Wydawca: K-i-s-publishing

4786
Ładowanie...
EBOOK

osCommerce Webmaster's Guide to Selling Online. Increase your sales and profits with expert tips on SEO, Marketing, Design, Selling Strategies, etc

Vadym Gurevych

If you have an osCommerce-based online business, you need this book. Packed with expert guidance on all aspects of building a better online, this book will make your store stand out from the crowd.All approaches and techniques described here are proven to have worked well for successful osCommerce-based online businesses among the, over 650, all around the globe with which the author has been actively involved as developer, project manager, or online business consultant.osCommerce is an open-source e-commerce solution written in PHP and MySQL that can be set up on various platforms. More than 10,000 businesses and sole traders all around the world benefit from its features and flexibility. The importance of the osCommerce community consisting of over 100,000 can not be stressed enough as this is where both online merchants and web developers can communicate and find solutions. There are many contributions ?˘‚Ǩ‚Äù modules for osCommerce that further extend its functionality ?˘‚Ǩ‚Äù making it suitable for almost every business's requirements.

4787
Ładowanie...
EBOOK

Ostatnia walka

Jan Zumbach

Ostatnia walka to autobiografia Jana Zumbacha, polskiego asa myśliwskiego (13 pewnych zestrzeleń) i dowódca legendarnego Dywizjonu 303. Nie ma tu papierowych bohaterów ani ludzi bez skazy - jest natomiast dynamiczny opis walk z niemieckimi messerschmittami pokazany z fotela hurricane'a, nieznane anegdoty o znanych pilotach i odbrązowianie mitów, np. tych dotyczących czeskiego asa Josefa Franiska i sposobu, w jaki zaliczył 19 zestrzeleń. Równie ciekawie przedstawione są powojenne losy Jana Zumbacha. Ten podpułkownik RAF, odznaczony najwyższymi polskimi i brytyjskimi odznaczeniami, imał się różnych zajęć, zajmował się przemytem złota i luksusowych zegarków, był restauratorem w Paryżu oraz najemnikiem podczas secesji Katangi i Biafry. Zmarł w 1986 roku. Jest pochowany na cmentarzu Powązkowskim w Warszawie.

4788
Ładowanie...
EBOOK

OSWorkflow: A guide for Java developers and architects to integrating open-source Business Process Management. Get your workflow up and running with this step-by-step guide authored by an active developer of the OSWorkflow project with real-world examples

Diego Naya Lazo

OSWorkflow is an open-source workflow engine written entirely in Java with a flexible approach and a technical user-base target. It is released under the Apache License. You can create simple or complex workflows, depending on your needs. You can focus your work on the business logic and rules. No more Petri Net or finite state machine coding! You can integrate OSWorkflow into your application with a minimum of fuss. OSWorkflow provides all of the workflow constructs that you might encounter in real-life processes, such as steps, conditions, loops, splits, joins, roles, etc.This book explains in detail all the various aspects of OSWorkflow, without assuming any prior knowledge of Business Process Management. Real-life examples are used to clarify concepts.

4789
Ładowanie...
EBOOK

OUYA Game Development by Example. An all-inclusive, fun guide to making professional 3D games for the OUYA console

John Donovan

The OUYA console and development kit gives you the power to publish video games for the players, creating a console marketplace of the gamers, for the gamers, and by the gamers. Using the OUYA developer kit and the Unity3D game engine, even beginners with a captivating game idea can bring it to life with a hint of imagination.OUYA Game Development by Example uses a series of feature-based, step-by-step tutorials that teach beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience.

4790
Ładowanie...
EBOOK

Ouya Unity Game Development. Understanding Unity means you can quickly get the know-how to develop games for the Android-based Ouya console. This is the guide that will take you all the way from setting up the software to monetizing your games

Gary Riches

Ouya is a microconsole running its own version of the Android operating system. The console features an exclusive Ouya store for applications and games designed specifically for the Ouya platform. It runs a modified version of Android 4.1 Jellybean, and is open to rooting without voiding the warranty. All systems can be used as development kits which allow any Ouya owner to be a developer without any licensing fee. Ouya Unity Game Development offers detailed, easy-to-follow, step-by-step instructions which will help you learn the ins and outs of Ouya development in Unity.From connecting your device with Android Debug Bridge to publishing it on the Ouya Developer Portal, this book will explain the processes involved in creating a game from scratch. As you progress through the book, you will learn about scenes, prefabs, sounds, models, and animations. By the end of the seventh chapter, you will have a 3D game with multiple levels, the possibility of in-app purchases, and controller support that runs on both the Ouya and an Android phone. Starting with an introduction to Ouya, you will learn how to set up an environment and render game levels on Ouya. You will learn how to change levels and how to save the current level. You will then dive into Ouya controller integration and character animation. This book will also teach you the workings of audio source components, and will show you how to add textures to prefabs. Finally, you will learn how you can monetize the game. By the end of this book, you will have the game running on Ouya and geared up to create games on your own.

