Verleger: 8
Beginning C# 7 Hands-On - The Core Language. Learn the C# language by coding it element by element
Tom Owsiak
Beginning C# 7 Hands-On - The Core Language teaches you core C# language and syntax in a working Visual Studio environment. This book covers everything from core language through to more advanced features such as object-oriented programming techniques. This book is for C# 7 beginners who need a practical reference to core C# language features. You'll also gain a view of C# 7 through web programming with web forms, so you'll learn HTML, basic CSS, and how to use a variety of controls, such as buttons and drop-down lists. You'll start with the fundamentals of C# and Visual Studio, including defining variables, interacting with users, and understanding data types, data conversions, and constants. You'll move on to checking conditions using if/else blocks, and see how to use loops to do things such as repeat blocks of code. After covering various operators to evaluate and assign control structures, you'll see how to use arrays to store collections of data. By the time you’ve finished the book, you’ll know how to program the vital elements of the core C# language. These are the building blocks that you can then combine to build complex C# programs.
Beginning C++ Game Programming. Learn C++ from scratch and get started building your very own games
John Horton
This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer.We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Beginning C++ Game Programming. Learn C++ from scratch by building fun games - Third Edition
John Horton
Always dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner.The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills.By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.
Beginning C++ Game Programming. Learn to program with C++ by building fun games - Second Edition
John Horton
The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders.The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills.By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch.
Beginning C++ Programming. Modern C++ at your fingertips!
Richard Grimes
C++ has come a long way and is now adopted in several contexts. Its key strengths are its software infrastructure and resource-constrained applications, including desktop applications, servers, and performance-critical applications, not to forget its importance in game programming. Despite its strengths in these areas, beginners usually tend to shy away from learning the language because of its steep learning curve. The main mission of this book is to make you familiar and comfortable with C++. You will finish the book not only being able to write your own code, but more importantly, you will be able to read other projects. It is only by being able to read others' code that you will progress from a beginner to an advanced programmer. This book is the first step in that progression.The first task is to familiarize you with the structure of C++ projects so you will know how to start reading a project. Next, you will be able to identify the main structures in the language, functions, and classes, and feel confident being able to identify the execution flow through the code. You will then become aware of the facilities of the standard library and be able to determine whether you need to write a routine yourself, or use an existing routine in the standard library. Throughout the book, there is a big emphasis on memory and pointers. You will understand memory usage, allocation, and access, and be able to write code that does not leak memory. Finally, you will learn about C++ classes and get an introduction to object orientation and polymorphism.
Alex Galea
Get to grips with the skills you need for entry-level data science in this hands-on Python and Jupyter course. You'll learn about some of the most commonly used libraries that are part of the Anaconda distribution, and then explore machine learning models with real datasets to give you the skills and exposure you need for the real world. We'll finish up by showing you how easy it can be to scrape and gather your own data from the open web, so that you can apply your new skills in an actionable context.
Joseph Muli
Making sure that your application runs across different systems as intended is quickly becoming a standard development requirement. With Docker, you can ensure that what you build will behave the way you expect it to, regardless of where it's deployed. By guiding you through Docker from start to finish (from installation, to the Docker Registry, all the way through to working with Docker Swarms), we’ll equip you with the skills you need to migrate your workflow to Docker with complete confidence.
James Cutajar
Learning about data structures and algorithms gives you a better insight on how to solve common programming problems. Most of the problems faced everyday by programmers have been solved, tried, and tested. By knowing how these solutions work, you can ensure that you choose the right tool when you face these problems.This book teaches you tools that you can use to build efficient applications. It starts with an introduction to algorithms and big O notation, later explains bubble, merge, quicksort, and other popular programming patterns. You’ll also learn about data structures such as binary trees, hash tables, and graphs. The book progresses to advanced concepts, such as algorithm design paradigms and graph theory. By the end of the book, you will know how to correctly implement common algorithms and data structures within your applications.