Wydawca: Packt Publishing

Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
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EBOOK

Caffe2 Quick Start Guide. Modular and scalable deep learning made easy

Ashwin Nanjappa

Caffe2 is a popular deep learning library used for fast and scalable training, and inference of deep learning models on different platforms. This book introduces you to the Caffe2 framework and demonstrates how you can leverage its power to build, train, and deploy efficient neural network models at scale.The Caffe 2 Quick Start Guide will help you in installing Caffe2, composing networks using its operators, training models, and deploying models to different architectures. The book will also guide you on how to import models from Caffe and other frameworks using the ONNX interchange format. You will then cover deep learning accelerators such as CPU and GPU and learn how to deploy Caffe2 models for inference on accelerators using inference engines. Finally, you'll understand how to deploy Caffe2 to a diverse set of hardware, using containers on the cloud and resource-constrained hardware such as Raspberry Pi.By the end of this book, you will not only be able to compose and train popular neural network models with Caffe2, but also deploy them on accelerators, to the cloud and on resource-constrained platforms such as mobile and embedded hardware.

874
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EBOOK

CakePHP 1.3 Application Development Cookbook. Over 70 great recipes for developing, maintaining, and deploying web applications

Mariano Iglesias, Cake Software Foundation, Inc.

CakePHP is a rapid development framework for PHP that provides an extensible architecture for developing, maintaining, and deploying web applications. While the framework has a lot of documentation and reference guides available for beginners, developing more sophisticated and scalable applications require a deeper knowledge of CakePHP features, a challenge that proves difficult even for well established developers.The recipes in this cookbook will give you instant results and help you to develop web applications, leveraging the CakePHP features that allow you to build robust and complex applications. Following the recipes in this book you will be able to understand and use these features in no time. We start with setting up authentication on a CakePHP application. One of the most important aspects of a CakePHP application: the relationship between models, also known as model bindings. Model binding is an integral part of any application's logic and we can manipulate it to get the data we need and when we need. We will go through a series of recipes that will show us how to change the way bindings are fetched, what bindings and what information from a binding is returned, how to create new bindings, and how to build hierarchical data structures. We also define our custom find types that will extend the three basic ones, allowing our code to be even more readable and also create our own find type, with pagination support. This book also has recipes that cover two aspects of CakePHP models that are fundamental to most applications: validation, and behaviors.

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Canva Cookbook. Unlock the full potential of Canva with practical recipes for creating stunning visuals effortlessly

Barbara Tulissi

Want to make an impact online with stunning visuals, scroll-stopping ads, and polished video? Digital design expert, Barbara Tulissi, shows you how to turn basic Canva skills into professional-level designs with ease.Whether you're a content creator, educator, entrepreneur, or media manager, this book helps you take your visuals to the next level. You’ll begin by building a strong visual identity, working through guided exercises to define your brand’s voice, values, and aesthetic. With that foundation, you’ll dive into a series of focused design recipes covering everything from crafting scroll-stopping posts to producing polished presentations and print-ready assets. By the end of this book, you’ll be equipped to create compelling brand identities, impactful marketing materials, scroll-stopping ads, and print-ready designs – all while mastering Canva AI’s Magic Studio to streamline and elevate your design workflow.

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Canvas Cookbook. Click here to enter text

Bhushan Purushottam Joshi, Eric Rowell

With the growing popularity of HTML5 Canvas, this book offers tailored recipes to help you develop portable applications, presentations, and games.The recipes are simple yet creative and build on each other. At every step, the book inspires the reader to develop his/her own recipe. From basic to advanced, every aspect of Canvas API has been covered to guide readers to develop their own application, presentation, or game.

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Canvas LMS Course Design. Create and deliver interactive online courses on the Canvas learning management system - Second Edition

Ryan John

Canvas is an online learning management system (LMS) and one of the most powerful teaching tools that educational institutions worldwide have adopted thanks to its streamlined functionality, intuitive user interface, and robust features. This revised second edition of Canvas LMS Course Design will show you how to design, create, and teach engaging classes in online, hybrid, or fusion settings using the Canvas LMS.The book will guide you through the steps of setting up your Canvas account, creating activities and assignments, designing and customizing the course layout, and teaching your course. Whether you're using an institutional or Free-for-Teacher account, you'll be able to use Canvas for grading, feedback, and communication with and between students. As you progress, you'll learn how to integrate external apps and services with Canvas. Finally, the book features an exclusive section detailing how you can use Canvas' built-in resources as well as other resources to tackle challenges while working with the LMS. Throughout, this book will give you the technical knowledge you need to create unique learning experiences for students.By the end of this Canvas LMS Course Design, you'll be able to successfully teach online with the help of logical descriptions and step-by-step screenshots that clearly explain how to build a phenomenal course.

880
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Cardboard VR Projects for Android. Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

Jonathan Linowes, Matt Schoen

Google Cardboard is a low-cost, entry-level media platform through which you can experience virtual reality and virtual 3D environments. Its applications are as broad and varied as mobile smartphone applications themselves. This book will educate you on the best practices and methodology needed to build effective, stable, and performant mobile VR applications.In this book, we begin by defining virtual reality (VR) and how Google Cardboard fits into the larger VR and Android ecosystem. We introduce the underlying scientific and technical principles behind VR, including geometry, optics, rendering, and mobile software architecture. We start with a simple example app that ensures your environment is properly set up to write, build, and run the app. Then we develop a reusable VR graphics engine that you can build upon. And from then on, each chapter is a self-contained project where you will build an example from a different genre of application, including a 360 degree photo viewer, an educational simulation of our solar system, a 3D model viewer, and a music visualizer.Given the recent updates that were rolled out at Google I/O 2016, the authors of Cardboard VR Projects for Android have collated some technical notes to help you execute the projects in this book with Google VR Cardboard Java SDK 0.8, released in May 2016. Refer to the article at https://www.packtpub.com/sites/default/files/downloads/GoogleVRUpdateGuideforCardbook.pdf which explains the updates to the source code of the projects.