Verleger: K-i-s-publishing
Астрономія Безмежності Миросика і бабусі Люди
Людмила Стрельцова
Нова Епоха, в яку ми вступаємо, буде будуватися руками і серцями наших дітей та онуків. Великий Учитель казав, що треба дивитися тільки в майбутнє і тому необхідно звернутися до дітей. Саме в них 2014 справжній початок великої справи майбутнього. На новому шляху тільки вони мають велику силу довірливості. Пам2019ятайте, що майбутня істинна наука закликає до стислості, точності, краси. Учитель повинен з раннього віку сповістити дитину про шляхи в далекі світи Безмежності.
Від «хаосу» до «стабільності». хроніка авторитарної консолідації
Микола Рябчук
Книжка 2014 своєрідна хроніка політичних подій в Україні за часів Януковича, окреслених автором як «авторитарна консолідація». В її основі 2014 аналітичні статті Миколи Рябчука, опубліковані в англомовних виданнях. Поєднання аналітичної проникливості з майстерним публіцистичним стилем робить книжку цікавою як для фахівців, так і для ширшої публіки, зацікавленої політичними процесами в реґіоні.
Олександр Гриценко
Міждисциплінарне дослідження процесів пострадянської трансформації символічного простору малих міст України містить, зокрема, аналіз міського простору, історико-культурних пам2019яток, меморіальних монументів, топоніміки тощо, з метою з2019ясування впливу змін, що відбуваються в міському просторі, на колективну пам2019ять, культурну й національну ідентичність городян. У праці запропоновано методологічні засади вивчення символічного простору міст та колективної пам2019яті й ідентичностей місцевих спільнот на основі методів семіологічного аналізу міського простору та колективної пам2019яті, теорій національної та культурної ідентичностей. Проблематику розкрито на прикладі двох малих міст Центральної України 2014 Звенигородки і Ватутіного. Детально розглянуто практику формування міського простору, основні риси пострадянської трансформації міського простору та «культури пам2019яті», формування локальних історичних наративів, локальної культури пам2019яті та місцевих ідентичностей. Видання розраховане на культурологів, краєзнавців, урбаністів, а також працівників установ, що опікуються розвитком культури та політикою пам2019яті.
Пегаси перебудови. Пародії, поезії, полеміка 198520131991 років
Олександр Гриценко
У книжці відомого науковця, письменника, перекладача Олександра Гриценка зібрано ту частину його літературного доробку, що належить до другої половини 1980-х та початку 1990-х років 2013 доби «перебудови». Це твори різних жанрів 2013 пародії, поезії, літературна критика й полеміка, 2013 об2019єднані невивітрюваним духом того яскравого, веселого й суперечливого часу. Видання розраховане на осіб, згаданих у ньому, на їхніх друзів та знайомих, а також на широкі кола поціновувачів сучасної української культури.
Олександр Гриценко
Міждисциплінарне дослідження формування, практичного втілення та прямих наслідків політики у сфері історичної пам2019яті, що здійснювалась у період, коли президентами України були Л.Кучма, В.Ющенко, В.Янукович (із принагідними екскурсами в раніші часи). Шляхом контент-аналізу офіційних документів цієї політики (укази та розпорядження президентів, постанови Верховної Ради та уряду, виступи і звернення) та дискурсивного аналізу їх аргументації з2019ясовано явно й неявно визначені цілі, ідеологічні засади, тематичні й політичні пріоритети державної політики пам2019яті, її інструментарій. На базі широкого масиву джерел проаналізовано також практичну реалізацію поставлених президентами завдань, оцінено її наслідки та суспільну рецепцію. У праці запропоновано цілісну методологію вивчення й оцінювання державної політики пам2019яті, ґрунтовану на методах аналізу суспільної політики, дискурсивного аналізу, й на методі «стратегічних дилем» культурної політики. Видання розраховане на культурологів, політологів, політичних аналітиків, фахівців з державного управління та гуманітарної політики.
