Wydawca: Packt Publishing

Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
1897
Ładowanie...
EBOOK

Getting Started with the Graph Query Language (GQL). A complete guide to designing, querying, and managing graph databases with GQL

Ricky Sun, Jason Zhang, Yuri Simione

Graph Query Language is becoming the go-to standard for graph databases, especially with its support for interconnected analytics and GenAI capabilities. This book comes from a team of industry veterans who know exactly how to break down the fundamental GQL concepts, graph terms, definitions, catalog systems, and everything that matters in actual work.You’ll get to grips with graph data types, value expressions, graph matching patterns, and modifying statements through practical GQL examples. Once you've got the basics down, you’ll tackle advanced GQL topics such as path modes, complex path matching patterns, shortest path queries, composite statements, session and transaction commands, and procedures. You’ll also learn to create extensions and understand the design of graph databases to solve industry issues. The authors cover techniques like property graphs to help you optimize your graph queries and offer insights into the future of GQL and graph technology.By the end of this book, you’ll confidently query and update graph data, run graph algorithms, create visualizations, and apply your learnings to a real-world use case of money flow analysis for assessing bank client behaviors and detecting transaction risks.*Email sign-up and proof of purchase required

1900
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EBOOK

Getting Started with Unity 2018. A Beginner's Guide to 2D and 3D game development with Unity - Third Edition

Dr. Edward Lavieri Jr.

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.

1901
1902
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EBOOK

Getting Started with Unity 5.x 2D Game Development. Enter the world of 2D Game development with Unity 5.x

Francesco Sapio

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas.Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more.This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.

1903
Ładowanie...
EBOOK

Getting Started with V Programming. An end-to-end guide to adopting the V language from basic variables and modules to advanced concurrency

Navule Pavan Kumar Rao

A new language on the block, V comes with a promising set of features such as fast compilation and interoperability with other programming languages. This is the first book on the V programming language, packed with concise information and a walkthrough of all the features you need to know to get started with the language.The book begins by covering the fundamentals to help you learn about the basic features of V and the suite of built-in libraries available within the V ecosystem. You'll become familiar with primitive data types, declaring variables, arrays, and maps. In addition to basic programming, you'll develop a solid understanding of the building blocks of programming, including functions, structs, and modules in the V programming language.As you advance through the chapters, you'll learn how to implement concurrency in V Programming, and finally learn how to write test cases for functions. This book takes you through an end-to-end project that will guide you to build fast and maintainable RESTful microservices by leveraging the power of V and its built-in libraries.By the end of this V programming book, you'll be well-versed with the V programming language and be able to start writing your own programs and applications.

1905
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EBOOK

Getting Started with Web Components. Build modular and reusable components using HTML, CSS and JavaScript

Prateek Jadhwani

Web Components are a set of APIs that help you build reusable UI modules that can operate in any modern browser using just Vanilla JavaScript. The power of Web Components lies in their ability to build frontend web applications with or without web frameworks.With this practical guide, you will understand how Web Components can help you build reusable UI components for your modern web apps. The book starts by explaining the fundamentals of Web Components' design and strategies for using them in your existing frontend web projects. You will also learn how to use JavaScript libraries such as Polymer.js and Stencil.js for building practical components. As you progress, you will build a single-page application using only Web Components to fully realize their potential. This practical guide demonstrates how to work with Shadow DOM and custom elements to build the standard components of a web application. Toward the end of the book, you will learn how to integrate Web Components with standard web frameworks to help you manage large-scale web applications.By the end of this book, you will have learned about the capabilities of Web Components in building custom elements and have the necessary skills for building a reusable UI for your web applications.

