Programowanie

Niezależnie czy dopiero rozpoczynacie swoją przygodę z programowaniem, czy jesteście już uznanymi na rynku profesjonalistami, to w kategorii Programowanie na pewno znajdziecie podręczniki, które pomogą Wam w przebiegu pracy, czy też w nauce podstaw programowania.

W książkach z tego działu zawarta jest wiedza zarówno związana z czysto technicznymi sprawami typu składnia języków, ale także z umiejętnościami bardziej "miękkimi" jak obsługa i wykorzystanie pełnych możliwości środowisk programistycznych, czy też projektowanie oprogramowania lub metody numeryczne czy oraz struktury danych.

1586
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EBOOK

Learning ArcGIS Pro 2. A beginner's guide to creating 2D and 3D maps and editing geospatial data with ArcGIS Pro - Second Edition

Tripp Corbin, GISP

Armed with powerful tools to visualize, maintain, and analyze data, ArcGIS Pro 2 is Esri's newest desktop geographic information system (GIS) application that uses the modern ribbon interface and a 64-bit processor to make using GIS faster and more efficient. This second edition of Learning ArcGIS Pro will show you how you can use this powerful desktop GIS application to create maps, perform spatial analysis, and maintain data.The book begins by showing you how to install ArcGIS and listing the software and hardware prerequisites. You’ll then understand the concept of named user licensing and learn how to navigate the new ribbon interface to leverage the power of ArcGIS Pro for managing geospatial data. Once you’ve got to grips with the new interface, you’ll build your first GIS project and understand how to use the different project resources available. The book shows you how to create 2D and 3D maps by adding layers and setting and managing the symbology and labeling. You’ll also discover how to use the analysis tool to visualize geospatial data. In later chapters, you’ll be introduced to Arcade, the new lightweight expression language for ArcGIS, and then advance to creating complex labels using Arcade expressions. Finally, you'll use Python scripts to automate and standardize tasks and models in ArcGIS Pro.By the end of this ArcGIS Pro book, you’ll have developed the core skills needed for using ArcGIS Pro 2.x competently.

1588
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EBOOK

Learning ASP.NET Core 2.0. Build modern web apps with ASP.NET Core 2.0, MVC, and EF Core 2

Jason De Oliveira, Michel Bruchet

The ability to develop web applications that are highly efficient but also easy to maintain has become imperative to many businesses. ASP.NET Core 2.0 is an open source framework from Microsoft, which makes it easy to build cross-platform web applications that are modern and dynamic. This book will take you through all of the essential concepts in ASP.NET Core 2.0, so you can learn how to build powerful web applications. The book starts with a brief introduction to the ASP.NET Core framework and the improvements made in the latest release, ASP.NET Core 2.0. You will then build, test, and debug your first web application very quickly. Once you understand the basic structure of ASP.NET Core 2.0 web applications, you'll dive deeper into more complex concepts and scenarios. Moving on, we'll explain how to take advantage of widely used frameworks such as Model View Controller and Entity Framework Core 2 and you'll learn how to secure your applications. Finally, we'll show you how to deploy and monitor your applications using Azure, AWS, and Docker. After reading the book, you'll be able to develop efficient and robust web applications in ASP.NET Core 2.0 that have high levels of customer satisfaction and adoption.

1589
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EBOOK

Learning ASP.NET Core MVC Programming. Click here to enter text

Mugilan T. S. Ragupathi, Anuraj Parameswaran

ASP.NET Core MVC helps you build robust web applications using the Model-View-Controller design. This guide will help you in building applications which can be deployed on non-windows platforms such as Linux. In today’s age, it is crucial that you possess the ability to separate the programming and business logic, and this is exactly what ASP.NET Core MVC application will help you achieve. This version comes with a number of improvements that enable fast, TDD-friendly development to create sophisticated applications. You would also learn the fundamentals of Entity framework and on how to use the same in ASP.NET Core web applications.The book presents the fundamentals and philosophies of ASP.NET Core. Starting with an overview of the MVC pattern, we quickly dive into the aspects that you need to know to get started with ASP.NET. You will learn about the core architecture of model, view, and control. Integrating your application with Bootstrap, validating user input, interacting with databases, and deploying your application are some of the things that you will be able to execute with this fast-paced guide. The end of the book will test your knowledge as you build a fully working sample application using the skills you’ve learned throughout the book.

