Wydawca: Packt Publishing

Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
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EBOOK

Learning AWK Programming. A fast, and simple cutting-edge utility for text-processing on the Unix-like environment

Shiwang Kalkhanda

AWK is one of the most primitive and powerful utilities which exists in all Unix and Unix-like distributions. It is used as a command-line utility when performing a basic text-processing operation, and as programming language when dealing with complex text-processing and mining tasks. With this book, you will have the required expertise to practice advanced AWK programming in real-life examples. The book starts off with an introduction to AWK essentials. You will then be introduced to regular expressions, AWK variables and constants, arrays and AWK functions and more. The book then delves deeper into more complex tasks, such as printing formatted output in AWK, control flow statements, GNU's implementation of AWK covering the advanced features of GNU AWK, such as network communication, debugging, and inter-process communication in the GAWK programming language which is not easily possible with AWK. By the end of this book, the reader will have worked on the practical implementation of text processing and pattern matching using AWK to perform routine tasks.

3050
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EBOOK

Learning AWS. Design, build, and deploy responsive applications using AWS cloud components

With the increasing global interest in leveraging cloud infrastructure, AWS Cloud from Amazon offers a cutting-edge platform for architecting, building, and deploying web-scale cloud applications. The variety of features available within AWS can reduce overall infrastructure costs and accelerate the development process for both large enterprises and startups alike.Beginning with basic cloud concepts, you'll learn about the various cloud services models and the design implications of multi-tenant applications. You'll then design, implement, and deploy a multi-tier, scalable, highly-available and secure application on the AWS platform. At every step, we explain the key guiding principles driving real-world production-ready application architectures. Finally, you will learn how to automate your cloud infrastructure, set up operations, application monitoring, and DevOps pipeline.

3051
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EBOOK

Learning AWS. Design, build, and deploy responsive applications using AWS Cloud components - Second Edition

Aurobindo Sarkar, Amit Shah

Amazon Web Services (AWS) is the most popular and widely-used cloud platform. Administering and deploying application on AWS makes the applications resilient and robust. The main focus of the book is to cover the basic concepts of cloud-based development followed by running solutions in AWS Cloud, which will help the solutions run at scale.This book not only guides you through the trade-offs and ideas behind efficient cloud applications, but is a comprehensive guide to getting the most out of AWS. In the first section, you will begin by looking at the key concepts of AWS, setting up your AWS account, and operating it. This guide also covers cloud service models, which will help you build highly scalable and secure applications on the AWS platform. We will then dive deep into concepts of cloud computing with S3 storage, RDS and EC2. Next, this book will walk you through VPC, building real-time serverless environments, and deploying serverless APIs with microservices. Finally, this book will teach you to monitor your applications, automate your infrastructure, and deploy with CloudFormation.By the end of this book, you will be well-versed with the various services that AWS provides and will be able to leverage AWS infrastructure to accelerate the development process.

3052
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EBOOK

Learning AWS IoT. Effectively manage connected devices on the AWS cloud using services such as AWS Greengrass, AWS button, predictive analytics and machine learning

Agus Kurniawan

The Internet of Things market increased a lot in the past few years and IoT development and its adoption have showed an upward trend. Analysis and predictions say that Enterprise IoT platforms are the future of IoT. AWS IoT is currently leading the market with its wide range of device support SDKs and versatile management console.This book initially introduces you to the IoT platforms, and how it makes our IoT development easy. It then covers the complete AWS IoT Suite and how it can be used to develop secure communication between internet-connected things such as sensors, actuators, embedded devices, smart applications, and so on. The book also covers the various modules of AWS: AWS Greengrass, AWS device SDKs, AWS IoT Platform, AWS Button, AWS Management consoles, AWS-related CLI, and API references, all with practical use cases.Near the end, the book supplies security-related best practices to make bi-directional communication more secure. When you've finished this book, you'll be up-and-running with the AWS IoT Suite, and building IoT projects.

3053
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EBOOK

Learning AWS Lumberyard Game Development. Create stunning 3D multiplayer games with integrated cloud-based features

Dr. Edward Lavieri Jr.

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient.This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end.By the end of the book, you will be efficient in building cross-platform games using Lumberyard.

