Publisher: K-i-s-publishing

1161
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Creators of Intelligence. Industry secrets from AI leaders that you can easily apply to advance your data science career

Dr. Alex Antic, John K. Thompson

A Gartner prediction in 2018 led to numerous articles stating that 85% of AI and machine learning projects fail to deliver.” Although it's unclear whether a mass extinction event occurred for AI implementations at the end of 2022, the question remains: how can I ensure that my project delivers value and doesn't become a statistic?The demand for data scientists has only grown since 2015, when they were dubbed the new “rock stars” of business. But how can you become a data science rock star? As a new senior data leader, how can you build and manage a productive team? And what is the path to becoming a chief data officer?Creators of Intelligence is a collection of in-depth, one-on-one interviews where Dr. Alex Antic, a recognized data science leader, explores the answers to these questions and more with some of the world's leading data science leaders and CDOs.Interviews with: Cortnie Abercrombie, Edward Santow, Kshira Saagar, Charles Martin, Petar Veličković, Kathleen Maley, Kirk Borne, Nikolaj Van Omme, Jason Tamara Widjaja, Jon Whittle, Althea Davis, Igor Halperin, Christina Stathopoulos, Angshuman Ghosh, Maria Milosavljevic, Dr. Meri Rosich, Dat Tran, and Stephane Doyen.

1162
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Critical Infrastructure Security. Cybersecurity lessons learned from real-world breaches

Soledad Antelada Toledano

Discover the core of cybersecurity through gripping real-world accounts of the most common assaults on critical infrastructure – the body of vital systems, networks, and assets so essential that their continued operation is required to ensure the security of a nation, its economy, and the public’s health and safety – with this guide to understanding cybersecurity principles. From an introduction to critical infrastructure and cybersecurity concepts to the most common types of attacks, this book takes you through the life cycle of a vulnerability and how to assess and manage it. You’ll study real-world cybersecurity breaches, each incident providing insights into the principles and practical lessons for cyber defenders striving to prevent future breaches. From DDoS to APTs, the book examines how each threat activates, operates, and succeeds. Additionally, you’ll analyze the risks posed by computational paradigms, such as the advancement of AI and quantum computing, to legacy infrastructure. By the end of this book, you’ll be able to identify key cybersecurity principles that can help mitigate evolving attacks to critical infrastructure.

1163
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Cross-platform Desktop Application Development: Electron, Node, NW.js, and React. Build desktop applications with web technologies

Dmitry Sheiko

Building and maintaining cross-platform desktop applications with native languages isn’t a trivial task. Since it’s hard to simulate on a foreign platform, packaging and distribution can be quite platform-specific and testing cross-platform apps is pretty complicated.In such scenarios, web technologies such as HTML5 and JavaScript can be your lifesaver. HTML5 desktop applications can be distributed across different platforms (Window, MacOS, and Linux) without any modifications to the code. The book starts with a walk-through on building a simple file explorer from scratch powered by NW.JS. So you will practice the most exciting features of bleeding edge CSS and JavaScript. In addition you will learn to use the desktop environment integration API, source code protection, packaging, and auto-updating with NW.JS.As the second application you will build a chat-system example implemented with Electron and React. While developing the chat app, you will get Photonkit. Next, you will create a screen capturer with NW.JS, React, and Redux. Finally, you will examine an RSS-reader built with TypeScript, React, Redux, and Electron. Generic UI components will be reused from the React MDL library. By the end of the book, you will have built four desktop apps. You will have covered everything from planning, designing, and development to the enhancement, testing, and delivery of these apps.

1164
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Cross-Platform Development with Qt 6 and Modern C++. Design and build applications with modern graphical user interfaces without worrying about platform dependency

Nibedit Dey

Qt is a cross-platform application development framework widely used for developing applications that can run on a wide range of hardware platforms with little to no change in the underlying codebase. If you have basic knowledge of C++ and want to build desktop or mobile applications with a modern graphical user interface (GUI), Qt is the right choice for you. Cross-Platform Development with Qt 6 and Modern C++ helps you understand why Qt is one of the favorite GUI frameworks adopted by industries worldwide, covering the essentials of programming GUI apps across a multitude of platforms using the standard C++17 and Qt 6 features.Starting with the fundamentals of the Qt framework, including the features offered by Qt Creator, this practical guide will show you how to create classic user interfaces using Qt Widgets and touch-friendly user interfaces using Qt Quick. As you advance, you'll explore the Qt Creator IDE for developing applications for multiple desktops as well as for embedded and mobile platforms. You will also learn advanced concepts about signals and slots. Finally, the book takes you through debugging and testing your app with Qt Creator IDE.By the end of this book, you'll be able to build cross-platform applications with a modern GUI along with the speed and power of native apps.

1165
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1166
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Cross-Platform UIs with Flutter. Unlock the ability to create native multiplatform UIs using a single code base with Flutter 3

Ryan Edge, Alberto Miola

Flutter is a UI toolkit for building beautiful, natively compiled applications for mobile, web, desktop, and embedded devices from a single code base. With Flutter, you can write your code once and run it anywhere using a single code base to target multiple platforms. This book is a comprehensive, project-based guide for new and emerging Flutter developers that will help empower you to build bulletproof applications.Once you start reading book, you’ll quickly realize what sets Flutter apart from its competition and establish some of the fundamentals of the toolkit. As you work on various project applications, you’ll understand just how easy Flutter is to use for building stunning UIs. This book covers navigation strategies, state management, advanced animation handling, and the two main UI design styles: Material and Cupertino. It’ll help you extend your knowledge with good code practices, UI testing strategies, and CI setup to constantly keep your repository’s quality at the highest level possible.By the end of this book, you'll feel confident in your ability to transfer the lessons from the example projects and build your own Flutter applications for any platform you wish.

1167
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CryENGINE 3 Cookbook. Over 90 recipes written by Crytek developers for creating third-generation real-time games

Dan Tracy, Sean P Tracy

With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games. The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.

1168
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CryENGINE 3 Game Development: Beginner's Guide. Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and

Sean P Tracy, Paul Reindell

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.