Programowanie
Niezależnie czy dopiero rozpoczynacie swoją przygodę z programowaniem, czy jesteście już uznanymi na rynku profesjonalistami, to w kategorii Programowanie na pewno znajdziecie podręczniki, które pomogą Wam w przebiegu pracy, czy też w nauce podstaw programowania.
W książkach z tego działu zawarta jest wiedza zarówno związana z czysto technicznymi sprawami typu składnia języków, ale także z umiejętnościami bardziej "miękkimi" jak obsługa i wykorzystanie pełnych możliwości środowisk programistycznych, czy też projektowanie oprogramowania lub metody numeryczne czy oraz struktury danych.
Mastering Akka. A hands-on guide to build application using the Akka framework
Christian Baxter
For a programmer, writing multi-threaded applications is critical as it is important to break large tasks into smaller ones and run them simultaneously. Akka is a distributed computing toolkit that uses the abstraction of the Actor model, enabling developers to build correct, concurrent, and distributed applications using Java and Scala with ease. The book begins with a quick introduction that simplifies concurrent programming with actors. We then proceed to master all aspects of domain-driven design. We’ll teach you how to scale out with Akka Remoting/Clustering. Finally, we introduce Conductr as a means to deploy to and manage microservices across a cluster.
Mastering Amazon EC2. Unravel the complexities of EC2 to build robust and resilient applications
Badri Kesavan
This comprehensive guide demystifies the complex landscape of Amazon EC2, from fundamentals to advanced concepts. You’ll begin by understanding EC2 core components, creating and managing AMIs, selecting the right instance type and size, establishing networking and connectivity, and implementing security best practices. Next, you’ll start building resilient apps on EC2, load balancing, auto scaling, storage options, performance optimization, monitoring, logging, and auditing. You'll also explore advanced concepts like containers, serverless, hybrid/multi-cloud architectures, high performance computing, big data, and disaster recovery strategies. By the end, you'll be equipped with the knowledge and confidence to harness the full potential of Amazon EC2.
Mastering AndEngine Game Development. Move beyond basic games and explore the limits of AndEngine
Maya Posch
AndEngine is a popular and easy-to-use game framework, best suited for Android game development. After learning the basics of creating an Android game using AndEngine it's time you move beyond the basics to explore further. For this you need to understand the theory behind many of the technologies AndEngine uses.This book aims to provide all the skills and tools you need to learn more about Android game development using AndEngine. With this book you will get a quick overview of the basics of AndEngine and Android application development. From there, you will learn how to use 3D models in a 2D scene, render a visual representation of a scene's objects, and create interaction between these objects. You will explore frame-based animations and learn to use skeletal animations.As the book progresses, you will be guided through exploring all the relevant aspects of rendering graphics with OpenGL ES, generating audio using OpenSL ES and OpenAL, making the best use of Android's network API, implementing anti-aliasing algorithms, shaders, dynamic lighting and much more. With all this, you will be ready to enhance the look and feel of your game with its user interface, sound effects and background music.After an in-depth study of 2D and 3D worlds and multi-player implementations, you will be a master in AndEngine and Android game development.
Antonio Pachon
There are millions of Android apps out there for people to download – how do you make sure yours has the edge? It’s not always about innovation and ideas – the most successful apps are those that are able to satisfy customer demands – they’re the ones that look the best, the fastest, and the easiest and most intuitive to use. This book shows you how to create Android applications that do precisely that – it has been designed help you consider and answer those questions throughout the development process, so you can create applications that stand out against the crowd. Learn how to create exemplary UIs that contribute to a satisfying user experience through the lens of Material Design, and explore how to harness the range of features within the Android SDK to help you. Dive deeper into complex programming concepts and discover how to leverage concurrency and navigate memory management and image handling. You’ll also find further guidance on testing and debugging so you can guarantee that your application is reliable and robust for users. Beyond this you’ll find out how to extend your app and add greater functionality, including notifications, location services, adverts and app billing (essential if you want to properly monetize your creation!). To make sure you have confidence at every stage in the process, the book also shows you how to release your app to the Play store – to make sure your maximising your efforts to create a popular Android application!