3054
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EBOOK

Learning Axure RP Interactive Prototypes. A practical, step-by-step guide to creating engaging prototypes with Axure

John Krahenbuhl

If you are a user experience professional, designer, information architect, or business analyst who wants to gain interactive prototyping skills with Axure, then this book is ideal for you. Some familiarity with Axure is preferred but not essential.

3055
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EBOOK

Learning Azure DocumentDB. Create outstanding enterprise solutions around DocumentDB using the latest technologies and programming tools with Azure

Riccardo Becker

Learning DocumentDB adopts a practical, step-by-step approach to help you learn the basics of DocumentDB and use your new-found abilities in real-life scenarios and enterprise solutions.We start with the absolute basics, such as setting up a DocumentDB environment, and guide you through managing your databases, and executing simple and complex queries. Next, we explain how to work with DocumentDB using the open REST protocol, and demonstrate how JavaScript works with DocumentDB. We’ll also show you how to authenticate and execute queries. Moving on, you’ll find out how to use DocumentDB from within Node.js to kick-start your Node.js projects. Next, you’ll discover how to increase the performance of your DocumentDB database and fine-tune it. Finally, you’ll get to grips with using DocumentDB in conjunction with other services offered from the Microsoft Azure platform.

3056
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EBOOK

Learning Azure Functions. Build scalable cloud systems with serverless architecture

Manisha Yadav, Mitesh Soni

Functions help you easily run small pieces of code in cloud with Azure functions without worrying about a whole application or the infrastructure to run it. With Azure functions, you can use triggers to execute your code and bindings to simplify the input and output of your code. This book will start with the basics of Azure Functions. You will learn the steps to set up the environment and the tools that we will be using in the further chapters. Once you have a better understanding of this, we will be creating our first hello world function app. Later you will be introduced to triggers, how they are used to activate a function, and how binding can be used to output results of a function.You will also explore the steps to create an assembly with complex functionality that can be used by functions. Next, this book will teach you to scale your functions and use them to process data, integrate systems, and build simple APIs and microservices. Finally, this book will cover some diagnostic techniques with Azure App services and best practices of working with Azure Functions. By the end of this book, you will be well-versed with the techniques of scaling your Azure functions and making the most of serverless architecture.

3057
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EBOOK

Learning Bayesian Models with R. Become an expert in Bayesian Machine Learning methods using R and apply them to solve real-world big data problems

Hari Manassery Koduvely

Bayesian Inference provides a unified framework to deal with all sorts of uncertainties when learning patterns form data using machine learning models and use it for predicting future observations. However, learning and implementing Bayesian models is not easy for data science practitioners due to the level of mathematical treatment involved. Also, applying Bayesian methods to real-world problems requires high computational resources. With the recent advances in computation and several open sources packages available in R, Bayesian modeling has become more feasible to use for practical applications today. Therefore, it would be advantageous for all data scientists and engineers to understand Bayesian methods and apply them in their projects to achieve better results.Learning Bayesian Models with R starts by giving you a comprehensive coverage of the Bayesian Machine Learning models and the R packages that implement them. It begins with an introduction to the fundamentals of probability theory and R programming for those who are new to the subject. Then the book covers some of the important machine learning methods, both supervised and unsupervised learning, implemented using Bayesian Inference and R.Every chapter begins with a theoretical description of the method explained in a very simple manner. Then, relevant R packages are discussed and some illustrations using data sets from the UCI Machine Learning repository are given. Each chapter ends with some simple exercises for you to get hands-on experience of the concepts and R packages discussed in the chapter.The last chapters are devoted to the latest development in the field, specifically Deep Learning, which uses a class of Neural Network models that are currently at the frontier of Artificial Intelligence. The book concludes with the application of Bayesian methods on Big Data using the Hadoop and Spark frameworks.

3058
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EBOOK

Learning BeagleBone. Learn how to love and care for your BeagleBone and teach it tricks

Hunyue Yau

This book is for new BeagleBone owners who are looking to quickly get their microboard up and running. It would be helpful to have an understanding of embedded concepts or Linux but neither is essential.

3059
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EBOOK

Learning Beaglebone Python Programming. Unleash the potential of BeagleBone using Python

Alexander C Hiam

If you have experience with the Python language and are interested in getting started with electronics, then BeagleBone Black is the perfect platform for you and this book will provide you with the information you need.