1906
Ładowanie...
EBOOK

Getting Started with WebRTC. If you have basic HTML and JavaScript, you're well on the way to adding real time, peer-to-peer communication to your web applications using WebRTC. This book shows you how through a totally practical, structured course

Rob Manson

WebRTC delivers web-based real-time communication and is set to revolutionize our view of what the Web really is. Streaming audio and video from browser to browser, as well as opening raw access to the camera and microphone, is already creating a whole new dynamic web. WebRTC also introduces real-time data channels that will allow interaction with dynamic data feeds from sensors and other devices. This really is a great time to be a web developer!Getting Started with WebRTC provides all of the practical information you need to quickly understand what WebRTC is, how it works, and how you can add it to your own web applications. It includes clear working examples designed to help you get started building your own WebRTC-enabled applications right away.Getting Started with WebRTC will guide you through the process of creating your own WebRTC application that can be applied in a number of different real-world situations, using well documented and clearly explained code examples.You will learn how to quickly and easily create a practical peer-to-peer video chat application, an audio only call option, and how a Web-Socket-based signaling server can also be used to enable real-time text-based chat. You will also be shown how this same server and application structure can easily be extended to include simple drag-and-drop file sharing with transfer updates and thumbnail previews.

1908
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EBOOK

Getting Started with XenDesktop 7.x. Deliver desktops and applications to your end users, anywhere, anytime, with XenDesktop 7.x

Craig Thomas Ellrod

This is a step-by-step, task-based, practical guide to learning and getting your basic XenDesktop 7.x site up and running. It is fast, easy, and makes learning desktop and application virtualization simple. If you are a system administrator, consultant, or beginner who wants to implement and administer Citrix XenDesktop sites, then this book is for you. Familiarity with virtualization of desktops and applications and datacenter concepts will be helpful. The ability to read network diagrams and understand servers, data flow, clients, devices, and the interworking of these pieces will be beneficial.

1910
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EBOOK

Ghidra Software Reverse Engineering for Beginners. Analyze, identify, and avoid malicious code and potential threats in your networks and systems

David Álvarez Pérez

Ghidra, an open source software reverse engineering (SRE) framework created by the NSA research directorate, enables users to analyze compiled code on any platform, whether Linux, Windows, or macOS. This book is a starting point for developers interested in leveraging Ghidra to create patches and extend tool capabilities to meet their cybersecurity needs.You'll begin by installing Ghidra and exploring its features, and gradually learn how to automate reverse engineering tasks using Ghidra plug-ins. You’ll then see how to set up an environment to perform malware analysis using Ghidra and how to use it in the headless mode. As you progress, you’ll use Ghidra scripting to automate the task of identifying vulnerabilities in executable binaries. The book also covers advanced topics such as developing Ghidra plug-ins, developing your own GUI, incorporating new process architectures if needed, and contributing to the Ghidra project.By the end of this Ghidra book, you’ll have developed the skills you need to harness the power of Ghidra for analyzing and avoiding potential vulnerabilities in code and networks.

1911
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EBOOK

Ghidra Software Reverse-Engineering for Beginners. Master the art of debugging, from understanding code to mitigating threats - Second Edition

David Álvarez Pérez, Ravikant Tiwari

Written by David Álvarez Pérez, a senior malware analyst at Gen Digital Inc., and Ravikant Tiwari, a senior security researcher at Microsoft, with expertise in malware and threat detection, this book is a complete guide to using Ghidra for examining malware, making patches, and customizing its features for your cybersecurity needs.This updated edition walks you through implementing Ghidra’s capabilities and automating reverse-engineering tasks with its plugins. You’ll learn how to set up an environment for practical malware analysis, use Ghidra in headless mode, and leverage Ghidra scripting to automate vulnerability detection in executable binaries. Advanced topics such as creating Ghidra plugins, adding new binary formats, analyzing processor modules, and contributing to the Ghidra project are thoroughly covered too.This edition also simplifies complex concepts such as remote and kernel debugging and binary diffing, and their practical uses, especially in malware analysis. From unpacking malware to analyzing modern ransomware, you’ll acquire the skills necessary for handling real-world cybersecurity challenges.By the end of this Ghidra book, you’ll be adept at avoiding potential vulnerabilities in code, extending Ghidra for advanced reverse-engineering, and applying your skills to strengthen your cybersecurity strategies.

