Verleger: Packt Publishing
Tom Hombergs, Gernot Starke
Building for maintainability is key to keep development costs low (and developers happy). The second edition of Get Your Hands Dirty on Clean Architecture is here to equip you with the essential skills and knowledge to build maintainable software.Building upon the success of the first edition, this comprehensive guide explores the drawbacks of conventional layered architecture and highlights the advantages of domain-centric styles such as Robert C. Martin's Clean Architecture and Alistair Cockburn's Hexagonal Architecture. Then, the book dives into hands-on chapters that show you how to manifest a Hexagonal Architecture in actual code. You'll learn in detail about different mapping strategies between the layers of a Hexagonal Architecture and see how to assemble the architecture elements into an application. The later chapters demonstrate how to enforce architecture boundaries, what shortcuts produce what types of technical debt, and how, sometimes, it is a good idea to willingly take on those debts.By the end of this second edition, you'll be armed with a deep understanding of the Hexagonal Architecture style and be ready to create maintainable web applications that save money and time. Whether you're a seasoned developer or a newcomer to the field, Get Your Hands Dirty on Clean Architecture will empower you to take your software architecture skills to new heights and build applications that stand the test of time.
Michael Hsieh
Amazon SageMaker Studio is the first integrated development environment (IDE) for machine learning (ML) and is designed to integrate ML workflows: data preparation, feature engineering, statistical bias detection, automated machine learning (AutoML), training, hosting, ML explainability, monitoring, and MLOps in one environment.In this book, you'll start by exploring the features available in Amazon SageMaker Studio to analyze data, develop ML models, and productionize models to meet your goals. As you progress, you will learn how these features work together to address common challenges when building ML models in production. After that, you'll understand how to effectively scale and operationalize the ML life cycle using SageMaker Studio.By the end of this book, you'll have learned ML best practices regarding Amazon SageMaker Studio, as well as being able to improve productivity in the ML development life cycle and build and deploy models easily for your ML use cases.
Getting Started with Angular. Click here to enter text. - Second Edition
Minko Gechev
Want to build quick and robust web applications with Angular? This book is the quickest way to get to grips with Angular and take advantage of all its new features.
Bethany Hiitola, Stephen Daulton
Using the Audacity software as the starting off point, we discuss what the software is, what it can do, how you can use it, and where you go to get started installing it. All of this information is grounded in some basic audio editing terminology and background for those that aren't so technology inclined.Then we'll start digging into a sample project! You'll learn about how to set up a project, create a voice track, record an interview with Skype, and basic audio editing techniques. All of this done in an easy to follow, task based approach with lots of examples. Here, we plan to go a step further, we teach how to wrap all of these steps together and create a podcast that can be posted on your own website or blog.There's always more you can do with Audacity! The last portion of the book is dedicated to just that - discussing more advanced editing and mixing techniques, using affects, adding music, adding additional plug-ins to the software. All still incorporating examples and easy to follow tasks you can try on your own audio projects.
Vineeth G. Nair, Vineeth G Nair
Beautiful Soup is a Python library designed for quick turnaround projects like screen-scraping. Beautiful Soup provides a few simple methods and Pythonic idioms for navigating, searching, and modifying a parse tree: a toolkit for dissecting a document and extracting what you need without writing excess code for an application. It doesn't take much code to write an application using Beautiful Soup.Getting Started with Beautiful Soup is a practical guide to Beautiful Soup using Python. The book starts by walking you through the installation of each and every feature of Beautiful Soup using simple examples which include sample Python codes as well as diagrams and screenshots wherever required for better understanding. The book discusses the problems of how exactly you can get data out of a website and provides an easy solution with the help of a real website and sample code.Getting Started with Beautiful Soup goes over the different methods to install Beautiful Soup in both Linux and Windows systems. You will then learn about searching, navigating, content modification, encoding support, and output formatting with the help of examples and sample Python codes for each example so that you can try them out to get a better understanding. This book is a practical guide for scraping information from any website. If you want to learn how to efficiently scrape pages from websites, then this book is for you.
David Gouveia, David da L Gouveia
Audio plays a fundamental role in video games. From music to sound effects or dialogue, it helps to reinforce the experience, convey the mood, and give feedback to the player. Presently, many games have achieved commercial success by incorporating game sounds that have enhanced the user experience. You can achieve this in your games with the help of the FMOD library. This book provides you with a practical guide to implementing the FMOD toolkit in your games.Getting Started with C++ Audio Programming for Game Developers is a quick and practical introduction to the most important audio programming topics that any game developer is expected to know. Whether you need to play only a few audio files or you intend to design a complex audio simulation, this book will help you get started enhancing your game with audio programs.Getting Started with C++ Audio Programming for Game Developers covers a broad range of topics – from loading and playing audio files to simulating sounds within a virtual environment and implementing interactive sounds that react to events in the game.The book starts off with an explanation of the fundamental audio concepts, after which it proceeds to explain how to use the FMOD Ex library, how to implement a 3D audio simulation, how to use the FMOD Designer toolkit, and how best to work with multi-layered sounds with complex behaviors attached to them. The final part of the book deals with working with audio at a much lower level by manipulating audio data directly.This book will provide you with a good foundation so that you can successfully implement audio into your games and begin pursuing other advanced topics in audio programming with confidence.