Світ 2013 не батько, доля 2013 не мати
Віктор Костюченко
Повість названа хронікою. Дія відбувається у 30-і роки минулого століття в Україні. Перед нами проходять долі людей, яких невмолимий час одірвав од своїх домівок, зруйнував їхній морально-етичний лад, що формувався віками. А інших примусово навертав на нове сприйняття дійсності. В державній політиці це називалося виховати «нову людину». Повість 2013 автобіографічна. Реальні картини життя поліського села, ремісничої Куренівки у Києві чергуються із зворушливими описами чорнобильської природи, що йшла, незаймана, відкрита, щедра, до своєї катастрофи.
Третє тисячоліття 2013 Україна і неоколоніалізм
Іван Розпутенко
Книга містить п2019ять частин, чотири з яких тематично присвячені укрупненим складовим сучасного неоколоніалізму в Україні (державотворенню, гуманітарній, соціальній, економічній сферам) та ще одна 2013 деколонізації України. У першій частині «Неоколоніальний контекст «державотворення» в Україні» викладені питання, пов2019язані із характеристикою державного утворення, констатується відсутність реального територіального суверенітету, економічного суверенітету, політичного суверенітету, інформаційного суверенітету, культурно-мовного суверенітету, духовного, церковно-релігійного суверенітету. Друга частина «Гуманітарний неоколоніалізм» відведена висвітленню ганебного стану культури, інформаційного простору, мови; відстежуються тенденції співвідношення націоналізму і мультикультуралізму. Третя частина «Соціальний неоколоніалізм» містить фінансові особливості здійснення розподільчих відносин; через категорії «бідність», «пільги», «корупція» стверджуються висновки щодо політичної потреби існуючої влади в їх активному використанні. Четверта частина «Економічний неоколоніалізм» присвячена критичному викладу «буденних» проблем, пов2019язаних з «національною економікою», «прихватизацією», «банківським», «інвестиційним» неоколоніалізмом, місцевим самоврядуванням та «депресивністю» України. У п2019ятій частині «Деколонізація України» подаються ретроспективні та перспективні шляхи подолання неоколоніалізму. Книга розрахована на читачів з нетрадиційним баченням і критичним мисленням.
Улюблений пістолет пані Сімпсон. хроніка помаранчевої поразки
Микола Рябчук
Книжку складають публіцистичні нариси, написані для українських та зарубіжних часописів у 200520132009 роках, протягом більш-менш цілісного, з погляду політичного розвитку, періоду. Події, котрі спонукали до написання того чи того тексту, були різними за вагою й важливістю, проте всі вони мали певне символічне значення. І в цьому сенсі книжка є не лише хронікою поразки Помаранчевої революції, але також аналізом обєктивних і субєктивних чинників, котрі до тієї поразки спричинилися.
Xamarin 4 By Example. Build impressive mobile applications with Xamarin Studio 6
Matteo Bortolu, Engin Polat, Mark Radacz
The mobile app market is increasing exponentially every year. Xamarin Studio with its modern and powerful IDEs makes creating applications a lot easier by simplifying the development process. Xamarin will allow you and your team to create native applications by taking advantage of one of the most evolved programming language in the world: C#.This book will provide you with the basic skills you need to start developing mobile apps using C# and Xamarin. By working through the examples in each chapter, you will gain hands-on experience of creating a complete app that is fully functional by all means. Finally, you will learn to publish the app you created on the app market. Each project in this book will take you one step closer to becoming a professional app developer.
Xamarin 4.x Cross-Platform Application Development. Click here to enter text. - Third Edition
Jonathan Peppers
Xamarin is a leading cross-platform application development tool used by top companies such as Coca-Cola, Honeywell, and Alaska Airlines to build apps. Version 4 features significant updates to the platform including the release of Xamarin.Forms 2.0 and improvements have been made to the iOS and Android designers. Xamarin was acquired by Microsoft so it is now a part of the Visual Studio family.This book will show you how to build applications for iOS, Android, and Windows. You will be walked through the process of creating an application that comes complete with a back-end web service and native features such as GPS location, camera, push notifications, and other core features. Additionally, you’ll learn how to use external libraries with Xamarin and Xamarin.Forms to create user interfaces. This book also provides instructions for Visual Studio and Windows. This edition has been updated with new screenshots and detailed steps to provide you with a holistic overview of the new features in Xamarin 4.
