Видавець: K-i-s-publishing
Isaac Sukin
The advent of WebGL and its inclusion in many browsers enabled JavaScript programs running in a web browser to access the GPU without a plugin or extension. Three.js is a next generation high-level library that makes it possible to author complex 3D computer animations that display in the browser using nothing more than a simple text editor. The development of these new tools has opened up the world of real-time 3D computer animations to a far broader spectrum of developers.Starting with how to build 3D games on the web using the Three.js graphics library, you will learn how to build 3D worlds with meshes, lighting, user interaction, physics, and more. Along the way, you'll learn how to build great online games through fun examples. Use this book as a guide to embrace the next generation of game development!Moving on from the basics, you will learn how to use Three.js to build game worlds using its core components, including renderers, geometries, materials, lighting, cameras, and scenes. Following on from this, you will learn how to work with mouse and keyboard interactions, incorporate game physics, and import custom models and animations. You will also learn how to include effects like particles, sounds, and post-processing. You will start by building a 3D world, and then create a first person shooter game using it. You will then be shown how to imbue this FPS game with a “capture the flag” gameplay objective. With Game Development with Three.js, you will be able to build 3D games on the Web using the Three.js graphics library.
Jiadong Chen
Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games.You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API.By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Gabor Szauer
Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use.This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes.You’ll begin by building a strong foundation in mathematics that will be used throughout the book. We’ll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We’ll explore advanced physics topics such as constraint solving. You’ll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game.By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games!
Pavel Strakhov, Witold Wysota, Lorenz Haas
Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games.The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts.Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization.Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games. By the end of this book, you will have developed the skillset to develop interesting games with Qt.
Lorenz Haas, Witold Wysota, Witold Wysota, Lorenz...
Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers’ needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file.The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you’ll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you’ll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have.
Brandon Gardiner, Julián Rojas Millán
GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms.This book teaches you to harness GameMaker: Studio’s full potential and take your game development to new heights.It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX.By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design.
Nathan T Auckett USD, Nathan Thomas Auckett
Brian Christian, Steven Isaacs
This book is excellent resource for developers with any level of experience of GameMaker. At the start, we’ll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game.We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games.
Mike Hyzy, Bret Wardle, Gabe Zichermann
Are you trying to build a product that your audience loves to use? Game mechanics and psychology have been used for decades to increase engagement, convert users to buyers, and increase audience retention. Learning when and where to implement these tools can take your product from the middle of the pack to a must-have!This book begins by helping you get a clear understanding of gamification, its key concepts, and how product managers can leverage it to drive user engagement in non-game scenarios. As you progress through the chapters, you’ll learn different gamification frameworks, mechanics, and elements with structured ways to implement them while designing a successful gamification strategy tailored to a business case. You'll get a chance to implement and test the designed strategy prototype with the users for feedback. You’ll also discover how to sell your strategy to stakeholders to get full buy-in from the top down, along with how to gamify your product development process to drive innovation, engagement, and motivation.By the end of this book, you'll be primed to harness the power of gamification, and will have benefited from proven case studies, best practices, and tips, ensuring you are well-equipped to apply gamification principles to your work as a product development professional.
Natalie Denmeade
This book describes how teachers can use Gamification design within the Moodle Learning Management System. Game elements can be included in course design by using, badges, rubrics, custom grading scales, forums, and conditional activities. Moodle courses do not have to be solo-learning experiences that replicate Distance Education models. The Gamification design process starts by profiling players and creating levels of achievement towards meeting learning outcomes. Each task is defined, valued, and sequenced. Motivation loops are devised to keep the momentum going. In a gaming studio, this approach would require a team of specialists with a large budget and time frames. Preparing for a class rarely has these optimal conditions. The approach used in this book is to introduce game elements into the course design gradually. First, apply gamification to just one lesson and then build up to gamifying a series of lessons over a term. Each example will indicate the difficulty level and time investment. Try it out to see what is most effective with your learners and choose wisely in your use of technology. By the end of this book, you will be able to create Moodle courses that incorporate choice, communication,challenge, and creativity.
Lauren S. Ferro
Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place!This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Patrick A. Davis
W gabinecie szefa sztabu Sił Powietrznych USA w brutalny sposób zostaje zamordowany czterogwiazdowy generał. Do wyjaśnienia tej sprawy oddelegowany zostaje podpułkownik Jensen z wydziału dochodzeniowego Sił Powietrznych. Z gabinetu generała morderca zabrał wszystkie dyskietki komputerowe oraz twardy dysk. Wszystko wskazywało też na to, że przed śmiercią ofiara poddana została torturom, stosowanym przez... północnych Wietnamczyków podczas konfliktu w Indochinach...