1590
1591
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EBOOK

Learning AWS. Design, build, and deploy responsive applications using AWS Cloud components - Second Edition

Aurobindo Sarkar, Amit Shah

Amazon Web Services (AWS) is the most popular and widely-used cloud platform. Administering and deploying application on AWS makes the applications resilient and robust. The main focus of the book is to cover the basic concepts of cloud-based development followed by running solutions in AWS Cloud, which will help the solutions run at scale.This book not only guides you through the trade-offs and ideas behind efficient cloud applications, but is a comprehensive guide to getting the most out of AWS. In the first section, you will begin by looking at the key concepts of AWS, setting up your AWS account, and operating it. This guide also covers cloud service models, which will help you build highly scalable and secure applications on the AWS platform. We will then dive deep into concepts of cloud computing with S3 storage, RDS and EC2. Next, this book will walk you through VPC, building real-time serverless environments, and deploying serverless APIs with microservices. Finally, this book will teach you to monitor your applications, automate your infrastructure, and deploy with CloudFormation.By the end of this book, you will be well-versed with the various services that AWS provides and will be able to leverage AWS infrastructure to accelerate the development process.

1592
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EBOOK

Learning AWS IoT. Effectively manage connected devices on the AWS cloud using services such as AWS Greengrass, AWS button, predictive analytics and machine learning

Agus Kurniawan

The Internet of Things market increased a lot in the past few years and IoT development and its adoption have showed an upward trend. Analysis and predictions say that Enterprise IoT platforms are the future of IoT. AWS IoT is currently leading the market with its wide range of device support SDKs and versatile management console.This book initially introduces you to the IoT platforms, and how it makes our IoT development easy. It then covers the complete AWS IoT Suite and how it can be used to develop secure communication between internet-connected things such as sensors, actuators, embedded devices, smart applications, and so on. The book also covers the various modules of AWS: AWS Greengrass, AWS device SDKs, AWS IoT Platform, AWS Button, AWS Management consoles, AWS-related CLI, and API references, all with practical use cases.Near the end, the book supplies security-related best practices to make bi-directional communication more secure. When you've finished this book, you'll be up-and-running with the AWS IoT Suite, and building IoT projects.

1593
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EBOOK

Learning AWS Lumberyard Game Development. Create stunning 3D multiplayer games with integrated cloud-based features

Dr. Edward Lavieri Jr.

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient.This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end.By the end of the book, you will be efficient in building cross-platform games using Lumberyard.

1594
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EBOOK

Learning Azure Functions. Build scalable cloud systems with serverless architecture

Manisha Yadav, Mitesh Soni

Functions help you easily run small pieces of code in cloud with Azure functions without worrying about a whole application or the infrastructure to run it. With Azure functions, you can use triggers to execute your code and bindings to simplify the input and output of your code. This book will start with the basics of Azure Functions. You will learn the steps to set up the environment and the tools that we will be using in the further chapters. Once you have a better understanding of this, we will be creating our first hello world function app. Later you will be introduced to triggers, how they are used to activate a function, and how binding can be used to output results of a function.You will also explore the steps to create an assembly with complex functionality that can be used by functions. Next, this book will teach you to scale your functions and use them to process data, integrate systems, and build simple APIs and microservices. Finally, this book will cover some diagnostic techniques with Azure App services and best practices of working with Azure Functions. By the end of this book, you will be well-versed with the techniques of scaling your Azure functions and making the most of serverless architecture.

1596
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EBOOK

Learning Bootstrap 4. Modern, Elegant and Responsive Web Design Made Easy - Second Edition

Matt Lambert

Bootstrap, the most popular front-end framework built to design elegant, powerful, and responsive interfaces for professional-level web pages has undergone a major overhaul. Bootstrap 4 introduces a wide range of new features that make front-end web design even simpler and exciting.In this gentle and comprehensive book, we'll teach you everything that you need to know to start building websites with Bootstrap 4 in a practical way. You'll learn about build tools such as Node, Grunt, and many others. You'll also discover the principles of mobile-first design in order to ensure your pages can fit any screen size and meet the responsive requirements. Learn to play with Bootstrap's grid system and base CSS to ensure your designs are robust and that your development process is speedy and efficient. Then, you'll find out how you can extend your current build with some cool JavaScript Plugins, and throw in some Sass to spice things up and customize your themes. This book will make sure you're geared up and ready to build amazingly beautiful and responsive websites in a jiffy.

1597
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EBOOK

Learning C# 7 By Developing Games with Unity 2017. Learn C# Programming by building fun and interactive games with Unity - Third Edition

Micael DaGraça

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017.You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting.Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!

1598
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EBOOK

Learning C# by Developing Games with Unity 2019. Code in C# and build 3D games with Unity - Fourth Edition

Harrison Ferrone

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity.You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics.Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.

1599
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EBOOK

Learning C# by Developing Games with Unity 2020. An enjoyable and intuitive approach to getting started with C# programming and Unity - Fifth Edition

Harrison Ferrone

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity.This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level.By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.

1600
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EBOOK

Learning C# by Developing Games with Unity 2021. Kickstart your C# programming and Unity journey by building 3D games from scratch - Sixth Edition

Harrison Ferrone

The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development.This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations.The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles.By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.

