Wydawca: K-i-s-publishing
Claus Führer, Jan Erik Solem, Olivier Verdier
Python has tremendous potential within the scientific computing domain. This updated edition of Scientific Computing with Python features new chapters on graphical user interfaces, efficient data processing, and parallel computing to help you perform mathematical and scientific computing efficiently using Python.This book will help you to explore new Python syntax features and create different models using scientific computing principles. The book presents Python alongside mathematical applications and demonstrates how to apply Python concepts in computing with the help of examples involving Python 3.8. You'll use pandas for basic data analysis to understand the modern needs of scientific computing, and cover data module improvements and built-in features. You'll also explore numerical computation modules such as NumPy and SciPy, which enable fast access to highly efficient numerical algorithms. By learning to use the plotting module Matplotlib, you will be able to represent your computational results in talks and publications. A special chapter is devoted to SymPy, a tool for bridging symbolic and numerical computations.By the end of this Python book, you'll have gained a solid understanding of task automation and how to implement and test mathematical algorithms within the realm of scientific computing.
Vytautas Jancauskas
Scala is a statically typed, Java Virtual Machine (JVM)-based language with strong support for functional programming. There exist libraries for Scala that cover a range of common scientific computing tasks – from linear algebra and numerical algorithms to convenient and safe parallelization to powerful plotting facilities. Learning to use these to perform common scientific tasks will allow you to write programs that are both fast and easy to write and maintain.We will start by discussing the advantages of using Scala over other scientific computing platforms. You will discover Scala packages that provide the functionality you have come to expect when writing scientific software. We will explore using Scala's Breeze library for linear algebra, optimization, and signal processing. We will then proceed to the Saddle library for data analysis. If you have experience in R or with Python's popular pandas library you will learn how to translate those skills to Saddle. If you are new to data analysis, you will learn basic concepts of Saddle as well. Well will explore the numerical computing environment called ScalaLab. It comes bundled with a lot of scientific software readily available. We will use it for interactive computing, data analysis, and visualization. In the following chapters, we will explore using Scala's powerful parallel collections for safe and convenient parallel programming. Topics such as the Akka concurrency framework will be covered. Finally, you will learn about multivariate data visualization and how to produce professional-looking plots in Scala easily. After reading the book, you should have more than enough information on how to start using Scala as your scientific computing platform
Julian Avila, Trent Hauck
Python is quickly becoming the go-to language for analysts and data scientists due to its simplicity and flexibility, and within the Python data space, scikit-learn is the unequivocal choice for machine learning. This book includes walk throughs and solutions to the common as well as the not-so-common problems in machine learning, and how scikit-learn can be leveraged to perform various machine learning tasks effectively.The second edition begins with taking you through recipes on evaluating the statistical properties of data and generates synthetic data for machine learning modelling. As you progress through the chapters, you will comes across recipes that will teach you to implement techniques like data pre-processing, linear regression, logistic regression, K-NN, Naïve Bayes, classification, decision trees, Ensembles and much more. Furthermore, you’ll learn to optimize your models with multi-class classification, cross validation, model evaluation and dive deeper in to implementing deep learning with scikit-learn. Along with covering the enhanced features on model section, API and new features like classifiers, regressors and estimators the book also contains recipes on evaluating and fine-tuning the performance of your model. By the end of this book, you will have explored plethora of features offered by scikit-learn for Python to solve any machine learning problem you come across.
John Sukup
Trusted by data scientists, ML engineers, and software developers alike, scikit-learn offers a versatile, user-friendly framework for implementing a wide range of ML algorithms, enabling the efficient development and deployment of predictive models in real-world applications. This third edition of scikit-learn Cookbook will help you master ML with real-world examples and scikit-learn 1.5 features.This updated edition takes you on a journey from understanding the fundamentals of ML and data preprocessing, through implementing advanced algorithms and techniques, to deploying and optimizing ML models in production. Along the way, you’ll explore practical, step-by-step recipes that cover everything from feature engineering and model selection to hyperparameter tuning and model evaluation, all using scikit-learn.By the end of this book, you’ll have gained the knowledge and skills needed to confidently build, evaluate, and deploy sophisticated ML models using scikit-learn, ready to tackle a wide range of data-driven challenges.*Email sign-up and proof of purchase required
Guillermo Moncecchi, Raul G Tompson, Trent Hauck,...
