Видавець: 8

7609
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Computational Physics. A Comprehensive Guide to Numerical Methods in Physics

Mercury Learning and Information, Darren Walker

This updated edition introduces computational physics for performing experiments on the computer. It provides a grounding in scientific programming with examples in the context of physics problems. Using C++ as the primary language, it covers interpolation, integration, and solving differential equations, from simple concepts to advanced topics. The book includes a chapter on high-performance computing and parallel programming.Understanding computational physics is crucial for data manipulation and real-world simulations. The book starts with introductory topics and progresses to advanced material, including a C++ library and sample programs. Readers will learn problem-solving methods and constructing models.This journey equips readers with skills for scientific tasks, demonstrating efficient problem-solving and model construction. The practical approach ensures users can apply these concepts in real-world scenarios, making it an essential resource for those interested in computational physics.

7610
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Computer Architecture with Python and ARM. Learn how computers work, program your own, and explore assembly language on Raspberry Pi

Alan Clements

This comprehensive guide offers a unique and immersive learning experience by combining Python programming with ARM architecture.Starting with an introduction to computer architecture and the flow of data within a computer system, you’ll progress to building your own interpreter using Python. You’ll see how this foundation enables the simulation of computer operations and learn ways to enhance a simulator by adding new instructions and displaying improved results.As you advance, you’ll explore the TC1 Assembler and Simulator Program to gain insights into instruction analysis and explore practical examples of simulators. This will help you build essential skills in understanding complex computer instructions, strengthening your grasp of computer architecture. Moreover, you’ll be introduced to the Raspberry Pi operating system, preparing you to delve into the detailed language of the ARM computer. This includes exploring the ARM instruction set architecture, data-processing instructions, subroutines, and the stack.With clear explanations, practical examples, and coding exercises, this resource will enable you to design and construct your own computer simulator, simulate assembly language programs, and leverage the Raspberry Pi for ARM programming.

7611
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Computer Concepts and Management Information Systems. A Comprehensive Guide to Modern Computing and Information Management

Mercury Learning and Information, C. P. Gupta,...

This book provides a self-teaching introduction to computer fundamentals and management information systems (MIS). It covers hardware components, software applications, Microsoft Office, information systems, ERP, CRM, security, business ethics, and cybercrime. The goal is to make these complex subjects accessible and easy to understand.The course begins with basic computer concepts, followed by an introduction to software. It then offers detailed information on Microsoft Office, covering Excel, Word, PowerPoint, and Access. The journey continues with a deep dive into MIS, exploring its applications, ERP systems, security measures, business ethics, and the challenges of cybercrime.Understanding these concepts is crucial for navigating the digital world and leveraging technology in business. This book transitions readers from beginners to knowledgeable users, blending theoretical insights with practical skills. Companion files with source code examples and figures enhance the learning experience, making this book an invaluable resource for mastering computers and MIS.

7612
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Computer Graphics Programming in OpenGL With C++ (Edition 3). Mastering 3D Graphics and Animation Techniques

Mercury Learning and Information, V. Scott Gordon,...

This edition provides step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, covering theoretical foundations of 3D computer graphics. Every shader stage is explored, from basics like modeling, textures, lighting, and shadows, to advanced techniques such as tessellation, noise maps, water, and stereoscopy. Expanded coverage includes camera control, refraction, and ray tracing with bounding volume hierarchies. Companion files include source code, shaders, model files, and skyboxes for all examples in the book.Understanding these concepts is crucial for creating sophisticated 3D graphics applications. The course begins with OpenGL basics and pipeline understanding, followed by mathematical foundations and managing 3D graphics data. It covers texture mapping, 3D models, lighting, shadows, enhancing surface detail, and advanced topics like parametric surfaces, tessellation, and geometry shaders. Final chapters delve into simulating water, ray tracing, and stereoscopy for 3D graphics.This book equips readers with the knowledge to master OpenGL programming and 3D graphics, making it invaluable for developers and enthusiasts aiming to advance their skills. The practical approach and comprehensive examples ensure thorough learning, bridging the gap between theory and real-world application.

7613
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Computer Graphics Programming in OpenGL with Java. A Comprehensive Guide to Modern 3D Graphics Programming

Mercury Learning and Information, V. Scott Gordon,...

This book is designed for computer science undergraduates and professionals interested in mastering 3D graphics using OpenGL in Java with JOGL. It follows a “teach-yourself” format with numerous examples that can be run as presented. Unique in its approach, it covers OpenGL 4.0+ shader programming using Java, providing all the necessary materials to install JOGL and execute every example. The course starts with an introduction to OpenGL and the graphics pipeline, followed by mathematical foundations essential for 3D graphics. It then delves into managing 3D graphics data, texture mapping, and creating 3D models. Lighting, shadows, and enhancing surface detail are covered, along with advanced techniques like parametric surfaces, tessellation, and geometry shaders. The final chapters explore simulating water, ray tracing, and stereoscopy for 3D glasses and VR headsets. This book equips readers with comprehensive skills in OpenGL programming and 3D graphics, making it an invaluable resource for developing sophisticated graphics applications. The practical approach ensures thorough learning, bridging the gap between theory and application.

