Wydawca: Packt Publishing
Kushantha Gunawardana
As the world becomes more connected through the web, new data collection innovations have opened up more ways to compromise privacy. Your actions on the web are being tracked, information is being stored, and your identity could be stolen. However, there are ways to use the web without risking your privacy. This book will take you on a journey to become invisible and anonymous while using the web.You will start the book by understanding what anonymity is and why it is important. After understanding the objective of cyber anonymity, you will learn to maintain anonymity and perform tasks without disclosing your information. Then, you’ll learn how to configure tools and understand the architectural components of cybereconomy. Finally, you will learn to be safe during intentional and unintentional internet access by taking relevant precautions.By the end of this book, you will be able to work with the internet and internet-connected devices safely by maintaining cyber anonymity.
Michele Fadda
– SwiftUI transforms Apple Platform app development with intuitive Swift code for seamless UI design. – Explore SwiftUI's declarative programming: define what the app should look like and do, while the OS handles the heavy lifting. – Hands-on approach covers SwiftUI fundamentals and often-omitted parts in introductory guides. – Progress from creating views and modifiers to intricate, responsive UIs and advanced techniques for complex apps. – Focus on new features in asynchronous programming and architecture patterns for efficient, modern app design. – Learn UIKit and SwiftUI integration, plus how to run tests for SwiftUI applications. – Gain confidence to harness SwiftUI's full potential for building professional-grade apps across Apple devices.
Analytics for the Internet of Things (IoT). Intelligent analytics for your intelligent devices
Andrew Minteer
We start with the perplexing task of extracting value from huge amounts of barely intelligible data. The data takes a convoluted route just to be on the servers for analysis, but insights can emerge through visualization and statistical modeling techniques. You will learn to extract value from IoT big data using multiple analytic techniques. Next we review how IoT devices generate data and how the information travels over networks. You’ll get to know strategies to collect and store the data to optimize the potential for analytics, and strategies to handle data quality concerns. Cloud resources are a great match for IoT analytics, so Amazon Web Services, Microsoft Azure, and PTC ThingWorx are reviewed in detail next. Geospatial analytics is then introduced as a way to leverage location information. Combining IoT data with environmental data is also discussed as a way to enhance predictive capability. We’ll also review the economics of IoT analytics and you’ll discover ways to optimize business value.By the end of the book, you’ll know how to handle scale for both data storage and analytics, how Apache Spark can be leveraged to handle scalability, and how R and Python can be used for analytic modeling.
Nicolas Gramlich, JAYME SCHROEDER, Brian Boyles
AndEngine is a broad 2D game engine which allows game developers, both experienced and inexperienced, to develop games for the Android platform with ease. Don't be fooled by the simplicity, though. As easy as it is to “pick up and go,” AndEngine includes enough functionality to bring any type of 2D game world to life.The AndEngine for Android Game Development Cookbook contains all of the necessary information and examples in order to build the games as you imagine them. The book's recipes will walk you through the various aspects of game design with AndEngine and provides detailed instructions on how to achieve some of the most desirable effects for your games.The AndEngine for Android Game Development Cookbook begins with detailed information on some of the more useful structuring techniques in game design and general aspects of resource management. Continuing on, the book will begin to discuss AndEngine entities, including sprites, text, meshes, and more. Everything from positioning, to modifiers, and even tips on improving entity functionality with raw OpenGL capabilities. From here on, everything from applying physics to your game, working with multi-touch events and gestures, game optimization, and even an overview of the various AndEngine extensions will be covered.The book has a widerange of recipes, from saving and loading game data, applying parallax backgrounds to create a seemingly 3D world, relying on touch events to zoom the game camera, taking screen-shots of the device's screen, and performance optimization using object pools. If physics-based games are more interesting to you, there's also a list of recipes ranging from controlling the world forces and calculating forces applied to bodies, creating destructible objects, and even creating rag-dolls.Pong styled games were fun 35 years ago, but it is time to take your game to the next level with the AndEngine for Android Game Development Cookbook.
Yossi Elkrief
Android 6 is the latest and greatest version of the Android operating system, and comes packed with cutting edge new features for you to harness for the benefit of building better applications.This step-by-step guide will take you through the basics of the Android Marshmallow permissions model and beyond into other crucial areas such as the Audio,Video,Camera API and Android’s at work features. Learn how to create, deploy, and manage Android applications with Marshmallow’s API and the latest functionalities. The combination of instructions and real-world examples will make your application deployment and testing a breeze.
Rick Boyer
The Android OS has the largest installation base of any operating system in the world. There has never been a better time to learn Android development to write your own applications, or to make your own contributions to the open source community! With this extensively updated cookbook, you'll find solutions for working with the user interfaces, multitouch gestures, location awareness, web services, and device features such as the phone, camera, and accelerometer. You also get useful steps on packaging your app for the Android Market. Each recipe provides a clear solution and sample code you can use in your project from the outset. Whether you are writing your first app or your hundredth, this is a book that you will come back to time and time again, with its many tips and tricks on the rich features of Android Pie.
Rick Boyer, Kyle Mew
The Android OS has the largest installation base of any operating system in the world; there has never been a better time to learn Android development to write your own applications, or to make your own contributions to the open source community!This “cookbook” will make it easy for you to jump to a topic of interest and get what you need to implement the feature in your own application. If you are new to Android and learn best by “doing,” then this book will provide many topics of interest. Starting with the basics of Android development, we move on to more advanced concepts, and we’ll guide you through common tasks developers struggle to solve. The first few chapters cover the basics including Activities, Layouts, Widgets, and the Menu. From there, we cover fragments and data storage (including SQLite), device sensors, the camera, and GPS. Then we move on more advanced topics such as graphics and animation (including OpenGL), multi-threading with AsyncTask, and Internet functionality with Volley. We’ll also demonstrate Google Maps and Google Cloud Messaging (also known as Push Notifications) using the Google API Library.Finally, we’ll take a look at several online services designed especially for Android development. Take your application big-time with full Internet web services without having to become a server admin by leveraging the power of Backend as a Service (BaaS) providers.
Patroklos Papapetrou, Jonathan LALOU