Xamarin Blueprints. Click here to enter text
Michael Williams
Do you want to create powerful, efficient, and independent apps from scratch that will leverage the Xamarin framework and code with C#? Well, look no further; you’ve come to the right place!This is a learn-as-you-build practical guide to building eight full-fledged applications using Xamarin.Forms, Xamarin Android, and Xamarin iOS.Each chapter includes a project, takes you through the process of building applications (such as a gallery Application, a text-to-speech service app, a GPS locator app, and a stock market app), and will show you how to deploy the application’s source code to a Google Cloud Source Repository. Other practical projects include a chat and a media-editing app, as well as other examples fit to adorn any developer’s utility belt. In the course of building applications, this book will teach you how to design and prototype professional-grade applications implementing performance and security considerations.
George Taskos, Jonathan Peppers, Can Bilgin
Developing a mobile application for just one platform is becoming a thing of the past. Companies expect their apps to be supported on iOS, Android, and Windows Phone, while leveraging the best native features on all three platforms. The primary goal of this course is to equip you with the knowledge to successfully analyze, develop, and manage Xamarin cross-platform projects using the most efficient, robust, and scalable implementation patterns.Module 1 is a step-by-step guide to building real-world applications for iOS and Android. The module walks you through building a chat application, complete with a backend web service and native features such as GPS location, camera, and push notifications. Additionally, you'll learn how to use external libraries with Xamarin and Xamarin.Forms. Module 2 provide you recipes on how to create an architecture that will be maintainable, extendable, use Xamarin.Forms plugins to boost productivity. We start with a simple creation of a Xamarin.Forms solution, customize the style and behavior of views for each platform. Further on, we demonstrate the power of architecting a cross-platform solution. Next, you will utilize and access hardware features that vary from platform to platform with cross-platform techniques. In the last and the final Module, you will learn about essential tools to leverage the pattern and advanced implementation strategies. We'll show you the toolset for application lifecycle management to help you prepare the development pipeline to manage and see cross-platform projects through to public or private release. After the completion of this course, you will learn a path that will get you up and running with developing cross-platform mobile applications and help you become the go-to person when it comes to Xamarin.This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products:?Xamarin Cross-platform Application Development - Second Edition by Jonathan Peppers?Xamarin Cross-Platform Development Cookbook by George Taskos?Mastering Cross-Platform Development with Xamarin by Can Bilgin
Nilanchala Panigrahy, Mark Reynolds
Matthew Leibowitz
Xamarin is used by developers to write native iOS, Android, and Windows apps with native user interfaces and share code across multiple platforms not just on mobile devices, but on Windows, Mac OS X, and Linux.Developing apps with Xamarin.Android allows you to use and re-use your code and your skills on different platforms, making you more productive in any development. Although it’s not a write-once-run-anywhere framework, Xamarin provides native platform integration and optimizations. There is no middleware; Xamarin.Android talks directly to the system, taking your C# and F# code directly to the low levels.This book will provide you with the necessary knowledge and skills to be part of the mobile development era using C#. Covering a wide range of recipes such as creating a simple application and using device features effectively, it will be your companion to the complete application development cycle.Starting with installing the necessary tools, you will be guided on everything you need to develop an application ready to be deployed. You will learn the best practices for interacting with the device hardware, such as GPS, NFC, and Bluetooth. Furthermore, you will be able to manage multimedia resources such as photos and videos captured with the device camera, and so much more! By the end of this book, you will be able to create Android apps as a result of learning and implementing pro-level practices, techniques, and solutions. This book will ascertain a seamless and successful app building experience.
