Publisher: 8
Marta Podgórnik
Marta Podgórnik Próby negocjacji unplugged tej nocy wszyscy jesteśmy jak wrzucane do ogniska niedopałki. próbujemy znaleźć miarę naszej pojedynczości w melanżu twarzy i sylwetek, nie odnajdując nawet śladu potwierdzającego czyjąkolwiek tożsamość. skomle we mnie suka oddana w dobre ręce, b... Marta Podgórnik ur. 1979 Najważniejsze dzieła: Próby negocjacji (1996), Rezydencja surykatek (2011), Zawsze (2015) Poetka, krytyczka literacka, redaktorka związana z wydawnictwem Biuro Literackie. W Tekstyliach, czyli książce omawiającej na bieżąco młodą literaturę w 2002 roku, jej styl nazwano lirycznym ekshibicjonizmem. Dalsze tomiki udowodniły, że to tylko część prawdy. W swoich wierszach Podgórnik łączy wyrafinowanie formalne, grę z popkulturą i tradycyjnie pojęte wyrażanie siebie (to jest pisanie o własnych dramatach uczuciowych). Podobna mieszanka jest jednak niemożliwa do zrealizowania, jako że stylizacje i biegłość techniczna zakładają dystans z definicji uniemożliwiający mówienie wprost. Wobec tego poezji Marty Podgórnik nie opuszcza napięcie między lirycznym wyznaniem a jego ironicznym pastiszem. Kupując książkę wspierasz fundację Nowoczesna Polska, która propaguje ideę wolnej kultury. Wolne Lektury to biblioteka internetowa, rozwijana pod patronatem Ministerstwa Edukacji Narodowej. W jej zbiorach znajduje się kilka tysięcy utworów, w tym wiele lektur szkolnych zalecanych do użytku przez MEN, które trafiły już do domeny publicznej. Wszystkie dzieła są odpowiednio opracowane - opatrzone przypisami oraz motywami.
Unplugged czyli 50 twarzy świra
Jarosław Bloch
Jak żyć w tym szalonym świecie i nie zwariować? Jak pozostać przy zdrowych zmysłach, jeśli wszyscy wokół za czymś gonią... nie myśląc, do czego to wszystko zmierza? A może lepiej zwariować? Tak jak bohater Unplugged, który nie wytrzymuje, przechodzi załamanie nerwowe i... dobrze się z tym czuje. Jan Nowak jest byłym nauczycielem akademickim i znawcą literatury angielskiej. A co robi dziś? Dziś sprząta biura pewnej korporacji. Czy Jan Nowak jest z tego niezadowolony? Czy ma poczucie, że poniósł życiową klęskę? Ależ wręcz przeciwnie! On dopiero teraz czuje się człowiekiem wolnym, dopiero teraz osiągnął wyższy stan umysłu, który pozwala mu widzieć rzeczywistość taką, jaka jest naprawdę. Jednak otaczający go świat pędzi nadal, wywierając na nim presję, aby z powrotem stał się tym, kim był kiedyś.
Richard J. Moore, Richard Moore
Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles.This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences.You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.
Thomas Mooney
UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK.Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist's field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay.Unreal Game Development Kit Game Design Cookbook exposes how real-time environments are built using UDK tools. Key features are examined ñ assets, animation, light, materials, game controls, user interface, special effects, and game interactivity - with the view of making UDK technically accessible so users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, UI approaches, configuration and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, and it includes creative, extensive demonstrations that extend on mere functionality.
Rachel Cordone
Unreal Development Kit is the free edition of Unreal Engine—the largest game engine in existence with hundreds of shipped commercial titles. The Unreal Engine is a very powerful tool for game development but with something so complex it's hard to know where to start.This book will teach you how to use the UnrealScript language to create your own games with the Unreal Development Kit by using an example game that you can create and play for yourself. It breaks down the UnrealScript language into easy to follow chapters that will quickly bring you up to speed with UnrealScript game programming.Unreal Development Kit Game Programming with UnrealScript takes you through the UnrealScript language for the Unreal Development Kit. It starts by walking through a project setup and setting up programs to write and browse code. It then takes you through using variables, functions, and custom classes to alter the game's behavior and create our own functionality. The use and creation of Kismet is also covered. Later, using replication to create and test multiplayer games is discussed. The book closes with code optimization and error handling as well as a few of the less common but useful features of UnrealScript.
Jie Feng, Peter Newton
Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. This book will show you how to apply artificial intelligence (AI) techniques to your Unreal project using blueprints as your scripting language. You will start with an introduction to AI, and learn how it is applied to gaming. Then you'll jump right in and create a simple AI bot and apply basic behaviors to allow it to move randomly. As you progress, you'll find out how to implement randomness and probability traits. Using NavMesh, you will impart navigation components such as character movement, MoveTo nodes, settings, and world objects, and implement Behavior Trees. At the end of the book, you will troubleshoot any issues that might crop up while building the game.
Satheesh PV, Satheesh P.V
Unreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today.This book will introduce you to the most popular game development tool called Unreal Engine 4 with hands-on instructions for building stunning video games. You will begin by creating a new project or prototype by learning the essentials of Unreal Engine by getting familiar with the UI and Content Browser. Next, we'll import a sample asset from Autodesk 3ds max and learn more about Material Editor. After that we will learn more about Post Process. From there we will continue to learn more about Blueprints, Lights, UMG, C++ and more.
Rachel Cordone
Unreal Engine is a popular game engine used by developers for building high-end 2D and 3D games. This book is a practical guide designed to help you get started with Unreal Engine 4 and confidently develop interactive games.You’ll begin with a quick introduction to the Unreal Engine 4 (UE4) ecosystem. Next, you’ll learn how to create Blueprints and C++ code to define your game's functionality. As you progress, you’ll cover the core systems of UE4 such as Unreal Motion Graphics (UMG), Animation Blueprints, and behaviour trees to further build on your game development knowledge. The concluding chapters will then help you learn how to use replication to create multiplayer games.By the end of this book, you will be well-versed with UE4 and have developed the skills you need to use the framework for developing and deploying robust and intuitive games.