Verleger: 24

17385
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E-BOOK

Hands-On Functional Programming in RUST. Build modular and reactive applications with functional programming techniques in Rust 2018

Andrew Johnson

Functional programming allows developers to divide programs into smaller, reusable components that ease the creation, testing, and maintenance of software as a whole. Combined with the power of Rust, you can develop robust and scalable applications that fulfill modern day software requirements. This book will help you discover all the Rust features that can be used to build software in a functional way.We begin with a brief comparison of the functional and object-oriented approach to different problems and patterns. We then quickly look at the patterns of control flow, data the abstractions of these unique to functional programming. The next part covers how to create functional apps in Rust; mutability and ownership, which are exclusive to Rust, are also discussed. Pure functions are examined next and you'll master closures, their various types, and currying. We also look at implementing concurrency through functional design principles and metaprogramming using macros. Finally, we look at best practices for debugging and optimization. By the end of the book, you will be familiar with the functional approach of programming and will be able to use these techniques on a daily basis.

17386
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E-BOOK

Hands-On Functional Programming with C++. An effective guide to writing accelerated functional code using C++17 and C++20

Alexandru Bolboaca

Functional programming enables you to divide your software into smaller, reusable components that are easy to write, debug, and maintain. Combined with the power of C++, you can develop scalable and functional applications for modern software requirements. This book will help you discover the functional features in C++ 17 and C++ 20 to build enterprise-level applications.Starting with the fundamental building blocks of functional programming and how to use them in C++, you’ll explore functions, currying, and lambdas. As you advance, you’ll learn how to improve cohesion and delve into test-driven development, which will enable you in designing better software. In addition to this, the book covers architectural patterns such as event sourcing to help you get to grips with the importance of immutability for data storage. You’ll even understand how to “think in functions” and implement design patterns in a functional way.By the end of this book, you’ll be able to write faster and cleaner production code in C++ with the help of functional programming.

17387
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E-BOOK

Hands-On Functional Programming with TypeScript. Explore functional and reactive programming to create robust and testable TypeScript applications

Remo H. Jansen

Functional programming is a powerful programming paradigm that can help you to write better code. However, learning functional programming can be complicated, and the existing literature is often too complex for beginners. This book is an approachable introduction to functional programming and reactive programming with TypeScript for readers without previous experience in functional programming with JavaScript, TypeScript , or any other programming language.The book will help you understand the pros, cons, and core principles of functional programming in TypeScript. It will explain higher order functions, referential transparency, functional composition, and monads with the help of effective code examples. Using TypeScript as a functional programming language, you’ll also be able to brush up on your knowledge of applying functional programming techniques, including currying, laziness, and immutability, to real-world scenarios. By the end of this book, you will be confident when it comes to using core functional and reactive programming techniques to help you build effective applications with TypeScript.

17388
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E-BOOK

Hands-On G Suite for Administrators. Build and manage any business on top of the Google Cloud infrastructure

Cesar Anton Dorantes

Hands-On G Suite for Administrators is a comprehensive hands-on guide to G Suite Administration that will prepare you with all you need to know to become a certified G Suite Administrator, ready to handle all the business scales, from a small office to a large enterprise. You will start by learning the main features, tools, and services from G Suite for Business and then, you will explore all it has to offer and the best practices, so you can make the most out of it. We will explore G Suite tools in depth so you and your team get everything you need -combination of tools, settings and practices- to succeed in an intuitive, safe and collaborative way. While learning G Suite tools you will also learn how to use Google Sites and App Maker, to create from your corporate site to internal tools, live reports that seamlessly integrate with live documents, and advanced Google Services.Finally, you will learn how to set up, analyze and enforce Security, Privacy for your business and how to efficiently troubleshoot a wide variety of issues.

17389
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E-BOOK

Hands-On Game Development with WebAssembly. Learn WebAssembly C++ programming by building a retro space game

Rick Battagline

Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web.This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5.This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.

17390
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E-BOOK

Hands-On Game Development without Coding. Create 2D and 3D games with Visual Scripting in Unity

Lucas Bertolini

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made.After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun.The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible.Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it.It’s Alive!

17391
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E-BOOK

Hands-On Generative Adversarial Networks with Keras. Your guide to implementing next-generation generative adversarial networks

Rafael Valle

Generative Adversarial Networks (GANs) have revolutionized the fields of machine learning and deep learning. This book will be your first step toward understanding GAN architectures and tackling the challenges involved in training them.This book opens with an introduction to deep learning and generative models and their applications in artificial intelligence (AI). You will then learn how to build, evaluate, and improve your first GAN with the help of easy-to-follow examples. The next few chapters will guide you through training a GAN model to produce and improve high-resolution images. You will also learn how to implement conditional GANs that enable you to control characteristics of GAN output. You will build on your knowledge further by exploring a new training methodology for progressive growing of GANs. Moving on, you'll gain insights into state-of-the-art models in image synthesis, speech enhancement, and natural language generation using GANs. In addition to this, you'll be able to identify GAN samples with TequilaGAN.By the end of this book, you will be well-versed with the latest advancements in the GAN framework using various examples and datasets, and you will have developed the skills you need to implement GAN architectures for several tasks and domains, including computer vision, natural language processing (NLP), and audio processing.Foreword by Ting-Chun Wang, Senior Research Scientist, NVIDIA

17392
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E-BOOK

Hands-On Generative Adversarial Networks with PyTorch 1.x. Implement next-generation neural networks to build powerful GAN models using Python

John Hany , Greg Walters

With continuously evolving research and development, Generative Adversarial Networks (GANs) are the next big thing in the field of deep learning. This book highlights the key improvements in GANs over generative models and guides in making the best out of GANs with the help of hands-on examples.This book starts by taking you through the core concepts necessary to understand how each component of a GAN model works. You'll build your first GAN model to understand how generator and discriminator networks function. As you advance, you'll delve into a range of examples and datasets to build a variety of GAN networks using PyTorch functionalities and services, and become well-versed with architectures, training strategies, and evaluation methods for image generation, translation, and restoration. You'll even learn how to apply GAN models to solve problems in areas such as computer vision, multimedia, 3D models, and natural language processing (NLP). The book covers how to overcome the challenges faced while building generative models from scratch. Finally, you'll also discover how to train your GAN models to generate adversarial examples to attack other CNN and GAN models.By the end of this book, you will have learned how to build, train, and optimize next-generation GAN models and use them to solve a variety of real-world problems.