Daniel Hindrikes, Johan Karlsson, David Ortinau
Xamarin.Forms is a lightweight cross-platform development toolkit for building apps with a rich user interface. Improved and updated to cover the latest features of Xamarin.Forms, this second edition covers CollectionView and Shell, along with interesting concepts such as augmented reality (AR) and machine learning.Starting with an introduction to Xamarin and how it works, this book shares tips for choosing the type of development environment you should strive for when planning cross-platform mobile apps. You’ll build your first Xamarin.Forms app and learn how to use Shell to implement the app architecture. The book gradually increases the level of complexity of the projects, guiding you through creating apps ranging from a location tracker and weather map to an AR game and face recognition. As you advance, the book will take you through modern mobile development frameworks such as SQLite, .NET Core Mono, ARKit, and ARCore. You’ll be able to customize your apps for both Android and iOS platforms to achieve native-like performance and speed. The book is filled with engaging examples, so you can grasp essential concepts by writing code instead of reading through endless theory.By the end of this book, you’ll be ready to develop your own native apps with Xamarin.Forms and its associated technologies, such as .NET Core, Visual Studio 2019, and C#.
Xamarin.Forms Projects. Build seven real-world cross-platform mobile apps with C# and Xamarin.Forms
Johan Karlsson, Daniel Hindrikes
Xamarin.Forms is a lightweight cross-platform development toolkit for building applications with a rich user interface.In this book you'll start by building projects that explain the Xamarin.Forms ecosystem to get up and running with building cross-platform applications. We'll increase in difficulty throughout the projects, making you learn the nitty-gritty of Xamarin.Forms offerings. You'll gain insights into the architecture, how to arrange your app's design, where to begin developing, what pitfalls exist, and how to avoid them. The book contains seven real-world projects, to get you hands-on with building rich UIs and providing a truly cross-platform experience. It will also guide you on how to set up a machine for Xamarin app development. You'll build a simple to-do application that gets you going, then dive deep into building advanced apps such as messaging platform, games, and machine learning, to build a UI for an augmented reality project.By the end of the book, you'll be confident in building cross-platforms and fitting Xamarin.Forms toolkits in your app development. You'll be able to take the practice you get from this book to build applications that comply with your requirements.
Partha Pritam Deka, Joyce Weiner, Prof. Roberto...
XGBoost offers a powerful solution for regression and time series analysis, enabling you to build accurate and efficient predictive models. In this book, the authors draw on their combined experience of 40+ years in the semiconductor industry to help you harness the full potential of XGBoost, from understanding its core concepts to implementing real-world applications.As you progress, you'll get to grips with the XGBoost algorithm, including its mathematical underpinnings and its advantages over other ensemble methods. You'll learn when to choose XGBoost over other predictive modeling techniques, and get hands-on guidance on implementing XGBoost using both the Python API and scikit-learn API. You'll also get to grips with essential techniques for time series data, including feature engineering, handling lag features, encoding techniques, and evaluating model performance. A unique aspect of this book is the chapter on model interpretability, where you'll use tools such as SHAP, LIME, ELI5, and Partial Dependence Plots (PDP) to understand your XGBoost models. Throughout the book, you’ll work through several hands-on exercises and real-world datasets.By the end of this book, you'll not only be building accurate models but will also be able to deploy and maintain them effectively, ensuring your solutions deliver real-world impact.
Kurt Jaegers
Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers.XNA 4 3D Game Development by Example: Beginner's Guide takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface.XNA 4 3D Game Development by Example: Beginner's Guide will give you the knowledge to bring your own 3D game creations to life.
Kurt Jaegers
XNA Game Studio enables hobbyists and independent game developers to easily create video games, and now gives that power to Visual Basic developers. XNA lets you bring your creations to life on Windows, the Xbox 360 and the Windows Phone platforms. The latest release of XNA has added support to Visual Basic and therefore, Visual Basic developers now have the power to give life to their creativity with XNA.This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It presents four different games, including a puzzler, space shooter, multi-axis shoot 'em up, and a jump-and-run platformer. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity.This book details the creation of four games, all in different styles, from start to finish using Visual Basic and the Microsoft XNA framework. Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform.By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back.
Kurt Jaegers
XNA Game Studio enables hobbyists and independent game developers to easily create video games. It gives you the power to bring your creations to life on Windows, the Xbox 360, the Zune, and the Windows Phone platforms. But before you give life to your creativity with XNA, you need to gain a solid understanding of some game development concepts.This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It details the creation of four games, all in different styles, from start to finish using the Microsoft XNA Framework, including a puzzler, space shooter, multi-axis shoot-'em-up, and a jump-and-run platform game. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity. Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform.By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back.