Machine learning, the art of creating applications that learn from experience and data, has been around for many years. Python is quickly becoming the go-to language for analysts and data scientists due to its simplicity and flexibility; moreover, within the Python data space, scikit-learn is the unequivocal choice for machine learning. The course combines an introduction to some of the main concepts and methods in machine learning with practical, hands-on examples of real-world problems. The course starts by walking through different methods to prepare your data—be it a dataset with missing values or text columns that require the categories to be turned into indicator variables. After the data is ready, you'll learn different techniques aligned with different objectives—be it a dataset with known outcomes such as sales by state, or more complicated problems such as clustering similar customers. Finally, you'll learn how to polish your algorithm to ensure that it's both accurate and resilient to new datasets. You will learn to incorporate machine learning in your applications. Ranging from handwritten digit recognition to document classification, examples are solved step-by-step using scikit-learn and Python. By the end of this course you will have learned how to build applications that learn from experience, by applying the main concepts and techniques of machine learning.
Luiz Felipe Martins, V Kishore Ayyadevara, Ruben...
With the SciPy Stack, you get the power to effectively process, manipulate, and visualize your data using the popular Python language. Utilizing SciPy correctly can sometimes be a very tricky proposition. This book provides the right techniques so you can use SciPy to perform different data science tasks with ease.This book includes hands-on recipes for using the different components of the SciPy Stack such as NumPy, SciPy, matplotlib, and pandas, among others. You will use these libraries to solve real-world problems in linear algebra, numerical analysis, data visualization, and much more. The recipes included in the book will ensure you get a practical understanding not only of how a particular feature in SciPy Stack works, but also of its application to real-world problems. The independent nature of the recipes also ensure that you can pick up any one and learn about a particular feature of SciPy without reading through the other recipes, thus making the book a very handy and useful guide.
Prof. Chris Piorkowski, David K. Schmal, Luciano...
This book will help you leverage the Logic Pro digital audio workstation (DAW) for scoring to picture. With the help of expert insights from a Hollywood film composer, you'll understand how the film music industry works and be ready to meet the demands of film directors or producers, exploring common scenarios and the process of post-production and final film score delivery. Packed with all the technical and practical skills needed when scoring to picture in Logic Pro, along with insights into real film scoring tasks, this book will prepare you for success in the industry.You’ll start by getting acquainted with film scoring terminology and then advance to working with QuickTime video and its components, getting an overview of how to set up and sync a movie file in Logic Pro. You’ll see the different methods of creating tempo maps, find a suitable tempo for a film scene using hit points and scene markers, and work with time signature and beat mapping functions. You’ll also work with a pre-composed score of a Mercedes commercial that you can analyze and emulate in your own Logic Pro session.By the end of this book, you’ll have gained new skills and the knowledge of commonly used industry scenarios to help you enter the professional market of scoring to picture.
Michael Badger, Lifelong Kindergarten Group
If you have the imaginative power to design complex multimedia projects but can't adapt to programming languages, then Scratch 1.4: Beginner's Guide is the book for you. Imagine how good you'll feel when you drag-and-drop your way to interactive games, stories, graphic artwork, computer animations, and much more using Scratch even if you have never programmed before.This book provides teachers, parents, and new programmers with a guided tour of Scratch's features by creating projects that can be shared, remixed, and improved upon in your own lesson plans. Soon you will be creating games, stories, and animations by snapping blocks of code together.When you program you solve problems. In order to solve problems, you think, take action, and reflect upon your efforts. Scratch teaches you to program using a fun, accessible environment that's as easy as dragging and dropping blocks from one part of the screen to another.In this book you will program games, stories, and animations using hands-on examples that get you thinking and tinkering. For each project, you start with a series of steps to build something. Then you pause to put our actions into context so that you can relate our code to the actions on Scratch's stage. Throughout each chapter, you'll encounter challenges that encourage you to experiment and learn.One of the things you're really going to love is that, as you begin working through the examples in the book, you won't be able to stop your imagination and the ideas will stream as fast as you can think of them. Write them down. You'll quickly realize there are a lot of young minds in your home, classroom, or community group that could benefit from Scratch's friendly face. Teach them, please.