1912
Ładowanie...
EBOOK

Gideros Mobile Game Development. With Gideros you can develop games for both iOS and Android faster and more simply. This book shows you how with a real-life project you undertake yourself. All that's required is a little familiarity with Lua

Arturs Sosins

Have you ever had an interesting idea for a mobile game? Have you ever wanted to jump on the mobile app bandwagon? Developing a mobile game has never been so fun and easy, and with the vast amount of smartphone users, it may also become a profitable thing to do. Gideros is a Lua-based framework that facilitates effortless native iOS and Android application development along with hardware acceleration. Gideros also comes with a built-in box2D physics engine and extended memory management features to make mobile game development a breeze.Gideros Mobile Game Development shows you how to develop an original and exciting game in Gideros, helping you create your very first project and guiding you through the configuration of settings and assets to help you target devices with different resolutions.This book teaches you everything you need to know about Gideros, from installing Gideros on your operating system to creating and efficiently managing your Gideros projects and creating your very first game, all with the help of well explained examples.You will learn how to quickly create game prototypes in Gideros, how to test and set up projects to automatically target devices with different resolutions, and how to polish your prototype with animations, sounds, tweens, and even physics to create your very first cross-platform game.By the end of this book, you will have learned everything you need to create visually stunning physics and exciting cross-platform games using Gideros.

1915
Ładowanie...
EBOOK

Git Essentials. Create, merge, and distribute code with Git, the most powerful and flexible versioning system available - Second Edition

Ferdinando Santacroce

Since its inception, Git has attracted skilled developers due to its robust, powerful, and reliable features. Its incredibly fast branching ability transformed a piece of code from a niche tool for Linux Kernel developers into a mainstream distributed versioning system. Like most powerful tools, Git can be hard to approach since it has a lot of commands, subcommands, and options that easily confuse newcomers.The 2nd edition of this very successful book will help you overcome this fear and become adept in all the basic tasks in Git. Building upon the success of the first book, we start with a brief step-by-step installation guide; after this, you'll delve into the essentials of Git. For those of you who have bought the first edition, this time we go into internals in far greater depth, talking less about theory and using much more practical examples.The book serves as a primer for topics to follow, such as branching and merging, creating and managing a GitHub personal repository, and fork and pull requests. You’ll then learn the art of cherry-picking, taking only the commits you want, followed by Git blame. Finally, we'll see how to interoperate with a Subversion server, covering the concepts and commands needed to convert an SVN repository into a Git repository.To conclude, this is a collection of resources, links, and appendices to satisfy even the most curious.

1916
Ładowanie...
EBOOK

Git for Programmers. Master Git for effective implementation of version control for your programming projects

Jesse Liberty

Whether you’re looking for a book to deepen your understanding of Git or a refresher, this book is the ultimate guide to Git. Git for Programmers comprehensively equips you with actionable insights on advanced Git concepts in an engaging and straightforward way. As you progress through the chapters, you’ll gain expertise (and confidence) on Git with lots of practical use cases. After a quick refresher on git history and installation, you’ll dive straight into the creation and cloning of your repository. You’ll explore Git places, branching, and GUIs to get familiar with the fundamentals. Then you’ll learn how to handle merge conflicts, rebase, amend, interactive rebase, and use the log, as well as explore important Git commands for managing your repository.The troubleshooting part of this Git book will include detailed instructions on how to bisect, blame, and several other problem handling techniques that will complete your newly acquired Git arsenal.By the end of this book, you’ll be using Git with confidence. Saving, sharing, managing files as well as undoing mistakes and basically rewriting history will be a breeze.

1917
Ładowanie...
EBOOK

Git: Mastering Version Control

Aske Olsson, Jakub Narębski, Ferdinando Santacroce, Rasmus...

