Видавець: 8

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Creating Cross-Platform C# Applications with Uno Platform. Build apps with C# and XAML that run on Windows, macOS, iOS, Android, and WebAssembly

Matt Lacey , Marcel Alexander Wagner

Developers are increasingly being asked to build native applications that run on multiple operating systems and in the browser. In the past, this would have meant learning new technologies and making multiple copies of an application. But the Uno Platform allows you to use tools, languages, and APIs you already know from building Windows apps to develop apps that can also run on other platforms. This book will help you to create customer-facing as well as line-of-business apps that can be used on the device, browser, or operating system of your choice.This practical guide enables developers to put their C# and XAML knowledge to work by writing cross-platform apps using the Uno Platform. Packed with tips and practical examples, this book will help you to build applications for common scenarios. You'll begin by learning about the Uno Platform through step-by-step explanations of essential concepts, before moving on to creating cross-platform apps for different lines of business. Throughout this book, you'll work with examples that will teach you how to combine your existing knowledge to manage common development environments and implement frequently needed functionality.By the end of this Uno development book, you will have learned how to write your own cross-platform apps with the Uno Platform and use additional tools and libraries to speed up your app development process.

7914
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Creating Data Stories with Tableau Public. Illustrate your data in a more interactive and interesting way using Tableau Public

Ashley Ohmann

Tableau Public is a very useful tool in anyone's data reporting toolbox that allows authors to add an interactive data element to any article. It allows investigative journalists and bloggers to tell a “data story”, allowing others to explore your data visualization. The relative ease of Tableau Public visualization creation allows data stories to be developed rapidly. It allows readers to explore data associations in multiple-sourced public data, and uses state-of-the-art dashboard and chart graphics to immerse the users in an interactive experience.This book offers investigative journalists, bloggers, and other data story tellers a rich discussion of visualization creation topics, features, and functions. This book allows data story tellers to quickly gain confidence in understanding and expanding their visualization-creation knowledge, and allows them to quickly create interesting, interactive data visualizations to bring a richness and vibrancy to complex articles.The book takes you from basic concepts in visualization creation, like connecting to data sources, cleansing data, chart types, common functions, map creation, and publishing to the Web, to more advanced functions.It is a great overview and reference guide for beginner to intermediate Tableau Public data story tellers, and covers creation of Tableau Public visualizations of varying complexities.

7915
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Creating Development Environments with Vagrant Second Edition. Leverage the power of Vagrant to create and manage virtual development environments with Puppet, Chef, and VirtualBox - Second Edition

MICHAEL KEITH PEACOCK

If you are a developer who wants to have your development environment accurately reflect your live servers to tackle the ever-increasing complexity of web and software projects, this book is most certainly intended for you!It's assumed that you know the basics of Linux systems in the context of web-based projects.

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Creating Dynamic UI with Android Fragments. Make your Android apps a superior, silky-smooth experience for the end-user with this comprehensive guide to creating a dynamic and multi-pane UI. Everything you need to know in one handy volume

Jim Wilson

To create a dynamic and multi-pane user interface on Android, you need to encapsulate UI components and activity behaviors into modules that you can swap into and out of your activities. You can create these modules with the fragment class, which behaves somewhat like a nested activity that can define its own layout and manage its own lifecycle. When a fragment specifies its own layout, it can be configured in different combinations with other fragments inside an activity to modify your layout configuration for different screen sizes (a small screen might show one fragment at a time, but a large screen can show two or more).Creating Dynamic UI with Android Fragments shows you how to create modern Android applications that meet the high expectations of today's users. You will learn how to incorporate rich navigation features like swipe-based screen browsing and how to create adaptive UIs that ensure your application looks fantastic whether run on a low cost smartphone or the latest tablet.This book looks at the impact fragments have on Android UI design and their role in both simplifying many common UI challenges and providing new ways to incorporate rich UI behaviors.You will learn how to use fragments to create UIs that automatically adapt to device differences. We look closely at the roll of fragment transactions and how to work with the Android back stack. Leveraging this understanding, we then explore several specialized fragment-related classes like ListFragment and DialogFragment as well as rich navigation features like swipe-based screen browsing.

7917
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Creating Dynamic UIs with Android Fragments. Creating Dynamic UIs with Android Fragments Second Edition - Second Edition

Jim Wilson

Today’s users expect mobile apps to be dynamic and highly interactive, with rich navigation features. These same apps must look fantastic whether running on a medium-resolution smartphone or high-resolution tablet. Fragments provide the toolset we need to meet these user expectations by enabling us to build our applications out of adaptable components that take advantage of the rich capabilities of each individual device and automatically adapt to their differences.This book looks at the impact fragments have on Android UI design and their role in both simplifying many common UI challenges and in providing best practices for incorporating rich UI behaviors. We look closely at the roll of fragment transactions and how to work with the Android back stack. Leveraging this understanding, we explore several specialized fragment-related classes such as ListFragment and DialogFragment. We then go on to discuss how to implement rich navigation features such as swipe-based screen browsing, and the role of fragments when developing applications that take advantage of the latest aspects of Material Design. You will learn everything you need to provide dynamic, multi-screen UIs within a single activity, and the rich UI features demanded by today’s mobile users.

7918
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Creating E-Learning Games with Unity. Develop your own 3D e-learning game using gamification, systems design, and gameplay programming techniques

David Horachek

This book is an easy-to-follow guide that incrementally develops the game framework and missions, step-by-step, with each chapter. Extensive source code is provided and explained in detail to support and explain each of the concepts in the book. This book is intended for novice game programmers with a little experience in Unity3D, who want to learn how to program eLearning games. Educators and trainers who want to use Unity in an eLearning setting will also benefit from the book. It would be helpful to have a basic understanding of the concepts such as Unity scripting and the Finite State Machine (FSM), but no prior experience in game development is required.

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Creating Games with cocos2d for iPhone 2. Master cocos2d through building nine complete games for the iPhone with this book and

Paul Nygard

Cocos2d for iPhone is a simple (but powerful) 2D framework that makes it easy to create games for the iPhone. There are thousands of games in the App Store already using cocos2d. Game development has never been this approachable and easy to get started.Creating Games with cocos2d for iPhone 2 takes you through the entire process of designing and building nine complete games for the iPhone, iPod Touch, or iPad using cocos2d 2.0. The projects start simply and gradually increase in complexity, building on the lessons learned in previous chapters. Good design practices are emphasized throughout.From a simple match game to an endless runner, you will learn how to build a wide variety of game styles.You will learn how to implement animation, actions, create artificial randomness, use the Box2D physics engine, create tile maps, and even use Bluetooth to play between two devices.Creating games with cocos2d for iPhone 2 will take your game building skills to the next level.

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Creating Interfaces with Bulma. Create impressive web interfaces with this open-source Flexbox-based CSS framework

Jeremy Thomas, Oleksii Potiekhin, Mikko Lauhakari, Aslam...

Bulma is a lightweight configurable CSS framework that handles all the hard work of Flexbox for you. Bulma makes creating web interfaces an easy and interesting job.This book begins with an overview of the basics of Bulma ? its terms and its concepts. Then, while designing a login page for your application, you’ll learn how to use the various tools provided by Bulma to create HTML forms and control their layout and flow. In the later chapters, you’ll design an admin area for your application, thus learning to use Bulma’s navigation and menu components. You will also add the components to your user interface for common things such as boxes, lists, and media groups, and then create pagination. As you progress through the book, you’ll create and layout some other components for your interface, including tables, design dropdown lists, and finally to integrate your web application with JavaScript. By the end of this book, you’ll be able to use the features of Bulma to your advantage and build web interfaces quickly and easily.