Holly Picano
Unveil the extraordinary capabilities of the groundbreaking AI model, DALL-E 3, as it transforms text prompts into accurate images. This book addresses the challenge of creating meaningful images by writing prompts, guiding you step by step through creating stunning visual art regardless of your skill level.Prepare to delve deep into the inner workings of DALL-E 3's architecture and training process. With clear explanations, practical tutorials, and real-world examples that can be easily applied, you’ll unlock secrets to creating awe-inspiring AI-generated art, from fine art prints to digital designs. This book provides comprehensive insights into various lens options, camera angles, lighting techniques, and art movements, helping you integrate AI capabilities with your artistic skills. You’ll also learn to create NFTs that can be monetized and gain invaluable insights into designing compelling covers, all within the ethical boundaries of AI-generated art. And with the invaluable prompt cheat sheet by your side, you’ll hone your skills in formulating captivating prompts for diverse purposes.By the end of this book, you’ll have learned how to produce generative AI art at a rapid pace and relatively low cost and push the boundaries of imagination with DALL-E 3.
Josh Kalin
Developing Generative Adversarial Networks (GANs) is a complex task, and it is often hard to find code that is easy to understand.This book leads you through eight different examples of modern GAN implementations, including CycleGAN, simGAN, DCGAN, and 2D image to 3D model generation. Each chapter contains useful recipes to build on a common architecture in Python, TensorFlow and Keras to explore increasingly difficult GAN architectures in an easy-to-read format. The book starts by covering the different types of GAN architecture to help you understand how the model works. This book also contains intuitive recipes to help you work with use cases involving DCGAN, Pix2Pix, and so on. To understand these complex applications, you will take different real-world data sets and put them to use.By the end of this book, you will be equipped to deal with the challenges and issues that you may face while working with GAN models, thanks to easy-to-follow code solutions that you can implement right away.
Kailash Ahirwar
Generative Adversarial Networks (GANs) have the potential to build next-generation models, as they can mimic any distribution of data. Major research and development work is being undertaken in this field since it is one of the rapidly growing areas of machine learning. This book will test unsupervised techniques for training neural networks as you build seven end-to-end projects in the GAN domain.Generative Adversarial Network Projects begins by covering the concepts, tools, and libraries that you will use to build efficient projects. You will also use a variety of datasets for the different projects covered in the book. The level of complexity of the operations required increases with every chapter, helping you get to grips with using GANs. You will cover popular approaches such as 3D-GAN, DCGAN, StackGAN, and CycleGAN, and you’ll gain an understanding of the architecture and functioning of generative models through their practical implementation.By the end of this book, you will be ready to build, train, and optimize your own end-to-end GAN models at work or in your own projects.
Juan Pablo Bustos, Luis Lopez Soria, Dr....
Explore the transformative potential of GenAI in the application development lifecycle. Through concrete examples, you will go through the process of ideation and integration, understanding the tradeoffs and the decision points when integrating GenAI.With recent advances in models like Google Gemini, Anthropic Claude, DALL-E and GPT-4o, this timely resource will help you harness these technologies through proven design patterns.We then delve into the practical applications of GenAI, identifying common use cases and applying design patterns to address real-world challenges. From summarization and metadata extraction to intent classification and question answering, each chapter offers practical examples and blueprints for leveraging GenAI across diverse domains and tasks. You will learn how to fine-tune models for specific applications, progressing from basic prompting to sophisticated strategies such as retrieval augmented generation (RAG) and chain of thought.Additionally, we provide end-to-end guidance on operationalizing models, including data prep, training, deployment, and monitoring. We also focus on responsible and ethical development techniques for transparency, auditing, and governance as crucial design patterns.
Generative AI Art. Unleash Your Creativity with Generative AI Art for Beginners
Oliver Theobald
The course introduces the basic concepts of artificial intelligence and its application in art, making it accessible even to those without a technical background. This foundation paves the way for exploring the nuances of effective prompt crafting, a critical skill for generating bespoke AI artwork.The course focuses on hands-on demonstrations with leading AI art software, including Craiyon and Midjourney, offering step-by-step guides to harness these tools effectively. Through practical examples, learners will understand how to navigate image prompts, masking techniques, framing, and lighting to enhance the visual appeal of their creations. The significance of navigating these elements is underscored, highlighting their role in achieving consistency and originality in AI-generated art.The course wraps up by delving into the remixing of popular art styles, the art of creating compelling text prompts, and the critical aspects of image rights, ethics, privacy, and originality in the digital art space. By concluding with recommended resources, learners are equipped to continue their journey in AI art, fueled by inspiration and a solid understanding of the field's possibilities and responsibilities.