Brandon Milonovich
Scratch 2.0 is an easy to use programming language that allows you to animate stories and create interactive games. Scratch also gives you the capability of using programming to calculate complicated calculations for you.Scratch Cookbook will lead you through easy-to-follow recipes that give you everything you need to become a more advanced programmer.Scratch Cookbook will take you through the essential features of Scratch. You'll then work through simple recipes to gain an understanding of the more advanced features of Scratch.You will learn how to create animations using Scratch. Sensory board integration (getting input from the outside environment) will also be covered, along with using Scratch to solve complicated and tedious calculations for you. You'll also learn how to work through the exciting process of project remixing where you build on the work of others.Scratch Cookbook will give you everything you need to get started with building your own programs in Scratch that involve sounds, animations, and user interaction.
Cedric Gemy, Christoph Schafer
Scribus is an Open Source program that brings award-winning and inexpensive professional page layout to desktop computers with a combination of press-ready output and new approaches to page layout. Creating professional-looking documents using Scribus is not a cakewalk, especially with so many features at your disposal, it’s hard to know where to get started! Scribus Beginners guide walks users step by step through common projects, such as creating a brochure,newsletter, business cards and so on. It also includes guidelines on starting a web newsletter and online PDF (Adobe Acrobat format) newsletter along with basic scripting to extend Scribus as per your requirements. This book begins with the simplest tasks and brings you progressively to adapt your workflow to the most efficient tools. It commences with the description of the graphic tool chain and an overall chapter on how to draw a simple and attractive business card. You'll then see how to manage the pages of your document and organized their structure thanks to guides. Then being invited to fill them with text, you'll be able to import, set text style as well as use replacement and hyphenation tool. Pictures or vector drawing will be added to the documents too. You'll be taught to choose the best format at the best time, modify or distort the shapes to get very custom documents. You will also learn how Scribus handles advanced color features such as transparencies, overprinting, spot colors precisely and be sure they are set well for a print result without bad surprise. At the end, you'll know to produce a perfect PDF file, be it for print jobs or web with effects, buttons and javascript interactivity, extend the document capacities as well as Scribus tools with simple programming especially with the python language.
Scripting. Automation with Bash, PowerShell, and Python
Rheinwerk Publishing, Inc, Michael Kofler
This comprehensive scripting guide empowers system administrators, developers, and power users to automate repetitive IT tasks across platforms using three major scripting languages: Bash, PowerShell, and Python. The book opens with foundational scripting concepts and showcases what you can accomplish with just ten lines of code. It continues with in-depth chapters on each language, emphasizing syntax, control structures, error handling, and modularity.Readers will explore practical techniques for managing files, parsing text, utilizing regular expressions, and working with JSON, XML, and INI formats. The book dives into job automation with cron and Task Scheduler, secure communication via SSH, and scripting in professional environments with tools like Visual Studio Code and Git.The final section applies scripting to real-world cases, including system backups, image processing, web scraping, API consumption, database interactions, cloud integration, and virtual machine automation. With this book, readers build a strong scripting toolkit to efficiently manage modern IT workflows.
Lukas Kutschera
Embark on a creative journey with ZBrush, the leading software for creating characters, creatures, and props in films, games, and 3D printing. This guide will take you through its powerful yet user-friendly workflows, allowing you to explore its dynamic organic sculpting, painting, and hard-surface modeling tools.The first part of this book is dedicated to helping you become familiar with ZBrush’s user interface and learning the very basics, from sculpting brushes and painting the model with Polypaint to setting up lights and rendering images. You’ll also create a demon bust with the help of ZBrush’s concept sculpting tool, DynaMesh. In the second part, you’ll get to grips with the creation of a humanoid character that is optimized for 3D printing. Focusing on anatomy, poly-modeling, and preparing the model for 3D printing, you’ll acquire the skills essential for sculptors. The final part delves into portrait sculpting, where you’ll learn everything from basic facial anatomy to hair creation with FiberMesh.By the end of this book, you'll have developed the expertise necessary to succeed in the ever-evolving world of 3D character modeling, complemented by portfolio and social media tips for showcasing your standout work.
Xury Greer
Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender.The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution.You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community.By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Shaun Mitchell
SDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices.SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. SDL Game Development culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework.