Publisher: K-i-s-publishing

425
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EBOOK

Augmented Reality Game Development. Create your own augmented reality games from scratch with Unity 5

Micheal Lanham

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand!If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience.This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.

426
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EBOOK

Augmented Reality using Appcelerator Titanium Starter. Learn to create Augmented Reality applications in no time using the Appcelerator Titanium Framework with this book and

Trevor Ward

Titanium Mobile has quickly become the platform of choice for many mobile developers and is growing and changing at a rapid rate. From the implementation of CommonJS, Cloud Services, MVC design patterns and more, the last year in Titanium development has been a roller coaster of change for the better. Augmented Reality is a hot area for mobile applications and this book along with the augmentedTi open source application will give a great start to all augmented applications. This book will show you how to build an Augmented Reality application, which is clean, efficient and usable. It shows how to hide the processing from the user and build a display which updates and rotates smoothly.Mobile devices have got more powerful, but they still have limitations. Augmented Reality applications test these devices to breaking point and without the correct coding techniques make the applications unresponsive and cumbersome.This book gives a solution, which will enable you to build an effective application, and is accompanied by a complete working application and source code. It's essential for anybody who is creating a multiple points of interest augmented reality application. It shows how to build this type of application efficiently and takes into consideration the devices limitations and processing capabilities.

427
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EBOOK

Augmented Reality with Kinect. If you know C/C++ programming, then this book will give you the ability to develop augmented reality applications with Microsoft's Kinect. By the end of the course you will have created a complete game

Rui Wang

Microsoft Kinect changes the notion of user interface design. It differs from most other user input controllers as it enables users to interact with the program without touching the mouse or a trackpad. It utilizes motion sensing technology and all it needs is a real-time cameras, tracked skeletons, and gestures.Augmented Reality with Kinect will help you get into the world of Microsoft Kinect programming with the C/C++ language. The book will cover the installation, image streaming, skeleton and face tracking, multi-touch cursors and gesture emulation. Finally, you will end up with a complete Kinect-based game.Augmented Reality with Kinect will help you get into the world of Kinect programming, with a few interesting recipes and a relatively complete example. The book will introduce the following topics: the installation and initialization of Kinect applications; capturing color and depth images; obtaining skeleton and face tracking data; emulating multi-touch cursors and gestures; and developing a complete game using Kinect features.The book is divided in such a way so as to ensure that each topic is given the right amount of focus. Beginners will start from the first chapter and build up to developing their own applications.

428
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EBOOK

Augmented Reality with Unity AR Foundation. A practical guide to cross-platform AR development with Unity 2020 and later versions

Jonathan Linowes

Augmented reality applications allow people to interact meaningfully with the real world through digitally enhanced content. The book starts by helping you set up for AR development, installing the Unity 3D game engine, required packages, and other tools to develop for Android (ARCore) and/or iOS (ARKit) mobile devices. Then we jump right into the building and running AR scenes, learning about AR Foundation components, other Unity features, C# coding, troubleshooting, and testing. We create a framework for building AR applications that manages user interaction modes, user interface panels, and AR onboarding graphics that you will save as a template for reuse in other projects in this book. Using this framework, you will build multiple projects, starting with a virtual photo gallery that lets you place your favorite framed photos on your real-world walls, and interactively edit these virtual objects. Other projects include an educational image tracking app for exploring the solar system, and a fun selfie app to put masks and accessories on your face. The book provides practical advice and best practices that will have you up and running quickly.By the end of this AR book, you will be able to build your own AR applications, engaging your users in new and innovative ways.