Anna Braun, Raffael Rizzo
The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way.This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities.By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.
Amol Fasale, Nirmal Kumar
Alexander Makarov, Qiang Xue (Project)
When Alex told me he was about to write a Yii cookbook about a year ago, I was wondering how original it would be, considering the fact that there was already an online user-contributed cookbook (aka. Yii wiki). It turned out Alex produced a book that is not only full of wisdom about how to use Yii effectively, but also presented in such a systematic way that it can be taken as an essential companion book to the definitive guide to Yii. In fact, Alex has successfully intrigued the interest of every member in the Yii developer team when he asked for review and comments on his newly finished book chapters.As the founder and the lead developer of the Yii framework, I feel this book is a must-read for every Yii programmer. While this book does not describe directly the rules set by Yii, it shows how to program with Yii from a practical perspective. People who are driven by tight project schedules will find this book very handy as it gives ready-to-use solutions to many problems they may face in their projects; people who are already familiar with Yii will also find this book very informative as most problem solutions given in the book can be considered as officially recommended because they have undergone thorough review of every Yii developer team member. Alex, through this book and his active participation in the Yii project, proved himself to be a great programmer as well as a good writer.Qiang XueLead developer of the Yii frameworkYii framework is a rapidly growing PHP5 MVC framework often referred to as Rails for PHP. It has become a solid base for many exciting web applications such as Stay.com and Russia Today's meetfriends.rt.com and can be a good base for your developments. Yii is an object-oriented, high-performance, component-based PHP web application framework. Yii is pronounced as Yee and is an acronym for Yes It Is!.Familiar with Yii and want to exploit it to its full potential, but do not know how to go about it? Yii 1.1 Application Development Cookbook will show you how to use Yii efficiently. You will learn about implementing shortcuts using core features, creating your own reusable code base, using test-driven development, and many more topics that will escalate your knowledge in no time at all!Yii 1.1 Application Development Cookbook will help you learn more about Yii framework and application development practices in general with demonstrations of shortcuts and information about dangerous things you should not do.Grouped in 13 chapters, the recipes will assist you to write your applications exploiting Yii core functionality to its full potential. The chapters are generally independent of each other and you can start reading from the chapter you need most, whether it is AJAX and jQuery, Database, Active Record and Model Tricks or Extending Yii. The most interesting topics include Yii application deployment, a guide to writing your own extensions, advanced error handling, debugging and logging, application security, and performance tuning.Yii 1.1 Application Development Cookbook will help you utilize Yii functionalities completely and efficiently.
Alexander Makarov, Yii
The Yii framework is a rapidly growing PHP5 MVC framework often referred to as Rails for PHP. It has already become a solid base for many exciting web applications such as Stay.com and can be a good base for your developments, too. This book will help you to learn Yii quickly and in more depth for use in for your developments.Yii Application Development Cookbook will show you how to use Yii efficiently. You will learn about taking shortcuts using core features, creating your own reusable code base, using test driven development, and many more topics that will give you a lot of experience in a moderate amount of time.The second edition fixes all errata found in the first edition and also features new recipes on the client side, HTTP caching, and using Composer with Yii.The chapters of the book are generally independent and since this book's goal is to enhance a practical approach to Yii development, you can start reading from the chapter you need most, be it Ajax and jQuery, Database, Active Record, and Model Tricks, or Extending Yii.Yii Application Development Cookbook will help you to learn more about the Yii framework and application development practices in general, showing shortcuts and dangerous things you shouldn't do.With all the recipes grouped in 13 chapters, you will write your applications more efficiently using shortcuts and using Yii core functionality in a good way. The most interesting topics are; Yii application deployment, a guide to writing your own extensions, advanced error handling, debugging and logging, application security, performance tuning, and much more.Yii Application Development Cookbook will help you to learn more about the Yii framework and application development practices in general. You will write your applications more efficiently using shortcuts and using Yii core functionality in a good way.