Видавець: Packt Publishing

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Procedural Content Generation for Unity Game Development. Harness the power of procedural content generation to design unique games with Unity

Ryan Watkins

Procedural Content Generation is a process by which game content is developed using computer algorithms, rather than through the manual efforts of game developers. This book teaches readers how to develop algorithms for procedural generation that they can use in their own games. These concepts are put into practice using C# and Unity is used as the game development engine.This book provides the fundamentals of learning and continued learning using PCG. You'll discover the theory of PCG and the mighty Pseudo Random Number Generator. Random numbers such as die rolls and card drafting provide the chance factor that makes games fun and supplies spontaneity. This book also takes you through the full development of a 2D game. Starting with level generation, you'll learn how PCG can make the game environment for you. You'll move into item generation and learn the different techniques to procedurally create game items. Thereafter, you'll be guided through the more abstract PCG areas such as scaling difficulty to the player and even generating music! The book helps you set up systems within your games where algorithms create computationally generated levels, art assets, quests, stories, characters, and weapons; these can substantially reduce the burden of manually creating every aspect of the game.Finally, you'll get to try out your new PCG skills on 3D terrain generation.

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Procedural Content Generation with Unreal Engine 5. Harness the PCG framework to take your environment design and art skills to the next level

Paul Martin Eliasz

In the ever-evolving world of games and virtual production, mastering procedural content generator (PCG) opens the door to endless creative possibilities. This book takes you deeper into the realm of procedurally generated environments and assets by showing you how to use the PCG framework integrated into Unreal Engine 5.4 and helping you build the skills to surpass traditional methods and create cutting-edge projects with unparalleled efficiency.This book guides you through the complete level design and tools production pipeline using open-source software. Whether you’re an aspiring technical artist or level designer in real-time visualization and game production, you’ll benefit from following the step-by-step, beginner-friendly approach to crafting custom levels, from jungles to cities, and incorporating 3D assets from libraries such as Quixel or Sketchfab. Next, you’ll get to grips with data preparation, construct a PCG graph to populate assets in your environment, and apply these methods to optimize your projects. You’ll understand how this process enhances your PCG tools, elevating their capacity to improve the quality of your levels.By the end of this book, you’ll be able to seamlessly integrate different elements in Unreal Engine 5, empowering you to create your own PCG tools and transform your game development experience.

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Processing 2: Creative Coding HOTSHOT. Learn Processing with exciting and engaging projects to make your computer talk, see, hear, express emotions, and even design physical objects

Nikolaus Gradwohl

Processing makes it convenient for developers, artists, and designers to create their own projects easily and efficiently. Processing offers you a platform for expressing your ideas and engaging audiences in new ways. This book teaches you everything you need to know to explore new frontiers in animation and interactivity with the help of Processing.Processing 2: Creative Coding Hotshot' will present you with nine exciting projects that will take you beyond the basics and show you how you can make your programs see, hear, and even feel! With these projects, you will also learn how to build your own hardware controllers and integrate devices such as a Kinect senor board in your Processing sketches.Processing is an exciting programming environment for programmers and visual artists alike that makes it easier to create interactive programs.Through nine complete projects, Processing 2: Creative Coding Hotshot' will help you explore the exciting possibilities that this open source language provides. The topics we will cover range from creating robot - actors performing Shakespeare's Romeo and Juliet, to generating objects for 3D printing, and you will learn how to run your processing sketches nearly anywhere from a desktop computer to a browser or a mobile device.

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Processing 2: Creative Programming Cookbook

Jan Vantomme, Processing

Processing is probably the best known creative coding environment that helps you bridge the gap between programming and art. It enables designers, artists, architects, students and many others to explore graphics programming and computational art in an easy way, thus helping you boost your creativity.Processing 2: Creative Programming Cookbook will guide you to explore and experience the open source Processing language and environment, helping you discover advanced features and exciting possibilities with this programming environment like never before. You'll learn the basics of 2D and 3D graphics programming, and then quickly move up to advanced topics such as audio and video visualization, computer vision, and much more with this comprehensive guide.Since its birth in 2001, Processing has grown a lot. What started out as a project by Ben Fry and Casey Reas has now become a widely used graphics programming language.Processing 2 has a lot of new and exciting features. This cookbook will guide you to explore the completely new and cool graphics engine and video library. Using the recipes in this cookbook, you will be able to build interactive art for desktop computers, Internet, and even Android devices! You don't even have to use a keyboard or mouse to interact with the art you make. The book's next-gen technologies will teach you how to design interactions with a webcam or a microphone! Isn't that amazing?Processing 2: Creative Programming Cookbook will guide you to explore the Processing language and environment using practical and useful recipes.