3060
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EBOOK

Learning Behavior-driven development with Javascript. Create powerful yet simple-to-code BDD test suites in JavaScript using the most popular tools in the community

Enrique Javier A Rubio

This book is ideal for any JavaScript developer who is interested in producing well-tested code. If you have no prior experience with testing, Node.js, or any other tool, do not worry, as they will be explained from scratch.

3061
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EBOOK

Learning Bing Maps API. Bing Maps are a great resource and very versatile when you know how. And this book will show you how, covering everything from embedding on a web page to customizing with your own styles and geo-data

Artan Sinani

Provided as a part of Microsoft's Bing suite of search engines, Bing Maps is a web mapping service powered by the Bing Maps for Enterprise framework. The need for geospatial data has increased dramatically in the last few years. Adding a mapping context to any location-based data is becoming more and more common, and businesses are embracing it to improve their user experience with new data richness. Comprising of simple, follow-along examples, Learning Bing Maps API will show you how to use the many features of Bing Maps, from dropping a simple map on a web page, to fetching geospatial data from the Microsoft servers. Through the course of this book you will build a solid foundation for creating your own geo-applications.Following the hands-on recipes of this book, you will build a different web app in each chapter as you communicate with different APIs provided by Bing Maps. You will build your own library of JavaScript modules that talk to the Microsoft Maps API.You will create a custom theme for the map, with your own controls. Taking advantage of the global reach of Bing Maps, you will learn how to build a route scheduler for a delivery company in Madrid, Spain, and then you will discover how to create jobs on the Bing Maps servers for geocoding addresses in California, USA. By the end of the book you will have learned everything you need to know to embed a map on a web page, with your own geo-data, or data obtained by the Bing Map Services.

3062
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EBOOK

Learning Bitcoin. Embrace the new world of fiance by leveraging the power of crypto-currencies using Bitcoin and the Blockchain

Richard Caetano

The financial crisis of 2008 raised attention to the need for transparency and accountability in the financial world. As banks and governments were scrambling to stay solvent while seeking a sustainable plan, a powerfully new and resilient technology emerged.Bitcoin, built on a fundamentally new technology called “The Blockchain,” offered the promise of a new financial system where transactions are sent directly between two parties without the need for central control.Bitcoin exists as an open and transparent financial system without banks, governments, or corporate support. Simply put, Bitcoin is “programmable money” that has the potential to change the world on the same scale as the Internet itself.This book arms you with immense knowledge of Bitcoin and helps you implement the technology in your money matters, enabling secure transactions.We first walk through the fundamentals of Bitcoin, illustrate how the technology works, and exemplify how to interact with this powerful and new financial technology. You will learn how to set up your online Bitcoin wallet, indulge in buying and selling of bitcoins, and manage their storage. We then get to grips with the most powerful algorithm of all times: the Blockchain, and learn how crypto-currencies can reduce the risk of fraud for e-commerce merchants and consumers.With a solid base of Blockchain, you will write and execute your own custom transactions. Most importantly, you will be able to protect and secure your Bitcoin with the help of effective solutions provided in the book. Packed with plenty of screenshots, Learning Bitcoin is a simple and painless guide to working with Bitcoin.

3063
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EBOOK

Learning Boost C++. Solve practical programming problems using powerful, portable, and expressive libraries from Boost

Arindam Mukherjee

If you are a C++ programmer who has never used Boost libraries before, this book will get you up-to-speed with using them. Whether you are developing new C++ software or maintaining existing code written using Boost libraries, this hands-on introduction will help you decide on the right library and techniques to solve your practical programming problems.

3064
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EBOOK

Learning Bootstrap 4 by Building Projects. Develop 5 real-world Bootstrap 4.x projects from scratch

Eduonix Learning Solutions

Bootstrap, the world’s most popular frontend framework, is an open source toolkit for building web applications with HTML, CSS, and JavaScript.Learning Bootstrap 4 by Building Projects covers the essentials of Bootstrap 4 along with best practices. The book begins by introducing you to the latest features of Bootstrap 4. You will learn different elements and components of Bootstrap, such as the strict grid system, Sass, which replaced Less, flexbox, Font Awesome, and cards. As you make your way through the chapters, you will use a template that will help you to build different kinds of real-world websites, such as a social media website, a company landing page, a media hosting website, and a profile page, with ease.By the end of this book, you will have built websites that are visually appealing, responsive, and robust.