429
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EBOOK

AutoCAD 2025 Best Practices, Tips, and Techniques. Boost productivity with interface tips, dynamic blocks, annotations, customizations, and more

Jeanne Aarhus

Learning AutoCAD can be overwhelming, and even years of experience might not uncover all that it has to offer. Internationally renowned CAD expert Jeanne Aarhus condenses her extensive experience of over 35 years into many manageable AutoCAD tips and techniques in this guide. Through engaging, easy-to-follow exercise illustrated with real-world examples, you’ll uncover insider knowledge to master AutoCAD’s features.This book provides insights into interface navigation, keyboard shortcuts, blocks, layers, annotation, dimensions, tables, and hidden commands that can significantly streamline your workflow. No matter your experience level, you’ll learn how to make AutoCAD work for you, not the other way around. You’ll also be able to leverage system variables that can affect how your AutoCAD responds. Aarhus guides you through specific commands and best practices to improve your understanding of AutoCAD’s features, helping you standardize your environment, with practical suggestions and customizations.By the end of this book, you’ll have transformed your daily use of AutoCAD with practical advice to apply new methods to improve your productivity.

430
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EBOOK

Autodesk AutoCAD 2013 Practical 3D Drafting and Design. Take your AuotoCAD design skills to the next dimension by creating powerful 3D models

JOAO ANTONIO C DOS SANTOS

AutoCAD is a computer-aided design (CAD) and drafting software application. AutoCAD supports both 2D and 3D formats. AutoCAD is used in a range of industries and is utilized by architects, project managers, and engineers, among others.Autodesk AutoCAD 2013 Practical 3D Drafting and Design will take you beyond the 2D frontier and help you create accurate 3D models that simulate reality. This book is crammed full of creative and practical tutorials which will help you master the third dimension. From exercises on coordinate systems to creating solids and surfaces from 2D, you will wonder how you ever designed without this resource by your side.Autodesk AutoCAD 2013 Practical 3D Drafting and Design is full of hands-on studies and projects that will help develop your 3D skills. Starting from the assumption of only a very basic knowledge of AutoCAD, this book will help you master 3D visualization and coordinate systems, create 3D models from 2D drawings, and from basic shapes, measure volumes, and other information, obtain 2D construction drawings from 3D models as well as how to apply lights and materials to get photorealistic images.

431
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EBOOK

Autodesk Civil 3D 2024 from Start to Finish. Build scalable, real-world infrastructure projects using Civil 3D's full design and modeling toolkit

Stephen Walz, Tony Sabat

Civil infrastructure projects demand precision, collaboration, and the ability to adapt to design changes quickly. This book shows how Civil 3D 2024 can help you streamline workflows, reduce rework, and improve project accuracy—whether you're working solo or in a large engineering team.You'll learn how to set up your environment, manage survey data, and model surfaces, alignments, profiles, and utilities using Civil 3D’s comprehensive toolset. With a strong focus on real-world design practices, this book demonstrates how to use intelligent objects and dynamic documentation features to handle changes efficiently across distributed teams.You’ll also work with partner tools that enhance Civil 3D’s capabilities, ensuring you can manage data at scale, produce accurate documentation, and deliver designs that meet stakeholder expectations.Written by seasoned civil engineers and Autodesk-certified professionals, this book brings together best practices, project-specific workflows, and insights into maximizing productivity with Civil 3D and its companion tools.

432
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EBOOK

Autodesk Civil 3D 2025 Unleashed. Elevate your civil engineering designs and advance your career with Autodesk Civil 3D

Stephen Walz, Tony Sabat

Autodesk Civil 3D 2025 Unleashed is a comprehensive guide that equips civil engineers and designers with advanced skills to unlock new levels of efficiency in their projects and careers. Divided into four parts, this book addresses different aspects of Civil 3D capabilities and extensions. Starting with elevating Civil 3D designs using Building Information Modeling (BIM) principles, you’ll develop a strong foundation in BIM and its integration into civil engineering projects. By focusing on design customization with Civil 3D extensions, this book will empower you to harness reality capture technologies, optimize grading designs, and explore content catalog customization. You'll delve into information management and automation with Civil 3D, covering property sets, Project Explorer, and workflow automation using tools like Dynamo for Civil 3D (D4C3D) and scripting. The book will also demonstrate how to prepare BIM designs within Civil 3D for a multitude of downstream uses. Finally, you’ll discover how to extend infrastructure designs beyond Civil 3D and integrate them into the BIM process with Navisworks and InfraWorks for better project collaboration and visualization. By the end of this book, you’ll be able to prepare and use BIM designs within Civil 3D and several other products for easier project creation and management.