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Learning UnderscoreJS. Explore the Underscore.js library by example using a test-driven development approach

Alexandru Vasile Pop

Underscore.js is one of the most popular modern JavaScript libraries used for functional programming. It can be used as a base for building complex JavaScript applications in a sustainable manner and for building other JavaScript libraries. It embraces functional programming principles but is not opinionated and can be used with imperative, object-oriented, functional, or other programming styles.This book explores how to use Underscore.js to power your code and understand modern JavaScript development concepts while applying a lightweight and efficient workflow to build applications.The book starts with an incremental Underscore.js introduction by exploring key JavaScript concepts. You will then explore the basic features of Underscore.js in action and establish a lightweight development workflow that allows the provided examples to be guided by tests. The book then covers the functionality of Underscore.js with in-depth examples and explanations for understanding and applying the Underscore.js API. You'll also learn how to use Underscore.js as a base for your own modules and libraries within an object-oriented or functional programming style, and will be able to explore Underscore.js use cases in different environments.Eventually, you'll learn about libraries that are closely related with Underscore.js, how to share code between client and server, and how to prepare for the upcoming JavaScript standard ECMAScript 6.

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Learning Unity iOS Game Development. Build exciting games with Unity on iOS and publish them on the App Store

Kyle Langley

Over recent years, the market for mobile game development using Unity has grown multi-fold with an overwhelming 600 million gamers playing games developed using Unity engine. The newly launched Unity 5 offers a wide range of dedicated and powerful tools for iOS developers who intend to follow the basics and gradually elevate their skills to revolutionize the way they design and publish games for the App Store.From beginners, to those who are experienced making video games, this book goes through the steps of using Unity 5 to make a game from the ground up and setting the game up with iTunes Game Center features.The book begins with an introduction to setting up an iTunes Connect developer account, this will allow you to use Unity to its full potential with iOS. You will create a new app in iTunes Connect with the settings for Apple approval. You will learn, in detail, how to use Unity 5 and the programming language C# to make a fully interactive game that keeps track of player progress, Game Center Leaderboards, and Achievements, as well as displaying iAds and offering In-App purchases.Moving on, you’ll discover how to create development and release builds, enabling you to test the game on your device before finally submitting the game for Apple’s approval.By the end of the book, you will have a complete understanding of how iTunes and Unity can be used in combination to build and publish a fully interactive and reliable game to the App Store.

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Learning Unreal Engine Game Development. A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

Joanna Lee

Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine.Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.

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Learning Unreal Engine iOS Game Development. Explore the powerful features of UE4 and build a complete Unreal game with this accessible and practical iOS game development guide

Muhammad A.Moniem

If you are a game developer, designer, artist, or a beginner in the gaming industry, and want to make iOS games efficiently at a low cost, this book is ideal for you.

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Learning Veeam Backup & Replication for VMware vSphere. Learn how to protect your data in your VMware vSphere infrastructure with Veeam Backup & Replication

Christian Mohn

This is an easy-to-follow guide that will help you learn everything you need to know to administer backup, replication, and recovery in your VMware vSphere environment, with Veeam Backup and Replication. This book is aimed at VMware vSphere administrators looking to protect their infrastructure by utilizing the world’s leading modern data protection solution, specifically designed for virtual environments. A good understanding of VMware vSphere architecture is recommended, but prior knowledge of Veeam Backup and Replication is not required.

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Learning VirtualDub: The Complete Guide to Capturing, Processing and Encoding Digital Video. The complete guide to capturing, processing and encoding digital video

Georgios Diamantopoulos, Sohail Salehi

VirtualDub is one of the most popular video processing applications for Windows. As an open source application, it's free, and is constantly updated and expanded by an active community of developers and experts. VirtualDub is particularly popular for capturing video from analogue sources such as video tape, cleaning up the image and compressing it ready for distribution over the Internet. This book provides a rapid and easy to use tutorial to the basic features of VirtualDub to get you up and running quickly. It explains how to capture great quality video from various sources, use filters to clean up the captured image and add special effects. The book also shows how to use VirtualDub to cut and paste video to remove or insert sequences, including removing ad breaks or trailers. It goes on to cover the art of effective encoding and compression, so you end up with great quality videos that won't hog your bandwidth forever. VirtualDub is the fastest and most effective way to capture, process and encode video on your PC. This book gets you started fast, and goes on to give you full control of all the features of this legendary tool.

