Publisher: Packt Publishing

1785
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EBOOK

Fundamentals of Linux. Explore the essentials of the Linux command line

Oliver Pelz

Linux is a Unix-like operating system assembled under the model of free and open source software development and distribution. Fundamentals of Linux will help you learn all the essentials of the Linux command line required to get you started. The book will start by teaching you how to work with virtualization software and install CentOS 7 Linux as a VM. Then, you will get to grips with the workings of various command line operations, such as cursor movement, commands, options, and arguments. As you make your way through the chapters, the book will not only focus on the most essential Linux commands but also give an introduction to Bash shell scripting. Finally, you will explore advanced topics, such as networking and troubleshooting your system, and you will get familiar with the advanced file permissions: ACL, setuid, and setgid. Fundamentals of Linux includes real-world tasks, use cases, and problems that, as a system administrator, you might encounter in your day-to-day activities.

1786
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EBOOK

FusionCharts Beginner's Guide: The Official Guide for FusionCharts Suite. Create interactive charts in JavaScript (HTML5) and Flash for your web and enterprise applications with this book and

Sanket Nadhani, Pallav Nadhani, Shamasis Bhattacharya

User experience can make or break any app these days, no matter whether it's a commercial product or an internal solution. While most web applications out there are boring and outdated when it comes to their charting, you can make yours both stunning and powerful using FusionCharts Suite. Once you have mastered it, you can give your users a delightful reporting experience in no time at all.FusionCharts Beginner's Guide is a practical, step-by-step guide to using FusionCharts Suite for creating delightful web reports and dashboards. Getting you started quickly, you will learn advanced reporting capabilities like drill-down and JavaScript integration, and charting best practices to make the most out of it. Filled with examples, real-life tips and challenges, this book is the firstofitstype in the visualization industry.The book teaches you to create delightful reports and dashboards for your web applications assuming no previous knowledge of FusionCharts Suite. It gets your first chart up in 15 minutes after which you can play around with different chart types and customize them. You will also learn how to create a powerful reporting experience using drill-down and advanced JavaScript capabilities. You will also connect your charts to server-side scripts pulling data from databases. Finally you round up the experience learning reporting best practices including right chart type selection and practical usability tips.By the end of the book, you will have a solid foundation in FusionCharts Suite and data visualization itself. You will be able to give your users a delightful reporting experience, from developers to management alike.

1787
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EBOOK

Fuzzing Against the Machine. Automate vulnerability research with emulated IoT devices on QEMU

Antonio Nappa, Eduardo Blázquez

Emulation and fuzzing are among the many techniques that can be used to improve cybersecurity; however, utilizing these efficiently can be tricky. Fuzzing Against the Machine is your hands-on guide to understanding how these powerful tools and techniques work. Using a variety of real-world use cases and practical examples, this book helps you grasp the fundamental concepts of fuzzing and emulation along with advanced vulnerability research, providing you with the tools and skills needed to find security flaws in your software.The book begins by introducing you to two open source fuzzer engines: QEMU, which allows you to run software for whatever architecture you can think of, and American fuzzy lop (AFL) and its improved version AFL++. You’ll learn to combine these powerful tools to create your own emulation and fuzzing environment and then use it to discover vulnerabilities in various systems, such as iOS, Android, and Samsung's Mobile Baseband software, Shannon. After reading the introductions and setting up your environment, you’ll be able to dive into whichever chapter you want, although the topics gradually become more advanced as the book progresses.By the end of this book, you’ll have gained the skills, knowledge, and practice required to find flaws in any firmware by emulating and fuzzing it with QEMU and several fuzzing engines.

1788
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EBOOK

Game Audio Development with Unity 5.X. Design a blockbuster game soundtrack with Unity 5.X

Micheal Lanham

Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you’ll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools.

1789
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EBOOK

Game Development Patterns and Best Practices. Better games, less hassle

John P. Doran, Matt Casanova

You’ve learned how to program, and you’ve probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that’s what this book is all about.You will learn techniques to code quickly and correctly, while ensuring your code is modular and easily understandable.To begin, we will start with the core game programming patterns, but not the usual way. We will take the use case strategy with this book. We will take an AAA standard game and show you the hurdles at multiple stages of development. Similarly, various use cases are used to showcase other patterns such as the adapter pattern, prototype pattern, flyweight pattern, and observer pattern. Lastly, we’ll go over some tips and tricks on how to refactor your code to remove common code smells and make it easier for others to work with you. By the end of the book you will be proficient in using the most popular and frequently used patterns with the best practices.

1790
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EBOOK

Game Development Patterns with Godot 4. Create resilient game systems using industry-standard solutions in Godot

Henrique Campos

Game development demands more than just creativity; it requires code that’s as dynamic and adaptable as the games you dream of creating. Seasoned Godot developer, educator and creator of popular resources like The Essential Guide to Creating Multiplayer Games with Godot 4.0, Henrique Campos introduces you to object-oriented programming design patterns, offering time-tested, reliable solutions to common coding issues. With these patterns, you’ll not only build scalable, maintainable architectures for your games but also gain the confidence to tackle real-world development challenges head-on with Godot's built-in features.In this hands-on guide, you’ll step into the role of a game mechanics engineer tasked with implementing requests from a fictional game designer, simulating the collaborative nature of real-world game development. Using Godot 4.3, you’ll develop a complete platformer game featuring a playable character, enemies with advanced AI, interactive objects, multiple levels, music, and more. Along the way, you’ll master core programming concepts such as SOLID principles, favor composition over inheritance, and have a solid understanding of object-oriented programming along with the principles behind the design patterns.By the end of the book, you’ll be able to diagnose and fix pathologies in your code with ease.

1791
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EBOOK

Game Development Patterns with Unity 2021. Explore practical game development using software design patterns and best practices in Unity and C# - Second Edition

David Baron

This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity.Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype.Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices.By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career.

1792
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EBOOK

Game Development Patterns with Unreal Engine 5. Build maintainable and scalable systems with C++ and Blueprint

Stuart Butler, Tom Oliver, Christopher J. Headleand

Design patterns serve as a toolkit of techniques and practices that enable you to write code that’s not only faster, but also more manageable. With this book, you’ll explore a range of design patterns and learn how to apply them to projects developed in Unreal Engine 5.You’ll begin by delving into the foundational principles of coding and develop a solid understanding of the concepts, challenges, and benefits of using patterns in your code. As you progress, you’ll identify patterns that are woven into the core of Unreal Engine 5 such as Double Buffer, Flyweight, and Spatial Partitioning, followed by some of the existing tool sets that embody patterns in their design and usage including Component, Behavior Tree, and Update.In the next section of the book, you’ll start developing a series of gameplay use cases in C++ to implement a variety of design patterns such as Interface and Event-based Observers to build a decoupled communications hierarchy. You’ll also work with Singleton, Command, and State, along with Behavioral Patterns, Template, Subclass Sandbox, and Type Object. The final section focuses on using design patterns for optimization, covering Dirty Flag, Data Locality, and Object Pooling.By the end, you’ll be proficient in designing systems with the perfect C++/Blueprint blend for maintainable and scalable systems.