7614
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Computer Jargon - The Illustrated Glossary of Basic Computer Terminology. Decode and simplify complex computer terms with easy-to-follow visual guides

Kevin Wilson

This book provides a clear and accessible guide to demystifying technical terms. Using a step-by-step approach, it simplifies complex computer terminology, offering detailed explanations alongside full-color illustrations, screenshots, and photographs. Each term is broken down into easy-to-understand language, making it accessible even for those with little technical background.It covers key areas of computer terminology, including networking, internet terms, and digital media formats. Readers are provided with a broad range of terms, from basic functions to security and privacy concepts, boosting their confidence in navigating the technical language of modern technology.Additionally, this glossary addresses emerging technologies and their jargon, defining terms related to artificial intelligence, cloud computing, and cybersecurity. Whether you're a beginner or a moderately experienced user, this guide is an ideal reference for decoding tech terms and understanding the digital world with confidence and clarity.

7615
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Computer Networks in Packet Tracer for advanced users

Jerzy Kluczewski

The book: “COMPUTER NETWORKS IN PACKET TRACER FOR ADVANCED USERS” is a collection of scenarios and network simulations for users who already have at least basic knowledge of computer networks and experience in the work associated with the administration of basic devices, as well as management of network architecture. The simulations were prepared in such a way as to develop the knowledge already presented in the previous books of Our Publishing House by Jerzy Kluczewski. The second goal, is to popularize the world-famous Packet Tracer program. This book is an excellent resource for students, undergraduates, and participants and graduates of CISCO CCNA networking courses. The themes of the book are very extensive and varied. Multiuser mode visualization, Bluetooth connections, cellular networks, WLAN controllers, industrial routers, IPV6 protocol, are just a few selected issues for which the author has prepared scenarios and ready-made simulation files that can be downloaded from the publisher's website. We encourage you to open the book and browse the table of contents for a broad overview of this book. The author of the publication is Jerzy Kluczewski, a long-time CISCO CCNA Academy instructor. He already has an extensive body of work in the form of published books on information technology. He gained his experience working in industry, and is currently a lecturer at the Gdansk School of Banking. Translation: Agata Skutela an experienced English teacher in Complex of Technical and General Schools in Tarnowskie Góry. Apart from English language she has also been teaching technical English. She is really into teaching and eager to expand her knowledge and workshop to be able to teach the best as she can.  

7616
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Computer Networks in Packet Tracer for beginners

Damian Strojek, Robert Wszelaki, Marek Smyczek, Jerzy...

The book: “COMPUTER NETWORKS IN PACKET TRACER FOR BEGINNERS" provides advice for people who want to learn about the operation of networks and the hardware that makes up today's network architecture. Beginners will learn how to download the simulator software and how to start working with it. The reader will find here the basics of configuring network devices. He will learn network services such as: TELNET, SSH, FTP, EMAIL, DHCP, DNS and routing protocols RIP, EIGRP, OSPF. Learn how to design and deploy virtual VLAN networks. The authors, describing the issues of administering computer networks, use many examples and exercises. The book is an updated compilation of our Packet Tracer publications for CISCO courses, has a described, changed interface of the currently latest Packet Tracer software and contains a set of new examples and exercises. The authors of this book are an intergenerational and interdisciplinary team. A talented student of the School of Communication in Gdańsk, Damian Strojek. His passion is computer networks, he has a set of CCNA R&S certificates and is in the middle of the CCNA Security educational path. Jerzy Kluczewski, long-time instructor of the CISCO CCNA Academy. His authorial achievements already include several books on the Packet Tracer simulator. He gained his experience while working in industry, currently he is a lecturer at the WSB University in Gdańsk. Robert Wszelaki is passionate about networking and programming. He completed a full CISCO CCNA course. He is a graduate of ZS1 in Piekary Śląskie, currently studying computer science at the Faculty of Automatic Control, Electronics and Computer Science of the Silesian University of Technology. Marek Smyczek is an experienced teacher of IT and electrical subjects, and at the same time an instructor of the CISCO CCNA program. He is the author and editor of several dozen publications in the fields of electronics and computer science. Translations: Joanna Margowniczy English teacher at Primary School No. 13 in Jaworzno and ZDZ in Sosnowiec, international IT ESSENTIALS instructor, OKE examiner.