Wydawca: K-i-s-publishing

641
Ładowanie...
EBOOK

Blockchain for Decision Makers. A systematic guide to using blockchain for improving your business

Romain Tormen

In addition to cryptocurrencies, blockchain-based apps are being developed in different industries such as banking, supply chain, and healthcare to achieve digital transformation and enhance user experience. Blockchain is not only about Bitcoin or cryptocurrencies, but also about different technologies such as peer-to-peer networks, consensus mechanisms, and cryptography. These technologies together help sustain trustless environments in which digital value can be transferred between individuals without intermediaries.This book will help you understand the basics of blockchain such as consensus protocols, decentralized applications, and tokenization. You'll focus on how blockchain is used today in different industries and the technological challenges faced while implementing a blockchain strategy. The book also enables you, as a decision maker, to understand blockchain from a technical perspective and evaluate its applicability in your business. Finally, you'll get to grips with blockchain frameworks such as Hyperledger and Quorum and their usability.By the end of this book, you'll have learned about the current use cases of blockchain and be able to implement a blockchain strategy on your own.

642
Ładowanie...
EBOOK

Blockchain for Enterprise. Build scalable blockchain applications with privacy, interoperability, and permissioned features

Narayan Prusty

The increasing growth in blockchain use is enormous, and it is changing the way business is done. Many leading organizations are already exploring the potential of blockchain. With this book, you will learn to build end-to-end enterprise-level decentralized applications and scale them across your organization to meet your company's needs. This book will help you understand what DApps are and how the blockchain ecosystem works, via real-world examples. This extensive end-to-end book covers every blockchain aspect for business and for developers. You will master process flows and incorporate them into your own enterprise. You will learn how to use J.P. Morgan’s Quorum to build blockchain-based applications. You will also learn how to write applications that can help communicate enterprise blockchain solutions. You will learn how to write smart contracts that run without censorship and third-party interference.Once you've grasped what a blockchain is and have learned about Quorum, you will jump into building real-world practical blockchain applications for sectors such as payment and money transfer, healthcare, cloud computing, supply chain management, and much more.

643
Ładowanie...
EBOOK

Blockchain Quick Reference. A guide to exploring decentralized blockchain application development

Brenn Hill, Samanyu Chopra, Paul Valencourt

Blockchain Quick Reference takes you through the electrifying world of blockchain technology and is designed for those who want to polish their existing knowledge regarding the various pillars of the blockchain ecosystem.This book is your go-to guide, teaching you how to apply principles and ideas for making your life and business better. You will cover the architecture, Initial Coin Offerings (ICOs), tokens, smart contracts, and terminologies of the blockchain technology, before studying how they work. All you need is a curious mind to get started with blockchain technology. Once you have grasped the basics, you will explore components of Ethereum, such as ether tokens, transactions, and smart contracts, in order to build simple Dapps. You will then move on to learning why Solidity is used specifically for Ethereum-based projects, followed by exploring different types of blockchain with easy-to-follow examples. All this will help you tackle challenges and problems. By the end of this book, you will not only have solved current and future problems relating to blockchain technology but will also be able to build efficient decentralized applications.

644
Ładowanie...
EBOOK

Blockchain Quick Start Guide. A beginner's guide to developing enterprise-grade decentralized applications

Xun (Brian) Wu, Weimin Sun

Blockchain is a technology that powers the development of decentralized applications.This technology allows the construction of a network with no single control that enables participants to make contributions to and receive benefits from the network directly.This book will give you a thorough overview of blockchain and explain how a blockchain works.You will begin by going through various blockchain consensus mechanisms and cryptographic hash functions. You will then learn the fundamentals of programming in Solidity – the defacto language for developing decentralize, applications in Ethereum. After that, you will set up an Ethereum development environment and develop, package, build, and test campaign-decentralized applications.The book also shows you how to set up Hyperledger composer tools, analyze business scenarios, design business models, and write a chain code. Finally, you will get a glimpse of how blockchain is actually used in different real-world domains. By the end of this guide, you will be comfortable working with basic blockchain frameworks, and develop secure, decentralized applications in a hassle-free manner.

645
Ładowanie...
EBOOK

Blockchain with Hyperledger Fabric. Build decentralized applications using Hyperledger Fabric 2 - Second Edition

Nitin Gaur, Anthony O'Dowd, Petr Novotny, Luc...

Blockchain with Hyperledger Fabric - Second Edition is a refreshed and extended version of the successful book on practical Hyperledger Fabric blockchain development. This edition includes many new chapters, alongside comprehensive updates and additions to the existing ones. Entirely reworked for Hyperledger Fabric version 2, this edition will bring you right up to date with the latest in blockchain. Using a real-world Trade Finance and Logistics example, with working code available on GitHub, you’ll really understand both how and why Hyperledger Fabric can be used to maximum effect. This book is your comprehensive guide and reference to explore and build blockchain networks using Hyperledger Fabric version 2.This edition of the book begins by outlining the evolution of blockchain, including an overview of relevant blockchain technologies. Starting from first principles, you’ll learn how to design and operate a permissioned blockchain network based on Hyperledger Fabric version 2. You will learn how to configure the main architectural components of a permissioned blockchain network including Peers, Orderers, Certificate Authorities, Channels, and Policies. You’ll then learn how to design, develop, package, and deploy smart contracts, and how they are subsequently used by applications. This edition also contains chapters on DevOps, blockchain governance, and security, making this your go-to book for Hyperledger Fabric version 2.

646
Ładowanie...
EBOOK

Blueprints Visual Scripting for Unreal Engine 5. Unleash the true power of Blueprints to create impressive games and applications in UE5 - Third Edition

Marcos Romero, Brenden Sewell, Luis Cataldi

Unreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices.The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you’ll learn how to implement procedural generation and create a product configurator.By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.

647
Ładowanie...
EBOOK

Blueprints Visual Scripting for Unreal Engine. Build professional 3D games with Unreal Engine 4's Visual Scripting system

Brenden Sewell

Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres.By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players.From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.

648
Ładowanie...
EBOOK

Blueprints Visual Scripting for Unreal Engine. The faster way to build games using UE4 Blueprints - Second Edition

Marcos Romero, Brenden Sewell

Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers.This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You’ll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you’ll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You’ll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You’ll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you’ll learn how to build a basic VR game.By the end of this book, you’ll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience.