Wydawca: Packt Publishing

Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
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EBOOK

Scratch 1.4: Beginner's Guide. Learn to program while creating interactive stories, games, and multimedia projects using Scratch

Michael Badger, Lifelong Kindergarten Group

If you have the imaginative power to design complex multimedia projects but can't adapt to programming languages, then Scratch 1.4: Beginner's Guide is the book for you. Imagine how good you'll feel when you drag-and-drop your way to interactive games, stories, graphic artwork, computer animations, and much more using Scratch even if you have never programmed before.This book provides teachers, parents, and new programmers with a guided tour of Scratch's features by creating projects that can be shared, remixed, and improved upon in your own lesson plans. Soon you will be creating games, stories, and animations by snapping blocks of code together.When you program you solve problems. In order to solve problems, you think, take action, and reflect upon your efforts. Scratch teaches you to program using a fun, accessible environment that's as easy as dragging and dropping blocks from one part of the screen to another.In this book you will program games, stories, and animations using hands-on examples that get you thinking and tinkering. For each project, you start with a series of steps to build something. Then you pause to put our actions into context so that you can relate our code to the actions on Scratch's stage. Throughout each chapter, you'll encounter challenges that encourage you to experiment and learn.One of the things you're really going to love is that, as you begin working through the examples in the book, you won't be able to stop your imagination and the ideas will stream as fast as you can think of them. Write them down. You'll quickly realize there are a lot of young minds in your home, classroom, or community group that could benefit from Scratch's friendly face. Teach them, please.

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EBOOK

Scratch Cookbook. If want to get your programming know-how off the starting blocks in a fun, involving way, then this guide to Scratch is perfect. In no time you'll be building your own interactive programs that include animations and sound

Brandon Milonovich

Scratch 2.0 is an easy to use programming language that allows you to animate stories and create interactive games. Scratch also gives you the capability of using programming to calculate complicated calculations for you.Scratch Cookbook will lead you through easy-to-follow recipes that give you everything you need to become a more advanced programmer.Scratch Cookbook will take you through the essential features of Scratch. You'll then work through simple recipes to gain an understanding of the more advanced features of Scratch.You will learn how to create animations using Scratch. Sensory board integration (getting input from the outside environment) will also be covered, along with using Scratch to solve complicated and tedious calculations for you. You'll also learn how to work through the exciting process of project remixing where you build on the work of others.Scratch Cookbook will give you everything you need to get started with building your own programs in Scratch that involve sounds, animations, and user interaction.

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EBOOK

Scribus 1.3.5: Beginner's Guide. Here's the manual you always wanted for Scribus. It takes you step-by-step through this fully featured Desktop Publishing program so that even absolute beginners will be creating professional-looking documents in no time

Cedric Gemy, Christoph Schafer

Scribus is an Open Source program that brings award-winning and inexpensive professional page layout to desktop computers with a combination of press-ready output and new approaches to page layout. Creating professional-looking documents using Scribus is not a cakewalk, especially with so many features at your disposal, it’s hard to know where to get started! Scribus Beginners guide walks users step by step through common projects, such as creating a brochure,newsletter, business cards and so on. It also includes guidelines on starting a web newsletter and online PDF (Adobe Acrobat format) newsletter along with basic scripting to extend Scribus as per your requirements. This book begins with the simplest tasks and brings you progressively to adapt your workflow to the most efficient tools. It commences with the description of the graphic tool chain and an overall chapter on how to draw a simple and attractive business card. You'll then see how to manage the pages of your document and organized their structure thanks to guides. Then being invited to fill them with text, you'll be able to import, set text style as well as use replacement and hyphenation tool. Pictures or vector drawing will be added to the documents too. You'll be taught to choose the best format at the best time, modify or distort the shapes to get very custom documents. You will also learn how Scribus handles advanced color features such as transparencies, overprinting, spot colors precisely and be sure they are set well for a print result without bad surprise. At the end, you'll know to produce a perfect PDF file, be it for print jobs or web with effects, buttons and javascript interactivity, extend the document capacities as well as Scribus tools with simple programming especially with the python language.

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EBOOK

Sculpting in ZBrush Made Simple. Explore powerful modeling and character creation techniques used for VFX, games, and 3D printing

Lukas Kutschera

Embark on a creative journey with ZBrush, the leading software for creating characters, creatures, and props in films, games, and 3D printing. This guide will take you through its powerful yet user-friendly workflows, allowing you to explore its dynamic organic sculpting, painting, and hard-surface modeling tools.The first part of this book is dedicated to helping you become familiar with ZBrush’s user interface and learning the very basics, from sculpting brushes and painting the model with Polypaint to setting up lights and rendering images. You’ll also create a demon bust with the help of ZBrush’s concept sculpting tool, DynaMesh. In the second part, you’ll get to grips with the creation of a humanoid character that is optimized for 3D printing. Focusing on anatomy, poly-modeling, and preparing the model for 3D printing, you’ll acquire the skills essential for sculptors. The final part delves into portrait sculpting, where you’ll learn everything from basic facial anatomy to hair creation with FiberMesh.By the end of this book, you'll have developed the expertise necessary to succeed in the ever-evolving world of 3D character modeling, complemented by portfolio and social media tips for showcasing your standout work.

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EBOOK

Sculpting the Blender Way. Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

Xury Greer

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender.The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution.You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community.By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.

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EBOOK

SDL Game Development. If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games

Shaun Mitchell

SDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices.SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. SDL Game Development culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework.