Publisher: Packt Publishing
Ed Snider
Discover how to extend and build upon the components of the Xamarin.Forms toolkit to develop effective, robust mobile app architecture. Starting with an app built with the basics of the Xamarin.Forms toolkit, we'll go step by step through several advanced topics to create a solution architecture rich with the benefits of good design patterns and best practices.We'll start by introducing a core separation between the app's user interface and the app's business logic by applying the MVVM pattern and data-binding. Then we will focus on building out a layer of plugin-like services that handle platform-specific utilities such as navigation and geo-location, as well as how to loosely use these services in the app with inversion of control and dependency injection. Next we'll connect the app to a live web-based API and set up offline synchronization. Then, we'll dive into testing the app logic through unit tests. Finally, we will setup Visual Studio App Center to automate building, testing, distributing and monitoring the app.
Sunny Jha
Citrix® XenApp® is one of the leading pieces of Application delivery software that delivers Windows compatible apps to users on any device, anywhere. Citrix® XenApp® also gives administrators the ability to manage and control the freedom of mobility by increasing the security and saving costs at the same time.This book will provide you with all the knowledge required to successfully deploy and master a complete Citrix® hosted application. First, it will cover essential concepts of the architecture of XenApp®. You will then learn how to set up Hypervisor and how to set up Infrastructure components. Next you will learn how to Set up Citrix® Components, XenApp® resources, PVS, and Netscaler. We will further look at how to prepare the environment for Rollout. Additionally, you will learn how to configure the Citrix® components such as Citrix® Director. Moreover, you’ll learn about shared desktop for delivery to end users and the application of policies for effective and secure delivery. Finally, you will learn how to implement provisioning services for a Citrix® XenApp® 7.6 environment.
Mastering Yii. Click here to enter text
Charles R. Portwood ll
The successor of Yii Framework 1.1, Yii 2 is a complete rewrite of Yii Framework, one of the most popular PHP 5 frameworks around for making modern web applications. The update embraces the best practices and protocols established with newer versions of PHP, while still maintaining the simple, fast, and extendable behavior found in its predecessor.This book has been written to enhance your skills and knowledge with Yii Framework 2. Starting with configuration and how to initialize new projects, you’ll learn how to configure, manage, and use every aspect of Yii2 from Gii, DAO, Query Builder, Active Record, and migrations, to asset manager. You'll also discover how to automatically test your code using codeception.With this book by your side, you’ll have all the skills you need to quickly create rich modern web and console applications with Yii 2.
Andrea Dalle Vacche, Andrea Dalle Vacche, Stefano...
Mastering Zendesk. Click here to enter text
Cedric F. Jacob
Zendesk is a cloud-based customer service solution that is widely used because it is easy, efficienct, flexible, and low cost. It is highly scalable and is great for organizations of all sizes. If you’re a Zendesk administrator and are looking to explore advanced-level concepts, then this book is for you. It covers the core functionalities such as managing users, groups, and the organization, and creating and adding custom fields. You will learn how to add customized ticket channels to your account. Then, you will focus on customizing business rules and extending Zendesk with JIRA and Salesforce. Towards the end, the book emphasizes security and troubleshooting aspects as well as providing tips and tricks to create a more efficient support environment.By the end of this book, you will be able to turn a basic Zendesk setup into a highly customized working environment.
Sergiy Suchok
There are many algorithms for data analysis and it’s not always possible to quickly choose the best one for each case. Implementation of the algorithms takes a lot of time. With the help of Mathematica, you can quickly get a result from the use of a particular method, because this system contains almost all the known algorithms for data analysis.If you are not a programmer but you need to analyze data, this book will show you the capabilities of Mathematica when just few strings of intelligible code help to solve huge tasks from statistical issues to pattern recognition. If you're a programmer, with the help of this book, you will learn how to use the library of algorithms implemented in Mathematica in your programs, as well as how to write algorithm testing procedure.With each chapter, you'll be more immersed in the special world of Mathematica. Along with intuitive queries for data processing, we will highlight the nuances and features of this system, allowing you to build effective analysis systems.With the help of this book, you will learn how to optimize the computations by combining your libraries with the Mathematica kernel.
Penny de Byl
Mathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments. Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting “back to the basics” of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you’ll be able to create your own mathematics-based engine and API that will be used throughout to build applications. By the end of this graphics focussed book, you’ll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today’s top graphics and game engines.