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Processing XML documents with Oracle JDeveloper 11g

Deepak Vohra, Deepak Vohra

XML is an open standard for creating markup languages and exchanging structured documents and data over the Internet. JDeveloper 11g presents an effective, quick, and easy-to-use means of processing XML documents.Inspired by the author's previous XML articles for the Oracle community, this expanded hands-on tutorial guides newcomers and intermediate users through JDeveloper 11g and XML document development. It offers up-to-date information on working with the latest version of JDeveloper, and brand new information on JAXB 2.0 support in JDeveloper 11g. Filled with illustrations, explanatory tables, and comprehensive instructions, this book walks the reader through the wide assortment of JDeveloper's capabilities.Oracle's JDeveloper 11g is an Integrated Development Environment that provides a visual and declarative approach to application development. Over the course of 14 chapters, readers will get hands-on with JDeveloper as the comprehensive and self-contained tutorials provide clear instruction on the key XML tasks that JDeveloper can accomplish.Filled with practical information and illustrated examples, this book shows the reader how to create, parse, and store XML documents quickly, as well as providing step-by-step instructions on how to construct an XML schema and use the schema to validate an XML document. Oracle's XML Developer Kit (XDK) offers a set of components, tools, and utilities for developing XML-based applications, and developers will find the detailed XDK coverage invaluable. Later chapters are given over to using XPath, transforming XML with XSLT, and using the JSTL XML Tag Library. Moving through the book, a chapter on the JAXB 2.0 API shows you how to bind, marshal and unmarshal XML documents, before we finally delve into comparing XML documents, and converting them into PDF and Excel formats. In all, this book will enable the reader to gain a good and wide-ranging understanding of what JDeveloper has to offer for XML processing.

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Procreate for Digital Artists. Sharpen your digital art skills with over 50 expert-led walkthroughs

Mellisa Aning

You know that feeling when you can picture exactly what you want to create – such as a sunlit meadow that glows with warmth – but no matter what you do, you just can’t get the lighting right? Procreate for Digital Artists will help you push past these frustrating roadblocks when your vision doesn’t match what’s on screen. Made for digital artists and background artists who tackle creative challenges head-on, this Procreate book offers step-by-step solutions to common pain points. It’s like having a pro by your side, showing you exactly how to fix what’s not working. By the end of this book, you’ll have a reliable set of go-to techniques and the confidence to take on those ambitious projects you’ve been putting off.*Email sign-up and proof of purchase required

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Production Ready OpenStack - Recipes for Successful Environments. Production Ready OpenStack - Recipes for Successful Environments

Arthur Berezin

OpenStack is the most popular open source cloud platform used by organizations building internal private clouds and by public cloud providers. OpenStack is designed in a fully distributed architecture to provide Infrastructure as a Service, allowing us to maintain a massively scalable cloud infrastructure. OpenStack is developed by a vibrant community of open source developers who come from the largest software companies in the world.The book provides a comprehensive and practical guide to the multiple uses cases and configurations that OpenStack supports. This book simplifies the learning process by guiding you through how to install OpenStack in a single controller configuration.The book goes deeper into deploying OpenStack in a highly available configuration. You'll then configure Keystone Identity Services using LDAP, Active Directory, or the MySQL identity provider and configure a caching layer and SSL. After that, you will configure storage back-end providers for Glance and Cinder, which will include Ceph, NFS, Swift, and local storage. Then you will configure the Neutron networking service with provider network VLANs, and tenant network VXLAN and GRE.Also, you will configure Nova's Hypervisor with KVM, and QEMU emulation, and you will configure Nova's scheduler filters and weights. Finally, you will configure Horizon to use Apache HTTPD and SSL, and you will customize the dashboard's appearance.

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Production-Ready Applied Deep Learning. Learn how to construct and deploy complex models in PyTorch and TensorFlow deep learning frameworks

Tomasz Palczewski, Jaejun (Brandon) Lee, Lenin Mookiah

Machine learning engineers, deep learning specialists, and data engineers encounter various problems when moving deep learning models to a production environment. The main objective of this book is to close the gap between theory and applications by providing a thorough explanation of how to transform various models for deployment and efficiently distribute them with a full understanding of the alternatives.First, you will learn how to construct complex deep learning models in PyTorch and TensorFlow. Next, you will acquire the knowledge you need to transform your models from one framework to the other and learn how to tailor them for specific requirements that deployment environments introduce. The book also provides concrete implementations and associated methodologies that will help you apply the knowledge you gain right away. You will get hands-on experience with commonly used deep learning frameworks and popular cloud services designed for data analytics at scale. Additionally, you will get to grips with the authors’ collective knowledge of deploying hundreds of AI-based services at a large scale.By the end of this book, you will have understood how to convert a model developed for proof of concept into a production-ready application optimized for a particular production setting.