Wydawca: 24
Tamir Dresher, Amir Zuker, Shay Friedman
Today, full-stack development is the name of the game. Developers who can build complete solutions, including both backend and frontend products, are in great demand in the industry, hence being able to do so a desirable skill. However, embarking on the path to becoming a modern full-stack developer can be overwhelmingly difficult, so the key purpose of this book is to simplify and ease the process.This comprehensive guide will take you through the journey of becoming a full-stack developer in the realm of the web and .NET. It begins by implementing data-oriented RESTful APIs, leveraging ASP.NET Core and Entity Framework. Afterward, it describes the web development field, including its history and future horizons. Then, you’ll build webbased Single-Page Applications (SPAs) by learning about numerous popular technologies, namely TypeScript, Angular, React, and Vue. After that, you’ll learn about additional related concerns involving deployment, hosting, and monitoring by leveraging the cloud; specifically, Azure. By the end of this book, you’ll be able to build, deploy, and monitor cloud-based, data-oriented, RESTful APIs, as well as modern web apps, using the most popular frameworks and technologies.
Sebastian Grebe
React, one of the most widely used JavaScript frameworks, allows developers to build fast and scalable front end applications for any use case. GraphQL is the modern way of querying an API. It represents an alternative to REST and is the next evolution in web development. Combining these two revolutionary technologies will give you a future-proof and scalable stack you can start building your business around.This book will guide you in implementing applications by using React, Apollo, Node.js and SQL. We'll focus on solving complex problems with GraphQL, such as abstracting multi-table database architectures and handling image uploads. Our client, and server will be powered by Apollo. Finally we will go ahead and build a complete Graphbook. While building the app, we'll cover the tricky parts of connecting React to the back end, and maintaining and synchronizing state. We'll learn all about querying data and authenticating users. We'll write test cases to verify the front end and back end functionality for our application and cover deployment. By the end of the book, you will be proficient in using GraphQL and React for your full-stack development requirements.
Andrew Johnson
Functional programming allows developers to divide programs into smaller, reusable components that ease the creation, testing, and maintenance of software as a whole. Combined with the power of Rust, you can develop robust and scalable applications that fulfill modern day software requirements. This book will help you discover all the Rust features that can be used to build software in a functional way.We begin with a brief comparison of the functional and object-oriented approach to different problems and patterns. We then quickly look at the patterns of control flow, data the abstractions of these unique to functional programming. The next part covers how to create functional apps in Rust; mutability and ownership, which are exclusive to Rust, are also discussed. Pure functions are examined next and you'll master closures, their various types, and currying. We also look at implementing concurrency through functional design principles and metaprogramming using macros. Finally, we look at best practices for debugging and optimization. By the end of the book, you will be familiar with the functional approach of programming and will be able to use these techniques on a daily basis.
Alexandru Bolboaca
Functional programming enables you to divide your software into smaller, reusable components that are easy to write, debug, and maintain. Combined with the power of C++, you can develop scalable and functional applications for modern software requirements. This book will help you discover the functional features in C++ 17 and C++ 20 to build enterprise-level applications.Starting with the fundamental building blocks of functional programming and how to use them in C++, you’ll explore functions, currying, and lambdas. As you advance, you’ll learn how to improve cohesion and delve into test-driven development, which will enable you in designing better software. In addition to this, the book covers architectural patterns such as event sourcing to help you get to grips with the importance of immutability for data storage. You’ll even understand how to “think in functions” and implement design patterns in a functional way.By the end of this book, you’ll be able to write faster and cleaner production code in C++ with the help of functional programming.
Remo H. Jansen
Functional programming is a powerful programming paradigm that can help you to write better code. However, learning functional programming can be complicated, and the existing literature is often too complex for beginners. This book is an approachable introduction to functional programming and reactive programming with TypeScript for readers without previous experience in functional programming with JavaScript, TypeScript , or any other programming language.The book will help you understand the pros, cons, and core principles of functional programming in TypeScript. It will explain higher order functions, referential transparency, functional composition, and monads with the help of effective code examples. Using TypeScript as a functional programming language, you’ll also be able to brush up on your knowledge of applying functional programming techniques, including currying, laziness, and immutability, to real-world scenarios. By the end of this book, you will be confident when it comes to using core functional and reactive programming techniques to help you build effective applications with TypeScript.
Cesar Anton Dorantes
Hands-On G Suite for Administrators is a comprehensive hands-on guide to G Suite Administration that will prepare you with all you need to know to become a certified G Suite Administrator, ready to handle all the business scales, from a small office to a large enterprise. You will start by learning the main features, tools, and services from G Suite for Business and then, you will explore all it has to offer and the best practices, so you can make the most out of it. We will explore G Suite tools in depth so you and your team get everything you need -combination of tools, settings and practices- to succeed in an intuitive, safe and collaborative way. While learning G Suite tools you will also learn how to use Google Sites and App Maker, to create from your corporate site to internal tools, live reports that seamlessly integrate with live documents, and advanced Google Services.Finally, you will learn how to set up, analyze and enforce Security, Privacy for your business and how to efficiently troubleshoot a wide variety of issues.
Rick Battagline
Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web.This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5.This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.
Hands-On Game Development without Coding. Create 2D and 3D games with Visual Scripting in Unity
Lucas Bertolini
Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made.After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun.The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible.Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it.It’s Alive!