Miloš Vasić
Kotlin is a programming language intended to be a better Java, and it's designed to be usable and readable across large teams with different levels of knowledge. As a language, it helps developers build amazing Android applications in an easy and effective way.This book begins by giving you a strong grasp of Kotlin's features in the context of Android development and its APIs. Moving on, you'll take steps towards building stunning applications for Android. The book will show you how to set up the environment, and the difficulty level will grow steadily with the applications covered in the upcoming chapters.Later on, the book will introduce you to the Android Studio IDE, which plays an integral role in Android development. We'll use Kotlin's basic programming concepts such as functions, lambdas, properties, object-oriented code, safety aspects, type parameterization, testing, and concurrency, which will guide you through writing Kotlin code in production. We'll also show you how to integrate Kotlininto any existing Android project.
Siddharth Shekar, Wajahat Karim
Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer.You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.
Sergey Kosarevsky, Viktor Latypov
Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains.This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process.Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application.
Mastering Android Studio 3. Build Dynamic and Robust Android applications
Kyle Mew
Android Studio is an Integrated Development Environment (IDE) designed for developing Android apps. As with most development processes, Android keeps resources and logic nicely separated, and so this book covers the management of imagery and other resources, and the development and testing tools provided by the IDE.After introducing the software, the book moves straight into UI development using the sophisticated, WYSIWYG layout editor and XML code to design and test complex interfaces for a wide variety of screen configurations.With activity design covered, the book continues to guide the reader through application logic development, exploring the latest APIs provided by the SDK. Each topic will be demonstrated by working code samples that can be run on a device or emulator.One of Android Studio's greatest features is the large number of third-party plugins available for it, and throughout the book we will be exploring the most useful of these, along with samples and libraries that can be found on GitHub.The final module of the book deals with the final stages of development: building and distribution. The book concludes by taking the reader through the registration and publication processes required by Google. By the time you have finished the book, you will be able to build faster, smoother, and error-free Android applications, in less time and with fewer complications than you ever thought possible.
Mastering Android Studio 3. Build Dynamic and Robust Android applications
Kyle Mew
Android Studio is an Integrated Development Environment (IDE) designed for developing Android apps. As with most development processes, Android keeps resources and logic nicely separated, and so this book covers the management of imagery and other resources, and the development and testing tools provided by the IDE.After introducing the software, the book moves straight into UI development using the sophisticated, WYSIWYG layout editor and XML code to design and test complex interfaces for a wide variety of screen configurations.With activity design covered, the book continues to guide the reader through application logic development, exploring the latest APIs provided by the SDK. Each topic will be demonstrated by working code samples that can be run on a device or emulator.One of Android Studio's greatest features is the large number of third-party plugins available for it, and throughout the book we will be exploring the most useful of these, along with samples and libraries that can be found on GitHub.The final module of the book deals with the final stages of development: building and distribution. The book concludes by taking the reader through the registration and publication processes required by Google. By the time you have finished the book, you will be able to build faster, smoother, and error-free Android applications, in less time and with fewer complications than you ever thought possible.
Siddique Hameed, Simone Casagranda, Javeed Chida
Wearable technology is the future of mobile devices. It looks set to be a breakthrough technology, just like the iPad was before it. With the Apple Watch being widely regarded as a success, all eyes are now on Google to provide a similar device for its users. Keep your skills ahead of the competition and be one of the first to fully understand this powerful new trend. This book will give you a very solid understanding of the philosophy, thought process, development details, and methodologies involved in building well-designed, robust Android Wear applications.We cover the advantages and disadvantages of the wearable computing paradigm and provide a good foundational knowledge for you to build practical, real-world wearable apps. You will learn about the various tools, platforms, libraries, SDKs, and technology needed to build Android Wear apps. By the end of the book, you will be an expert in building Android wearable apps.
