Publisher: Packt Publishing
Bruno Cicanci
Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI.Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine.By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Remo Laubacher, Concrete5 Project
Creating a concrete5 theme isn't complicated if there’s already a HTML document. There are only very few PHP functions you’ll have to add, but those are powerful and give you a lot of freedom. As you’ll learn to create mobile ready themes, you’ll start to see that there’s almost no limit in what you can do.Creating Concrete5 Themes is a practical, hands-on guide that provides you with a number of examples that will teach you how to create powerful concrete5 themes, change the look of content block elements, and even make your site ready for mobile devices.Creating Concrete5 Themes starts with a few words about the editing concept and architecture of concrete5 and then continues with the creation of a basic theme which gets extended with more and more elements until the theme is mobile ready.You will learn where to find the information necessary to get your own concrete5 site and then get a quick introduction to understand the idea of the in-site editing concept. We’ll then create a theme which is extended with features and more details as we progress. You’ll also see some examples to show you the process of overriding elements from the core without losing the ability to upgrade concrete5 in the future. Once we’ve customized every element in concrete5 to build a complete theme, we’ll have a look at responsive techniques to make your site ready for small screen devices such as mobile phones and tablets.
Matt Lacey, Marcel Alexander Wagner
Developers are increasingly being asked to build native applications that run on multiple operating systems and in the browser. In the past, this would have meant learning new technologies and making multiple copies of an application. But the Uno Platform allows you to use tools, languages, and APIs you already know from building Windows apps to develop apps that can also run on other platforms. This book will help you to create customer-facing as well as line-of-business apps that can be used on the device, browser, or operating system of your choice.This practical guide enables developers to put their C# and XAML knowledge to work by writing cross-platform apps using the Uno Platform. Packed with tips and practical examples, this book will help you to build applications for common scenarios. You'll begin by learning about the Uno Platform through step-by-step explanations of essential concepts, before moving on to creating cross-platform apps for different lines of business. Throughout this book, you'll work with examples that will teach you how to combine your existing knowledge to manage common development environments and implement frequently needed functionality.By the end of this Uno development book, you will have learned how to write your own cross-platform apps with the Uno Platform and use additional tools and libraries to speed up your app development process.
Jim Wilson
To create a dynamic and multi-pane user interface on Android, you need to encapsulate UI components and activity behaviors into modules that you can swap into and out of your activities. You can create these modules with the fragment class, which behaves somewhat like a nested activity that can define its own layout and manage its own lifecycle. When a fragment specifies its own layout, it can be configured in different combinations with other fragments inside an activity to modify your layout configuration for different screen sizes (a small screen might show one fragment at a time, but a large screen can show two or more).Creating Dynamic UI with Android Fragments shows you how to create modern Android applications that meet the high expectations of today's users. You will learn how to incorporate rich navigation features like swipe-based screen browsing and how to create adaptive UIs that ensure your application looks fantastic whether run on a low cost smartphone or the latest tablet.This book looks at the impact fragments have on Android UI design and their role in both simplifying many common UI challenges and providing new ways to incorporate rich UI behaviors.You will learn how to use fragments to create UIs that automatically adapt to device differences. We look closely at the roll of fragment transactions and how to work with the Android back stack. Leveraging this understanding, we then explore several specialized fragment-related classes like ListFragment and DialogFragment as well as rich navigation features like swipe-based screen browsing.
Jim Wilson
Today’s users expect mobile apps to be dynamic and highly interactive, with rich navigation features. These same apps must look fantastic whether running on a medium-resolution smartphone or high-resolution tablet. Fragments provide the toolset we need to meet these user expectations by enabling us to build our applications out of adaptable components that take advantage of the rich capabilities of each individual device and automatically adapt to their differences.This book looks at the impact fragments have on Android UI design and their role in both simplifying many common UI challenges and in providing best practices for incorporating rich UI behaviors. We look closely at the roll of fragment transactions and how to work with the Android back stack. Leveraging this understanding, we explore several specialized fragment-related classes such as ListFragment and DialogFragment. We then go on to discuss how to implement rich navigation features such as swipe-based screen browsing, and the role of fragments when developing applications that take advantage of the latest aspects of Material Design. You will learn everything you need to provide dynamic, multi-screen UIs within a single activity, and the rich UI features demanded by today’s mobile users.