts, and create simple DIY programs.
Doel Sengupta, Manu Singhal, Danillo Corvalan
ReactJS, popularly known as the V (view) of the MVC architecture, was developed by the Facebook and Instagram developers. It follows a unidirectional data flow, virtual DOM, and DOM difference that are generously leveraged in order to increase the performance of the UI. Getting Started with React will help you implement the Reactive paradigm to build stateless and asynchronous apps with React. We will begin with an overview of ReactJS and its evolution over the years, followed by building a simple React component. We will then build the same react component with JSX syntax to demystify its usage. You will see how to configure the Facebook Graph API, get your likes list, and render it using React. Following this, we will break the UI into components and you’ll learn how to establish communication between them and respond to users input/events in order to have the UI reflect their state. You’ll also get to grips with the ES6 syntaxes. Moving ahead, we will delve into the FLUX and its architecture, which is used to build client-side web applications and complements React’s composable view components by utilizing a unidirectional data flow. Towards the end, you’ll find out how to make your components reusable, and test and deploy them into a production environment. Finally, we’ll briefly touch on other topics such as React on the server side, Redux and some advanced concepts.
Ethan Holmes, Tom Bray
React Native is a game-changing approach to hybrid mobile development. Web developers can leverage their existing skills to write mobile applications in JavaScript that are truly native without using cross-compilation or web views. These applications have all of the advantages of those written in Objective-C or Java, combined with the rapid development cycle that JavaScript developers are accustomed to.Web developers who want to develop native mobile applications face a high barrier to entry, because they are forced to learn platform-specific languages and frameworks. Numerous hybrid technologies have tried to simplify this process, but have failed to achieve the performance and appearance that users expect.This book will show you all the advantages of true native development that React Native has without the steep learning curve, leveraging the knowledge you already have. We do this by getting you up and running quickly with a sample application. Next, we’ll introduce you to the fundamentals of creating components and explain how React Native works under the hood. Once you have established a solid foundation, you will dive headfirst into developing a real-world application from start to finish. Along the way, we will demonstrate how to create multiple screens and navigate between them,use layout and style native UI components, and access native APIs such as local storage and geolocation. Finally, we tackle the advanced topic of Native modules, which demonstrates that there are truly no limits to what you can do with React Native.
Getting Started with React VR. Build immersive Virtual Reality apps for the web with React
John Gwinner
This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0.It starts by getting you up to speed with Virtual Reality (VR) and React VR components.It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!
Dhanush Balachandran, Edward Cessna
ResearchKit is an open source software development framework from Apple that lets you easily create mobile applications for clinical research studies. ResearchKit provides you the ability to orchestrate the administration of tasks and recording of the results. ResearchKit provides tasks in order to perform informed consent, active tasks, and surveys.Starting with the basics of the ResearchKit framework, this books walks you through the steps of creating iOS applications that could serve as the basis of a clinical research mobile app.This book will introduce readers to ResearchKit and how to turn your iPhone into into a clinical research tool. The book will start off by installing and building the research framework in line with the researcher's needs; during this, the reader will learn to embed ResearchKit in the application and create a small task.After this, the book will go a little deeper into creating modules for surveys, consents, and so on. The book will also cover the various aspects of privacy and security with regard to participant data, and how to build dashboards for visualizing medical data and results in line with the researcher's requirements: data backends, JSON serialization and deserialization, and so on.Readers will be able to fully utilize ResearchKit for medical research, will be able to get more and more patients to participate in their surveys, and will gain insights from the surveys using the dashboards created.
Getting Started with RethinkDB. Click here to enter text
Gianluca Tiepolo
RethinkDB is a high-performance document-oriented database with a unique set of features. This increasingly popular NoSQL database is used to develop real-time web applications and, together with Node.js, it can be used to easily deploy them to the cloud with very little difficulty.Getting Started with RethinkDB is designed to get you working with RethinkDB as quickly as possible. Starting with the installation and configuration process, you will learn how to start importing data into the database and run simple queries using the intuitive ReQL query language.After successfully running a few simple queries, you will be introduced to other topics such as clustering and sharding. You will get to know how to set up a cluster of RethinkDB nodes and spread database load across multiple machines. We will then move on to advanced queries and optimization techniques. You will discover how to work with RethinkDB from a Node.js environment and find out all about deployment techniques.Finally, we’ll finish by working on a fully-fledged example that uses the Node.js framework and advanced features such as Changefeeds to develop a real-time web application.
Luca Zamboni
Simulink is an engineer's Swiss army knife: instead of spending the day typing out complex formulas, Simulink enables you to both draw and execute them. Block after block, you can develop your ideas without struggling with obscure programming languages and you don't have to wait to debug your algorithm - just launch a simulation!Getting Started with Simulink will give you comprehensive knowledge of Simulink's capabilities. From the humble constant block to the S-function block, you will have a clear understanding of what modelling really means, without feeling that something has been left out. By the time you close the book, you'll be able to further extend your modelling skills without any help.We''ll start with a brief introduction, and immediately start placing the first blocks. Little by little, you'll build a car cruise controller model, followed by the mathematical model of a sports car in order to calibrate it. Then you'll learn how to interface your Simulink model with the external world. This book will give you an easy understanding of the tools Simulink offers you, guiding you through a complex exercise split into the three main phases of Simulink development: modelling, testing, and interfacing.