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Learning VMware App Volumes. Deliver applications to virtual desktop environments in seconds and at scale with the click of a button

Peter von Oven

App Volumes provides a virtualized, real-time application delivery engine for virtual desktop infrastructure and is designed to enable VDI deployments to ensure greater flexibility, agility, and cost reduction.This book starts with an in-depth overview of the architecture and components used to design an optimized solution. We then show you how to install and configure App Volumes for different use cases such as VMware View integration, using VMware ThinApp, Citrix XenApp, and more. Throughout the chapters, we provide hints, tips, and tricks as well as best practices. By the end of the book, you will have built a working App Volumes environment and acquired the skills to build and run a production environment.

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Learning VMware NSX. Next-generation network administration skills revealed - Second Edition

Ranjit Singh Thakurratan

VMware NSX is a platform for the software-defined data center. It allows complex networking topologies to be deployed programmatically in seconds. SDNs allow ease of deployment, management, and automation in deploying and maintaining new networks while reducing and in some cases completely eliminating the need to deploy traditional networks. The book allows you a thorough understanding of implementing Software defined networks using VMware’s NSX. You will come across the best practices for installing and configuring NSX to setup your environment. Then you will get a brief overview of the NSX Core Components NSX’s basic architecture. Once you are familiar with everything, you will get to know how to deploy various NSX features. Furthermore, you will understand how to manage and monitor NSX and its associated services and features. In addition to this, you will also explore the best practices for NSX deployments. By the end of the book, you will be able to deploy Vmware NSX in your own environment with ease. This book can come handy if you are preparing for VMware NSX certification.

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Learning VMware vCloud Air

Yohan Wadia

This book is intended for cloud engineers or administrators who wish to explore and gain hands-on experience of VMware vCloud Air. To make the most of this book, it would be beneficial to have a bit of familiarity with basic VMware vCloud concepts, but no prior experience is required.

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Learning VMware vRealize Automation. Learn the fundamentals of vRealize Automation to accelerate the delivery of your IT services

Sriram Rajendran

With the growing interest in Software Defined Data Centers (SDDC), vRealize Automation offers data center users an organized service catalog and governance for administrators. This way, end users gain autonomy while the IT department stays in control, making sure security and compliance requirements are met. Learning what each component does and how they dovetail with each other will bolster your understanding of vRealize Automation.The book starts off with an introduction to the distributed architecture that has been tested and installed in large scale deployments. Implementing and configuring distributed architecture with custom certificates is unarguably a demanding task, and it will be covered next. After this, we will progress with the installation. A vRealize Automation blueprint can be prepared in multiple ways; we will focus solely on vSphere endpoint blueprint. After this, we will discuss the high availability configuration via NSX loadbalancer for vRealize Orchestrator. Finally, we end with Advanced Service Designer, which provides service architects with the ability to create advanced services and publish them as catalog items.

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Learning VMware vSphere. Lay the foundations for data center virtualization using VMware vSphere 6 and strengthen your understanding of its power

Rebecca Fitzhugh, Abhilash G B

Computer virtualization is a method to enable the running of multiple application workloads on a machine to achieve efficient utilization and reduce the number of physical machines in a data center. This has now become the foundation of many modern day data centers. What began as a technology to virtualize x86 architecture has now grown beyond the limits of a server’s hardware and into the realm of storage and network virtualization. VMware is currently the market leader in developing data center virtualization solutions. This book goes into the details of designing and implementing VMware solutions that form the foundation of a VMware infrastructure.The book begins by introducing you to the concepts of server virtualization followed by the architecture of VMware’s hypervisor – ESXi and then by its installation and configuration. You then learn what is required to manage a vSphere environment and configure advanced management capabilities of vCenter. Next you are taken through topics on vSphere Networking, Storage, ESXi Clustering, Resource Management and Virtual Machine Management. You will then be introduced to SSL Certificate Management and its use in a vSphere environment. Finally, you will learn about the lifecycle management of a vSphere environment by effectively monitoring, patching and upgrading vSphere components using Update Manager. By the end of the book, you will know how to use VMware’s vSphere suite of components to lay the foundation of a modern day virtual infrastructure.