4793
Ładowanie...
EBOOK

Palo Alto Networks from Policy to Code. Automate PAN-OS security policies with Python precision

Nikolay Matveev, Migara Ekanayake

Palo Alto Networks firewalls are the gold standard in enterprise security, but managing them manually often leads to endless configurations, error-prone changes, and difficulty maintaining consistency across deployments.Written by cybersecurity experts with deep Palo Alto Networks experience, this book shows you how to transform firewall management with automation, using a code-driven approach that bridges the gap between powerful technology and practical implementation.You’ll start with next-gen firewall fundamentals before advancing to designing enterprise-grade security policies, applying threat prevention profiles, URL filtering, TLS decryption, and application controls to build a complete policy framework. Unlike other resources that focus on theory or vendor documentation, this hands-on guide covers best practices and real-world strategies. You’ll learn how to automate policy deployment using Python and PAN-OS APIs, structure firewall configurations as code, and integrate firewalls with IT workflows and infrastructure-as-code tools.By the end of the book, you’ll be able to design, automate, test, and migrate firewall policies with confidence, gaining practical experience in quality assurance techniques, pilot testing, debugging, and phased cutovers—all while maintaining security and minimizing business impact.

4794
Ładowanie...
EBOOK

Panda3D 1.6 Game Engine Beginner's Guide. This is the A-Z of Panda3D for developers who have never used the engine before. Step-by-step, it takes you from first principles to ultimately creating a marketable game. You’ll learn through first-hand experience and clear explanations

David Brian Mathews, David B Mathews, Reinier...

Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. It includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games. Also, Panda3D is Open Source and free for any purpose, including commercial ventures. This book will enable you to create finished, marketable computer games using Panda3D and other entirely open-source tools and then sell those games without paying a cent for licensing.Panda3D 1.6 Game Engine Beginner's Guide follows a logical progression from a zero start through the game development process all the way to a finished, packaged installer. Packed with examples and detailed tutorials in every section, it teaches the reader through first-hand experience. These tutorials are followed by explanations that describe what happened in the tutorial and why.You will start by setting up a workspace, and then move on to the basics of starting up Panda3D. From there, you will begin adding objects like a level and a character to the world inside Panda3D. Then the book will teach you to put the game's player in control by adding change over time and response to user input. Then you will learn how to make it possible for objects in the world to interact with each other by using collision detection and beautify your game with Panda3D's built-in filters, shaders, and texturing. Finally, you will add an interface, audio, and package it all up for the customer.

4796
Ładowanie...
EBOOK

Pandas 1.x Cookbook. Practical recipes for scientific computing, time series analysis, and exploratory data analysis using Python - Second Edition

Matt Harrison, Theodore Petrou

The pandas library is massive, and it's common for frequent users to be unaware of many of its more impressive features. The official pandas documentation, while thorough, does not contain many useful examples of how to piece together multiple commands as one would do during an actual analysis. This book guides you, as if you were looking over the shoulder of an expert, through situations that you are highly likely to encounter.This new updated and revised edition provides you with unique, idiomatic, and fun recipes for both fundamental and advanced data manipulation tasks with pandas. Some recipes focus on achieving a deeper understanding of basic principles, or comparing and contrasting two similar operations. Other recipes will dive deep into a particular dataset, uncovering new and unexpected insights along the way. Many advanced recipes combine several different features across the pandas library to generate results.

