Видавець: Packt Publishing
Ryan Edge, Alberto Miola
Flutter is a UI toolkit for building beautiful, natively compiled applications for mobile, web, desktop, and embedded devices from a single code base. With Flutter, you can write your code once and run it anywhere using a single code base to target multiple platforms. This book is a comprehensive, project-based guide for new and emerging Flutter developers that will help empower you to build bulletproof applications.Once you start reading book, you’ll quickly realize what sets Flutter apart from its competition and establish some of the fundamentals of the toolkit. As you work on various project applications, you’ll understand just how easy Flutter is to use for building stunning UIs. This book covers navigation strategies, state management, advanced animation handling, and the two main UI design styles: Material and Cupertino. It’ll help you extend your knowledge with good code practices, UI testing strategies, and CI setup to constantly keep your repository’s quality at the highest level possible.By the end of this book, you'll feel confident in your ability to transfer the lessons from the example projects and build your own Flutter applications for any platform you wish.
Dan Tracy, Sean P Tracy
With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games. The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Sean P Tracy, Paul Reindell
CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Chris Goodswen, Riham Toulan, Sam Howels
CRYENGINE is a game engine developed by Crytek for PC, Playstation, Xbox, Android, and iOS. It can be used to create AAA games, movies, high-quality simulations, and interactive applications. It is most popularly used for game development.In this book, you will start off by exploring the CRYENGINE “Blank” Game Starter-kit, creating a completely playable character from scratch and controlling its movement. You will learn how to implement a weapon and ammo class, and will create complete “start” and “end” game menus using Scaleform and C++.Additionally, you will learn some key texturing techniques for PBR and how to create and bake maps to the lowpoly model. You will also explore how to get a static model from Maya and shaders setbup in the SDK to check the textures during creation, and create all the necessary engine files to export and see the game character's animations in your engine.In the final third of the book, you will learn how to create objectives, set up saved games, layer on audio polish to help immerse the player in the experience, and debug game issues.
Ruan Pearce-Authers, Filip Lundgren, Ruan Pearce Authers
CryENGINE is a complete 3D game development solution that can run on multiple platforms. It is orientated around giving intuitive tools to the developer. A variety of interactive video games can be created using CryENGINE. CryENGINE is one of the most beginner-friendly engines out there to learn. If you are interested in diving into the various systems and understanding their workings in a way that is easily understood, then this book is for you.This book provides you with the knowledge to tame the powerful but hard-to-master CryENGINE. CryENGINE Game Programming with C++, C#, and Lua dives into the various systems and explains their workings in a way that can be easily understood by developers of all levels. It provides knowledge on the engine along with step-by-step exercises and detailed information on the backend implementation of the subsystems, giving you an excellent foundation to build upon when developing your own CryENGINE games.Written by developers with years of CryENGINE experience, this book breaks down the common confusion that encompasses the CryENGINE engine code, guiding you through a series of chapters aimed towards giving you the ability to create your own games in a rapid yet productive fashion. You will learn everything you need to know in order to create your own CryENGINE-powered games as well as detailed information on how to use the engine to your advantage. By teaching systems such as audio, particle effects, rendering, AI, networking, and more, we'll be exposing the most inner parts of CryENGINE that commonly confuse programmers. If you want to quickly gain the knowledge required to create your own CryENGINE game title, then this book is for you.
Massimo Bertaccini
Cryptography Algorithms is designed to help you get up and running with modern cryptography algorithms. You'll not only explore old and modern security practices but also discover practical examples of implementing them effectively.The book starts with an overview of cryptography, exploring key concepts including popular classical symmetric and asymmetric algorithms, protocol standards, and more. You'll also cover everything from building crypto codes to breaking them. In addition to this, the book will help you to understand the difference between various types of digital signatures. As you advance, you will become well-versed with the new-age cryptography algorithms and protocols such as public and private key cryptography, zero-knowledge protocols, elliptic curves, quantum cryptography, and homomorphic encryption. Finally, you'll be able to apply the knowledge you've gained with the help of practical examples and use cases.By the end of this cryptography book, you will be well-versed with modern cryptography and be able to effectively apply it to security applications.
Massimo Bertaccini
As cyber threats evolve, so must our cryptographic defenses. This updated edition of Cryptographic Algorithms delves into the latest advancements in encryption, cybersecurity, and data protection, ensuring you stay ahead in this rapidly changing field. Whether you're an aspiring or seasoned cybersecurity professional, this book equips you with the expertise to confidently tackle modern security challenges.Written by Dr. Massimo Bertaccini—a cryptography researcher, inventor, and cybersecurity expert—this book goes beyond theory, offering real-world applications backed by his inventions and patents. His expertise in zero-knowledge proofs, homomorphic encryption, and blockchain security makes this an essential resource for mastering cryptographic security.With updated algorithms, in-depth explanations, and a comprehensive overview of next-gen cryptographic advancements, this second edition provides the tools to protect sensitive data, implement secure cryptographic systems, and defend against emerging cybersecurity threats.By the end of this book, you’ll have hands-on expertise in modern cryptographic techniques—empowering you to build robust security solutions and stay at the forefront of cybersecurity innovation.*Email sign-up and proof of purchase required
George Dietrich, Guilherme Bernal
Crystal is a programming language with a concise and user-friendly syntax, along with a seamless system and a performant core, reaching C-like speed. This book will help you gain a deep understanding of the fundamental concepts of Crystal and show you how to apply them to create various types of applications.This book comes packed with step-by-step explanations of essential concepts and practical examples. You'll learn how to use Crystal’s features to create complex and organized projects relying on OOP and its most common design patterns. As you progress, you'll gain a solid understanding of both the basic and advanced features of Crystal. This will enable you to build any application, including command-line interface (CLI) programs and web applications using IOs, concurrency and C bindings, HTTP servers, and the JSON API.By the end of this programming book, you’ll be equipped with the skills you need to use Crystal programming for building and understanding any application you come across.