Wydawca: Packt Publishing

Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
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EBOOK

Learning Jupyter 5. Explore interactive computing using Python, Java, JavaScript, R, Julia, and JupyterLab - Second Edition

Toomey

The Jupyter Notebook allows you to create and share documents that contain live code, equations, visualizations, and explanatory text. The Jupyter Notebook system is extensively used in domains such as data cleaning and transformation, numerical simulation, statistical modeling, and machine learning. Learning Jupyter 5 will help you get to grips with interactive computing using real-world examples.The book starts with a detailed overview of the Jupyter Notebook system and its installation in different environments. Next, you will learn to integrate the Jupyter system with different programming languages such as R, Python, Java, JavaScript, and Julia, and explore various versions and packages that are compatible with the Notebook system. Moving ahead, you will master interactive widgets and namespaces and work with Jupyter in a multi-user mode.By the end of this book, you will have used Jupyter with a big dataset and be able to apply all the functionalities you’ve explored throughout the book. You will also have learned all about the Jupyter Notebook and be able to start performing data transformation, numerical simulation, and data visualization.

3154
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EBOOK

Learning Jupyter. Select, Share, Interact and Integrate with Jupyter Not

Toomey

Jupyter Notebook is a web-based environment that enables interactive computing in notebook documents. It allows you to create and share documents that contain live code, equations, visualizations, and explanatory text. The Jupyter Notebook system is extensively used in domains such as data cleaning and transformation, numerical simulation, statistical modeling, machine learning, and much more.This book starts with a detailed overview of the Jupyter Notebook system and its installation in different environments. Next we’ll help you will learn to integrate Jupyter system with different programming languages such as R, Python, JavaScript, and Julia and explore the various versions and packages that are compatible with the Notebook system. Moving ahead, you master interactive widgets, namespaces, and working with Jupyter in a multiuser mode.Towards the end, you will use Jupyter with a big data set and will apply all the functionalities learned throughout the book.

3156
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EBOOK

Learning Kibana 5.0. Exploit the visualization capabilities of Kibana and build powerful interactive dashboards

Bahaaldine Azarmi

Kibana is an open source data visualization platform that allows you to interact with your data through stunning, powerful graphics. Its simple, browser-based interface enables you to quickly create and share dynamic dashboards that display changes to Elasticsearch queries in real time.In this book, you’ll learn how to use the Elastic stack on top of a data architecture to visualize data in real time. All data architectures have different requirements and expectations when it comes to visualizing the data, whether it’s logging analytics, metrics, business analytics, graph analytics, or scaling them as per your business requirements. This book will help you master Elastic visualization tools and adapt them to the requirements of your project. You will start by learning how to use the basic visualization features of Kibana 5. Then you will be shown how to implement a pure metric analytics architecture and visualize it using Timelion, a very recent and trendy feature of the Elastic stack. You will learn how to correlate data using the brand-new Graph visualization and build relationships between documents. Finally, you will be familiarized with the setup of a Kibana development environment so that you can build a custom Kibana plugin.By the end of this book you will have all the information needed to take your Elastic stack skills to a new level of data visualization.

3157
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EBOOK

Learning Kubernetes Security. A practical guide for secure and scalable containerized environments - Second Edition

Raul Lapaz

With readily available services, support, and tools, Kubernetes has become a foundation for digital transformation and cloud-native development, but it brings significant security challenges such as breaches and supply chain attacks.This updated edition equips you with defense strategies to protect your applications and infrastructure while understanding the attacker mindset, including tactics like container escapes and exploiting vulnerabilities to compromise clusters. The author distills his 25+ years of experience to guide you through Kubernetes components, architecture, and networking, addressing authentication, authorization, image scanning, resource monitoring, and traffic sniffing. You’ll implement security controls using third-party plugins (krew) and tools like Falco, Tetragon, and Cilium. You’ll also secure core components, such as the kube-apiserver, CoreDNS, and kubelet, while hardening images, managing security contexts, and applying PodSecurityPolicy. Through practical examples, the book teaches advanced techniques like redirecting traffic from misconfigured clusters to rogue pods and enhances your support incident response with effective cluster monitoring and log analysis.By the end of the book, you'll have a solid grasp of container security as well as the skills to defend your clusters against evolving threats.

3158
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EBOOK

Learning Lego Mindstorms EV3. Build and create interactive, sensor-based robots using your LEGO MINDSTORMS EV3 kit

Gary Garber

This book is for the hobbyists, builders, and programmers who want to build and control their very own robots beyond the capabilities provided with the LEGO EV3 kit. You will need the LEGO MINDSTORMS EV3 kit for this book. The book is compatible with both the Home Edition and the Educational Edition of the kit. You should already have a rudimentary knowledge of general programming concepts and will need to have gone through the basic introductory material provided by the official LEGO EV3 tutorials.

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EBOOK

Learning Libgdx Game Development. Are your games limited to one platform? Use our practical guide to libGDX and before long you'll be developing games that run across multiple platforms, enjoying an increased audience and revenue

Andreas Oehlke

Game development is a field of interdisciplinary skills, which also makes it a very complex topic in many respects. One decision that usually needs to be made at the beginning of a game development processis to define the kind of computer system or platform the game will be developed for. This does not pose any problems in general but as soon as the game should also be able to run on multiple platforms it will become a developer's nightmare to maintain several distinct copies of the same game. This is where the libGDX multi-platform game development framework comes to the rescue!Learning Libgdx Game Development is a practical, hands-on guide that provides you with all the information you need to know about the libGDX framework as well as game development in general so you can start developing your own games for multiple platforms. You will gradually acquire deeper knowledge of both, libGDX and game development while you work through twelve easy-to-follow chapters.Learning Libgdx Game Development will walk you through a complete game development cycle by creating an example game that is extended with new features over several chapters. These chapters handle specific topics such as organizing resources, managing game scenes and transitions, actors, a menu system, using an advanced physics engine and many more. The chapters are filled with screenshots and/or diagrams to facilitate comprehension.Learning Libgdx Game Development is the book for you if you want to learn how to write your game code once and run it on a multitude of platforms using libGDX.