3065
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EBOOK

Learning Bootstrap 4. Modern, Elegant and Responsive Web Design Made Easy - Second Edition

Matt Lambert

Bootstrap, the most popular front-end framework built to design elegant, powerful, and responsive interfaces for professional-level web pages has undergone a major overhaul. Bootstrap 4 introduces a wide range of new features that make front-end web design even simpler and exciting.In this gentle and comprehensive book, we'll teach you everything that you need to know to start building websites with Bootstrap 4 in a practical way. You'll learn about build tools such as Node, Grunt, and many others. You'll also discover the principles of mobile-first design in order to ensure your pages can fit any screen size and meet the responsive requirements. Learn to play with Bootstrap's grid system and base CSS to ensure your designs are robust and that your development process is speedy and efficient. Then, you'll find out how you can extend your current build with some cool JavaScript Plugins, and throw in some Sass to spice things up and customize your themes. This book will make sure you're geared up and ready to build amazingly beautiful and responsive websites in a jiffy.

3066
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Learning Bootstrap. Unearth the potential of Bootstrap to create responsive web pages using modern techniques

Aravind Shenoy

If you want to learn to build enterprise-level websites efficiently with Bootstrap, this book is for you. You must have a basic and fundamental understanding of HTML, CSS, and JavaScript; however, there is no need to have prior Bootstrap experience.

3067
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EBOOK

Learning C# 7 By Developing Games with Unity 2017. Learn C# Programming by building fun and interactive games with Unity - Third Edition

Micael DaGraça, Grzegorz Lukosek

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017.You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting.Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!

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EBOOK

Learning C++ by creating games with UE4. Learn C++ programming with a fun, real-world application that allows you to create your own games!

William Sherif

If you are really passionate about games and have always wanted to write your own, this book is perfect for you. It will help you get started with programming in C++ and explore the immense functionalities of UE4.

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EBOOK

Learning C# by Developing Games with Unity 2019. Code in C# and build 3D games with Unity - Fourth Edition

Harrison Ferrone

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity.You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics.Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.

3070
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Learning C# by Developing Games with Unity 2020. An enjoyable and intuitive approach to getting started with C# programming and Unity - Fifth Edition

Harrison Ferrone

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity.This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level.By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.

3071
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Learning C# by Developing Games with Unity 2021. Kickstart your C# programming and Unity journey by building 3D games from scratch - Sixth Edition

Harrison Ferrone

The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development.This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations.The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles.By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.

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Learning C# by Developing Games with Unity 3D Beginner's Guide. The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts

Terry Norton

For the absolute beginner to any concept of programming, writing a script can appear to be an impossible hurdle to overcome. The truth is, there are only three simple concepts to understand: 1) having some type of information; 2) using the information; and 3) communicating the information. Each of these concepts is very simple and extremely important. These three concepts are combined to access the feature set provided by Unity.Learning C# by Developing Games with Unity 3D Beginner's Guide assumes that you know nothing about programming concepts. First you will learn the absolute basics of programming using everyday examples that you already know. As you progress through the book, you will find that C# is not a foreign language after all, because you already know the words. With a few keywords and using substitution, before you know it, you'll be thinking in code.The book starts by explaining in simple terms the three concepts you need for writing C# code and scripts: 1) variables to hold information; 2) methods (functions) to use the information; and 3) Dot Syntax to communicate the information where it's needed. The book builds on these concepts to open up the world of C# coding and Unity scripting. You will use this new power to access the features provided in Unity's Scripting Reference.The first half of this book is devoted to the code writing beginner. The concepts of variables, methods, Dot Syntax, and decision processing are fully explained. Since C# is an actual programming language, we take advantage of this to develop a State Machine to help control and organize each phase of a Unity project. Once the basic programming concepts are established and we have some State Machine organization, the features and power of Unity are accessed using the Scripting Reference.If you're looking to learn C# for Unity then this is the book that offers everything you need and more - so discover what C# offers today and see your work come to life as complete games!