Wydawca: 24

16257
Ładowanie...
EBOOK

Getting Started with Taipy. The definitive guide to creating production-ready Python applications for data professionals

Eric Narro

While data analysts, data scientists, and BI experts have the tools to analyze data, build models, and create compelling visuals, they often struggle to translate these insights into practical, user-friendly applications that help end users answer real-world questions, such as identifying revenue trends, predicting inventory needs, or detecting fraud, without wading through complex code.This book is a comprehensive guide to overcoming this challenge. This book teaches you how to use Taipy, a powerful open-source Python library, to build intuitive, production-ready data apps quickly and efficiently. Instead of creating prototypes that nobody uses, you'll learn how to build faster applications that process large amounts of data for multiple users and deliver measurable business impact. Taipy does the heavy lifting to enable your users to visualize their KPIs, interact with charts and maps, and compare scenarios for better decision-making. You’ll learn to use Taipy to build apps that make your data accessible and actionable in production environments like the cloud or Docker.By the end of this book, you won’t just understand Taipy, you'll be able to transform your data skills into impactful solutions that address real-world needs and deliver valuable insights.*Email sign-up and proof of purchase required

16258
Ładowanie...
EBOOK

Getting Started with Talend Open Studio for Data Integration. This is the complete course for anybody who wants to get to grips with Talend Open Studio for Data Integration. From the basics of transferring data to complex integration processes, it will give you a head start

Jonathan Bowen

Talend Open Studio for Data Integration (TOS) is an open source graphical development environment for creating custom integrations between systems. It comes with over 600 pre-built connectors that make it quick and easy to connect databases, transform files, load data, move, copy and rename files and connect individual components in order to define complex integration processes.Getting Started with Talend Open Studio for Data Integration illustrates common uses and scenarios in a simple, practical manner and, building on knowledge as the book progresses, works towards more complex integration solutions.TOS is a code generator and so does a lot of the heavy liftingù for you. As such, it is a suitable tool for experienced developers and non-developers alike. You'll start by learning how to construct some common integrations tasks ñ transforming files and extracting data from a database, for example. These building blocks form a toolkitù of techniques that you will learn how to apply in many different situations.By the end of the book, once complex integrations will appear easy and you will be your organization's integration expert!Best of all, TOS makes integrating systems fun!

16259
Ładowanie...
EBOOK

Getting Started with Terraform. Infrastructure automation made easy

Kirill Shirinkin

Terraform is a tool used to efficiently build, configure, and improve production infrastructure. It can manage existing infrastructure as well as create custom in-house solutions. This book shows you when and how to implement infrastructure as a code practices with Terraform. It covers everything necessary to set up complete management of infrastructure with Terraform, starting with the basics of using providers and resources. This book is a comprehensive guide that begins with very small infrastructure templates and takes you all the way to managing complex systems, all using concrete examples that evolve over the course of the book. It finishes with the complete workflow of managing a production infrastructure as code – this is achieved with the help of version control and continuous integration. At the end of this book, you will be familiar with advanced techniques such as multi-provider support and multiple remote modules.

16260
Ładowanie...
EBOOK

Getting Started with Terraform. Manage production infrastructure as a code - Second Edition

Kirill Shirinkin

Terraform is a tool used to efficiently build, configure, and improve the production infrastructure. It can manage the existing infrastructure as well as create custom in-house solutions. This book shows you when and how to implement infrastructure as a code practices with Terraform. It covers everything necessary to set up the complete management of infrastructure with Terraform, starting with the basics of using providers and resources. It is a comprehensive guide that begins with very small infrastructure templates and takes you all the way to managing complex systems, all using concrete examples that evolve over the course of the book. The book ends with the complete workflow of managing a production infrastructure as code—this is achieved with the help of version control and continuous integration. The readers will also learn how to combine multiple providers in a single template and manage different code bases with many complex modules. It focuses on how to set up continuous integration for the infrastructure code.The readers will be able to use Terraform to build, change, and combine infrastructure safely and efficiently.

16261
Ładowanie...
EBOOK

Getting Started with the Graph Query Language (GQL). A complete guide to designing, querying, and managing graph databases with GQL

Ricky Sun, Jason Zhang, Yuri Simione

Graph Query Language is becoming the go-to standard for graph databases, especially with its support for interconnected analytics and GenAI capabilities. This book comes from a team of industry veterans who know exactly how to break down the fundamental GQL concepts, graph terms, definitions, catalog systems, and everything that matters in actual work.You’ll get to grips with graph data types, value expressions, graph matching patterns, and modifying statements through practical GQL examples. Once you've got the basics down, you’ll tackle advanced GQL topics such as path modes, complex path matching patterns, shortest path queries, composite statements, session and transaction commands, and procedures. You’ll also learn to create extensions and understand the design of graph databases to solve industry issues. The authors cover techniques like property graphs to help you optimize your graph queries and offer insights into the future of GQL and graph technology.By the end of this book, you’ll confidently query and update graph data, run graph algorithms, create visualizations, and apply your learnings to a real-world use case of money flow analysis for assessing bank client behaviors and detecting transaction risks.*Email sign-up and proof of purchase required

16264
Ładowanie...
EBOOK

Getting Started with Unity 2018. A Beginner's Guide to 2D and 3D game development with Unity - Third Edition

Dr. Edward Lavieri Jr.

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.