Paul Singh, Anurag Karuparti, John Maeda
Generative artificial intelligence technologies and services, including ChatGPT, are transforming our work, life, and communication landscapes. To thrive in this new era, harnessing the full potential of these technologies is crucial. Generative AI for Cloud Solutions is a comprehensive guide to understanding and using Generative AI within cloud platforms.This book covers the basics of cloud computing and Generative AI/ChatGPT, addressing scaling strategies and security concerns. With its help, you’ll be able to apply responsible AI practices and other methods such as fine-tuning, RAG, autonomous agents, LLMOps, and Assistants APIs. As you progress, you’ll learn how to design and implement secure and scalable ChatGPT solutions on the cloud, while also gaining insights into the foundations of building conversational AI, such as chatbots. This process will help you customize your AI applications to suit your specific requirements.By the end of this book, you’ll have gained a solid understanding of the capabilities of Generative AI and cloud computing, empowering you to develop efficient and ethical AI solutions for a variety of applications and services.
Saurabh Shrivastava, Kamal Arora, Ashutosh Dubey, Sanjeet...
Generative AI for Software Developers is your practical guide to mastering AI-powered development and staying ahead in a fast-changing industry. Through a structured, hands-on approach, this book helps you understand, implement, and optimize Generative AI in modern software engineering. From AI-assisted coding, debugging, and documentation to testing, deployment, and system design, it equips you with the skills to integrate AI seamlessly into your workflows.You’ll work with tools such as GitHub Copilot, Amazon Q Developer, and OpenAI APIs while learning strategies for prompt engineering, fine-tuning, and building scalable AI-powered applications. Featuring real-world use cases, best practices, and expert insights, this book bridges the gap between experimenting with AI and production deployment.Whether you’re an aspiring AI developer, experienced engineer, or solutions architect, this guide gives you the clarity, confidence, and tactical knowledge to thrive in the GenAI-driven future of software development. Armed with these insights, you’ll be ready to build, integrate, and scale intelligent solutions that enhance every stage of the software development lifecycle.
Generative AI Foundations in Python. Discover key techniques and navigate modern challenges in LLMs
Carlos Rodriguez, Samira Shaikh
The intricacies and breadth of generative AI (GenAI) and large language models can sometimes eclipse their practical application. It is pivotal to understand the foundational concepts needed to implement generative AI. This guide explains the core concepts behind -of-the-art generative models by combining theory and hands-on application.Generative AI Foundations in Python begins by laying a foundational understanding, presenting the fundamentals of generative LLMs and their historical evolution, while also setting the stage for deeper exploration. You’ll also understand how to apply generative LLMs in real-world applications. The book cuts through the complexity and offers actionable guidance on deploying and fine-tuning pre-trained language models with Python. Later, you’ll delve into topics such as task-specific fine-tuning, domain adaptation, prompt engineering, quantitative evaluation, and responsible AI, focusing on how to effectively and responsibly use generative LLMs.By the end of this book, you’ll be well-versed in applying generative AI capabilities to real-world problems, confidently navigating its enormous potential ethically and responsibly.
Leonid Kuligin, Jorge Zaldívar, Maximilian Tschochohei, Harrison...
The rapid transformation and enterprise adoption of GenAI has created an urgent demand for developers to quickly build and deploy AI applications that deliver real value. Written by three distinguished Google AI engineers and LangChain contributors who have shaped Google Cloud’s integration with LangChain and implemented AI solutions for Fortune 500 companies, this book bridges the gap between concept and implementation, exploring LangChain and Google Cloud’s enterprise-ready tools for scalable AI solutions.You'll start by exploring the fundamentals of LLMs and how LangChain simplifies the development of AI workflows by connecting LLMs with external data and services. This book guides you through using essential tools like the Gemini and PaLM 2 APIs, Vertex AI, and Vertex AI Search to create sophisticated, production-ready GenAI applications. You'll also overcome the context limitations of LLMs by mastering advanced techniques like RAG and external memory layers.Through practical patterns and real-world examples, you’ll gain everything you need to harness Google Cloud’s AI ecosystem, reducing the time to market while ensuring enterprise scalability. You’ll have the expertise to build robust GenAI applications that can be tailored to solve real-world business challenges.*Email sign-up and proof of purchase required
Shikhar Kwatra, Bunny Kaushik
The concept of generative artificial intelligence has garnered widespread interest, with industries looking to leverage it to innovate and solve business problems. Amazon Bedrock, along with LangChain, simplifies the building and scaling of generative AI applications without needing to manage the infrastructure.Generative AI with Amazon Bedrock takes a practical approach to enabling you to accelerate the development and integration of several generative AI use cases in a seamless manner. You’ll explore techniques such as prompt engineering, retrieval augmentation, fine-tuning generative models, and orchestrating tasks using agents. The chapters take you through real-world scenarios and use cases such as text generation and summarization, image and code generation, and the creation of virtual assistants. The latter part of the book shows you how to effectively monitor and ensure security and privacy in Amazon Bedrock.By the end of this book, you’ll have gained a solid understanding of building and scaling generative AI apps using Amazon Bedrock, along with various architecture patterns and security best practices that will help you solve business problems and drive innovation in your organization.