1601
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EBOOK

Learning C# by Developing Games with Unity 5.x. Develop your first interactive 2D platformer game by learning the fundamentals of C# - Second Edition

Terry Norton, Greg Lukosek, Grzegorz Lukosek, Andreas...

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency.This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game.By the end of this book, you will have mastered the art of applying C# in Unity.

1602
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EBOOK

Learning C# by Developing Games with Unity 6. Get to grips with coding in C# and build simple 3D games in Unity from the ground up - Eight Edition

Harrison Ferrone, Justin Horner

It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book will help you as a new programmer!Harrison Ferrone, in this eighth edition of the bestselling series, will take you through the core concepts of programming and the C# language from scratch, while building an engaging and playable game prototype in Unity 6.You’ll get to grips with the fundamentals of object-oriented programming (OOP) and the Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work. You’ll write C# scripts for simple game mechanics, perform procedural programming, request live data from the web, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You’ll also explore the underlying mechanics of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more, with every passing chapter.Note: The screenshots in the book display the Unity Editor in full-screen mode for a comprehensive view. You can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.

1603
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EBOOK

Learning C# by Developing Games with Unity. Get to grips with coding in C# and build simple 3D games in Unity 2023 from the ground up - Seventh Edition

Harrison Ferrone

It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer!Harrison Ferrone, in this seventh edition of the bestselling series, will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity.This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work.You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter.*Email sign-up and proof of purchase requiredNote: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.

1604
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EBOOK

Learning C for Arduino. A comprehensive guide that will help you ace C's fundamentals using the powerful Arduino board

Syed Omar Faruk Towaha

This book will start with the fundamentals of C programming and programming topics, such data types, functions, decision making, program loops, pointers, and structures, with the help of an Arduino board. Then you will get acquainted with Arduino interactions with sensors, LEDs, and autonomous systems and setting up the Arduino environment. Moving on you will also learn how to work on the digital and analog I/O, establish serial communications with autonomous systems, and integrate with electronic devices. By the end of the book, you will be able to make basic projects such as LED cube and smart weather system that leverages C.

1605
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EBOOK

Learning C++ Functional Programming. Explore functional C++ with concepts like currying, metaprogramming and more

Wisnu Anggoro

Functional programming allows developers to divide programs into smaller, reusable components that ease the creation, testing, and maintenance of software as a whole. Combined with the power of C++, you can develop robust and scalable applications that fulfill modern day software requirements. This book will help you discover all the C++ 17 features that can be applied to build software in a functional way.The book is divided into three modules—the first introduces the fundamentals of functional programming and how it is supported by modern C++. The second module explains how to efficiently implement C++ features such as pure functions and immutable states to build robust applications. The last module describes how to achieve concurrency and apply design patterns to enhance your application’s performance. Here, you will also learn to optimize code using metaprogramming in a functional way.By the end of the book, you will be familiar with the functional approach of programming and will be able to use these techniques on a daily basis.

1607
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EBOOK

Learning ClojureScript. Master the art of agile single page web application development with ClojureScript

Rafik Naccache, W. David Jarvis, Allen Rohner

Clojure is an expressive language that makes it possible to easily tackle complex software development challenges. Its bias toward interactive development has made it a powerful tool, enabling high developer productivity. In this book, you will first learn how to construct an interactive development experience for ClojureScript.. You will be guided through ClojureScript language concepts, looking at the basics first, then being introduced to advanced concepts such as functional programming or macro writing. After that, we elaborate on the subject of single page web applications, showcasing how to build a simple one, then covering different possible enhancements. We move on to study more advanced ClojureScript concepts, where you will be shown how to address some complex algorithmic cases. Finally, you'll learn about optional type-checking for your programs, how you can write portable code, test it, and put the advanced compilation mode of the Google Closure Compiler to good use.

1608
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EBOOK

Learning Concurrency in Kotlin. Build highly efficient and scalable applications

Miguel Angel Castiblanco Torres

Kotlin is a modern and statically typed programming language with support for concurrency. Complete with detailed explanations of essential concepts, practical examples and self-assessment questions, Learning Concurrency in Kotlin addresses the unique challenges in design and implementation of concurrent code. This practical guide will help you to build distributed and scalable applications using Kotlin.Beginning with an introduction to Kotlin's coroutines, you’ll learn how to write concurrent code and understand the fundamental concepts needed to write multithreaded software in Kotlin. You'll explore how to communicate between and synchronize your threads and coroutines to write collaborative asynchronous applications. You'll also learn how to handle errors and exceptions, as well as how to work with a multicore processor to run several programs in parallel. In addition to this, you’ll delve into how coroutines work with each other. Finally, you’ll be able to build an Android application such as an RSS reader by putting your knowledge into practice.By the end of this book, you’ll have learned techniques and skills to write optimized code and multithread applications.