Git is one of the most popular types of Distributed Version Control System. Since its inception, it has attracted skilled developers due to its robust, powerful, and reliable features. Like most powerful tools, Git can be hard to approach for the newcomers. However, this learning path will help you overcome this fear and become adept at all the basic and advanced tasks in Git. This course starts with an introduction to version control systems before you delve deeply into the essentials of Git. This serves as a primer for the topics to follow such as branching and merging, creating and managing a GitHub personal repository, and fork and pull requests. You'll also learn how to migrate from SVN using Git tools or TortoiseGit and migrate from other VCSs, concluding with a collection of resources, links, and appendices.As you progress on to the next module, you will learn how you can automate the usual Git processes by utilizing the hook system built into Git. It also covers advanced repository management, including different options to rewrite the history of a Git repository before you discover how you can work offline with Git, how to track what is going on behind the scenes, and how to use the stash for different purposes.Moving forward, you will gain deeper insights into Git's architecture, its underlying concepts, behavior, and best practices. It gives a quick implementation example of using Git for a collaborative development of a sample project to establish the foundation knowledge of Git operational tasks and concepts. By exploring advanced Git practices, you will attain a deeper understanding of Git’s behavior, allowing you to customize and extend existing recipes and write your own.This Learning Path is a blend of content, all packaged up keeping your journey in mind. It includes content from the following Packt products:• Git Essentials, Ferdinando Santacroce• Git Version Control Cookbook, Aske Olsson and Rasmus Voss• Mastering Git, Jakub Nar?bski

1919
Ładowanie...
EBOOK

Git Version Control Cookbook. Leverage version control to transform your development workflow and boost productivity - Second Edition

Kenneth Geisshirt, Emanuele Zattin(EUR), Aske Olsson, Rasmus...

Git is one of the most popular tools for versioning. With over 100 practical, self-contained tutorials, this updated version of the bestselling Git Version Control Cookbook examines the common pain points and best practices to help you solve problems related to versioning.Each recipe addresses a specific problem and offers a proven, best-practice solution with insights into how it works. You’ll get started by learning about the Git data model and how it stores files, along with gaining insights on how to commit changes to a database. Using simple commands, you’ll also understand how to navigate through the database. Once you have accustomed yourself to the basics, you’ll explore techniques to configure Git with the help of comprehensive examples and configuration targets. Further into the book, you’ll get up to speed with branches and recovery from mistakes. You’ll also discover the features of Git rebase and how to use regular Git to merge other branches. The later chapters will guide you in exploring Git notes and learning to utilize the update, list, and search commands. Toward the concluding chapters, you’ll focus on repository maintenance, patching, and offline sharing. By the end of this book, you’ll have grasped various tips and tricks, and have a practical understanding of best-practice solutions for common problems related to versioning.

1920
Ładowanie...
EBOOK

GitHub Actions Cookbook. A practical guide to automating repetitive tasks and streamlining your development process

Michael Kaufmann

Say goodbye to tedious tasks! GitHub Actions is a powerful workflow engine that automates everything in the GitHub ecosystem, letting you focus on what matters most.This book explains the GitHub Actions workflow syntax, the different kinds of actions, and how GitHub-hosted and self-hosted workflow runners work. You’ll get tips on how to author and debug GitHub Actions and workflows with Visual Studio Code (VS Code), run them locally, and leverage the power of GitHub Copilot. The book uses hands-on examples to walk you through real-world use cases that will help you automate the entire release process. You’ll cover everything, from automating the generation of release notes to building and testing your software and deploying securely to Azure, Amazon Web Services (AWS), or Google Cloud using OpenID Connect (OIDC), secrets, variables, environments, and approval checks.The book goes beyond CI/CD by demonstrating recipes to execute IssueOps and automate other repetitive tasks using the GitHub CLI, GitHub APIs and SDKs, and GitHub Token. You’ll learn how to build your own actions and reusable workflows to share building blocks with the community or within your organization.By the end of this GitHub book, you'll have gained the skills you need to automate tasks and work with remarkable efficiency and agility.