4797
Ładowanie...
EBOOK

Pandas Cookbook. Practical recipes for scientific computing, time series, and exploratory data analysis using Python - Third Edition

William Ayd, Matthew Harrison, Wes McKinney

Unlock the full power of pandas 2.x with this hands-on cookbook, designed for Python developers, data analysts, and data scientists who need fast, efficient solutions for real-world data challenges. This book provides practical, ready-to-use recipes to streamline your workflow. With step-by-step guidance, you'll master data wrangling, visualization, performance optimization, and scalable data analysis using pandas’ most powerful features. From importing and merging large datasets to advanced time series analysis and SQL-like operations, this cookbook equips you with the tools to analyze, manipulate, and visualize data like a pro. Learn how to boost efficiency, optimize memory usage, and seamlessly integrate pandas with NumPy, PyArrow, and databases. This book will help you transform raw data into actionable insights with ease.*Email sign-up and proof of purchase required

4798
Ładowanie...
EBOOK

Pandas Cookbook. Recipes for Scientific Computing, Time Series Analysis and Data Visualization using Python

Theodore Petrou

This book will provide you with unique, idiomatic, and fun recipes for both fundamental and advanced data manipulation tasks with pandas 0.20. Some recipes focus on achieving a deeper understanding of basic principles, or comparing and contrasting two similar operations. Other recipes will dive deep into a particular dataset, uncovering new and unexpected insights along the way.The pandas library is massive, and it's common for frequent users to be unaware of many of its more impressive features. The official pandas documentation, while thorough, does not contain many useful examples of how to piece together multiple commands like one would do during an actual analysis. This book guides you, as if you were looking over the shoulder of an expert, through practical situations that you are highly likely to encounter.Many advanced recipes combine several different features across the pandas 0.20 library to generate results.

4799
Ładowanie...
EBOOK

Papervision3D Essentials. Create interactive Papervision 3D applications with stunning effects and powerful animations

Jeff Winder, Carlos Ulloa, Joseph Winder, Paul...

Papervision3D is a powerful real-time 3D engine for Flash. Papervision3D can take externally created 3D models and render them as Flash content, without requiring end-users to download or install an additional plug-in. It has an outstanding reputation within the Flash community and its ease of use has even impressed experienced 3D game developers. However, getting started with Papervision3D can be daunting and mastering it can be challenging. This book guides you through the easiest way to tackle challenges that you may normally face with Papervision3D and master them effectively.The book will show you how to build Papervision3D applications from scratch in the easiest way, providing plenty of examples that make sense even if you're not a Flash expert. Papervision3D Essentials serves as a comprehensive guide to getting you started, as well as being an invaluable reference for every Papervision3D user and developer. By the end of this book you will be able to create your own projects with real-time 3D rendering.Since the first release of Papervision3D in 2007, the authors have been involved in various commercial projects with Papervision3D, building up a deep understanding of the engine. In Papervision3D Essentials, the authors share their knowledge to help you create stunning 3D content in Flash and teach you how to work with one of the most exciting open-source Flash projects around. Papervision3D Essentials shows you how to download Papervsion3D and make it work in Flash, Flash Builder and Flex Builder. It provides a short introduction to Object Oriented Programming and classes for those who are new to non-timeline programming. Then, it takes a closer look at the engine, discussing a broad range of topics from how to work with built-in 3D objects to using and animating cameras, 3D objects, and light. Applying materials and textures, using filters and effects, particles and performance optimizations are also covered. Ultimately, this book will provide you with the information you need to build your first Papervision3D application. Covering the basics, but by no means limited to beginners, Papervision3D Essentials provides a thorough explanation of the engine and numerous tips and tricks, making it a valuable resource for every Papervision3D user.

4800
Ładowanie...
EBOOK

Parallel Programming and Concurrency with C# 10 and .NET 6. A modern approach to building faster, more responsive, and asynchronous .NET applications using C#

Alvin Ashcraft

.NET has included managed threading capabilities since the beginning, but early techniques had inherent risks: memory leaks, thread synchronization issues, and deadlocks. This book will help you avoid those pitfalls and leverage the modern constructs available in .NET 6 and C# 10, while providing recommendations on patterns and best practices for parallelism and concurrency. Parallel, concurrent, and asynchronous programming are part of every .NET application today, and it becomes imperative for modern developers to understand how to effectively use these techniques.This book will teach intermediate-level .NET developers how to make their applications faster and more responsive with parallel programming and concurrency in .NET and C# with practical examples. The book starts with the essentials of multi-threaded .NET development and explores how the language and framework constructs have evolved along with .NET. You will later get to grips with the different options available today in .NET 6, followed by insights into best practices, debugging, and unit testing.By the end of this book, you will have a deep understanding of why, when, and how to employ parallelism and concurrency in any .NET application.