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Learning Vue.js 2. Learn how to build amazing reactive web applications easily with Vue.js

Olga Filipova

Vue.js is one of the latest new frameworks to have piqued the interest of web developers due to its reactivity, reusable components, and ease of use.This book shows developers how to leverage its features to build high-performing, reactive web interfaces with Vue.js. From the initial structuring to full deployment, this book provides step-by-step guidance to developing an interactive web interface from scratch with Vue.js.You will start by building a simple application in Vue.js which will let you observe its features in action. Delving into more complex concepts, you will learn about reactive data binding, reusable components, plugins, filters, and state management with Vuex. This book will also teach you how to bring reactivity to an existing static application using Vue.js. By the time you finish this book you will have built, tested, and deployed a complete reactive application in Vue.js from scratch.

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Learning Vulkan. Discover how to build impressive 3D graphics with the next-generation graphics API—Vulkan

Parminder Singh

Vulkan, the next generation graphics and compute API, is the latest offering by Khronos. This API is the successor of OpenGL and unlike OpenGL, it offers great flexibility and high performance capabilities to control modern GPU devices. With this book, you'll get great insights into the workings of Vulkan and how you can make stunning graphics run with minimum hardware requirements.We begin with a brief introduction to the Vulkan system and show you its distinct features with the successor to the OpenGL API. First, you will see how to establish a connection with hardware devices to query the available queues, memory types, and capabilities offered. Vulkan is verbose, so before diving deep into programing, you’ll get to grips with debugging techniques so even first-timers can overcome error traps using Vulkan’s layer and extension features. You’ll get a grip on command buffers and acquire the knowledge to record various operation commands into command buffer and submit it to a proper queue for GPU processing. We’ll take a detailed look at memory management and demonstrate the use of buffer and image resources to create drawing textures and image views for the presentation engine and vertex buffers to store geometry information.You'll get a brief overview of SPIR-V, the new way to manage shaders, and you'll define the drawing operations as a single unit of work in the Render pass with the help of attachments and subpasses. You'll also create frame buffers and build a solid graphics pipeline, as well as making use of the synchronizing mechanism to manage GPU and CPU hand-shaking.By the end, you’ll know everything you need to know to get your hands dirty with the coolest Graphics API on the block.

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Learning WebRTC. Develop interactive real-time communication applications with WebRTC

Daniel M. Ristic

If you are a web developer who wants to create well designed WebRTC applications for your users, this is the book for you. Even if you are early in your web development career, this book aims to provide a complete understanding of the WebRTC API. It is assumed that you have previous exposure to web development using HTML5 and JavaScript technologies.

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Learning Website Development with Django

Ayman Hourieh

Being a beginner's guide this book has a very simple and clear approach. It is a practical guide that will help you learn the features of Django and help you build a dynamic website using those features. This book is for web developers who want to see how to build a complete site with Web 2.0 features, using the power of a proven and popular development system, but do not necessarily want to learn how a complete framework functions in order to do this. Basic knowledge of Python development is required for this book, but no knowledge of Django is expected.

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Learning Windows 8 Game Development. Windows 8 brings touchscreens to the tablet and PC. This book will show you how to develop games for both by following clear, hands-on examples. Takes your C++ skills into exciting areas of 3D development

Michael Quandt

With the recent success of a lot of smaller games, game development is quickly becoming a great field to get in to. Mobile and PC games are on the rise, and having a way to create a game for all types of devices without rewriting everything is a huge benefit for the new Windows 8 operating system. In this book, you will learn how to use cutting-edge technologies like DirectX and tools that will make creating a game easy. This book also allows you to make money by selling your games to the world.Learning Windows 8 Game Development teaches you how to create exciting games for tablets and PC on the Windows 8 platform. Make a game, learn the techniques, and use them to make the games you want to play. Learn about graphics, multiplayer options, how to use the Proximity + Socket APIs to add local multiplayer, how to sell the game outright, and In-App Purchases.Learning Windows 8 Game Development guides you from the start of your journey all the way to developing games for Windows by showing you how to develop a game from scratch and sell it in the store.With Learning Windows 8 Game Development, you will learn how to write the code required to set everything up, get some graphics on screen, and then jump into the fun part of adding gameplay to turn a graphics sample into a proper game. From there, you'll look at how to add awesome features to your game like networking, motion controls, and even take advantage of new Windows 8 features like live tiles and sharing to make your players want to challenge their friends and keep playing.This book wraps up by covering the only way a good game can finish development: by shipping the game on the Windows Store. You'll look at the things to remember to make certification painless and some great tips on how to market and sell your game to the public.