James Freeman, Jesse Keating
Ansible is a modern, YAML-based automation tool (built on top of Python, one of the world’s most popular programming languages) with a massive and ever-growing user base. Its popularity and Python underpinnings make it essential learning for all in the DevOps space.This fourth edition of Mastering Ansible provides complete coverage of Ansible automation, from the design and architecture of the tool and basic automation with playbooks to writing and debugging your own Python-based extensions.You'll learn how to build automation workflows with Ansible’s extensive built-in library of collections, modules, and plugins. You'll then look at extending the modules and plugins with Python-based code and even build your own collections — ultimately learning how to give back to the Ansible community.By the end of this Ansible book, you'll be confident in all aspects of Ansible automation, from the fundamentals of playbook design to getting under the hood and extending and adapting Ansible to solve new automation challenges.
James Freeman, Jesse Keating
Automation is essential for success in the modern world of DevOps. Ansible provides a simple, yet powerful, automation engine for tackling complex automation challenges.This book will take you on a journey that will help you exploit the latest version's advanced features to help you increase efficiency and accomplish complex orchestrations. This book will help you understand how Ansible 2.7 works at a fundamental level and will also teach you to leverage its advanced capabilities. Throughout this book, you will learn how to encrypt Ansible content at rest and decrypt data at runtime. Next, this book will act as an ideal resource to help you master the advanced features and capabilities required to tackle complex automation challenges. Later, it will walk you through workflows, use cases, orchestrations, troubleshooting, and Ansible extensions. Lastly, you will examine and debug Ansible operations, helping you to understand and resolve issues.By the end of the book, you will be able to unlock the true power of the Ansible automation engine and tackle complex, real- world actions with ease.
James Freeman, Jesse Keating
Automation is essential for success in the modern world of DevOps. Ansible provides a simple, yet powerful, automation engine for tackling complex automation challenges.This book will take you on a journey that will help you exploit the latest version's advanced features to help you increase efficiency and accomplish complex orchestrations. This book will help you understand how Ansible 2.7 works at a fundamental level and will also teach you to leverage its advanced capabilities. Throughout this book, you will learn how to encrypt Ansible content at rest and decrypt data at runtime. Next, this book will act as an ideal resource to help you master the advanced features and capabilities required to tackle complex automation challenges. Later, it will walk you through workflows, use cases, orchestrations, troubleshooting, and Ansible extensions. Lastly, you will examine and debug Ansible operations, helping you to understand and resolve issues.By the end of the book, you will be able to unlock the true power of the Ansible automation engine and tackle complex, real- world actions with ease.
Mastering Ansible. Master the ins and outs of advanced operations with Ansible - Second Edition
Jesse Keating
This book provides you with the knowledge you need to understand how Ansible 2.1 works at a fundamental level and leverage its advanced capabilities. You'll learn how to encrypt Ansible content at rest and decrypt data at runtime. You will master the advanced features and capabilities required to tackle the complex automation challenges of today and beyond. You will gain detailed knowledge of Ansible workflows, explore use cases for advanced features, craft well thought out orchestrations, troubleshoot unexpected behaviour, and extend Ansible through customizations. Finally, you will discover the methods used to examine and debug Ansible operations, helping you to understand and resolve issues.By the end of the book, the readers will be able to unlock the true power of the Ansible automation engine and will tackle complex real world actions with ease.
Nishant Neeraj
The book is aimed at intermediate developers with an understanding of core database concepts who want to become a master at implementing Cassandra for their application.
Romeo Kienzler
Apache Spark is an in-memory, cluster-based Big Data processing system that provides a wide range of functionalities such as graph processing, machine learning, stream processing, and more. This book will take your knowledge of Apache Spark to the next level by teaching you how to expand Spark’s functionality and build your data flows and machine/deep learning programs on top of the platform.The book starts with a quick overview of the Apache Spark ecosystem, and introduces you to the new features and capabilities in Apache Spark 2.x. You will then work with the different modules in Apache Spark such as interactive querying with Spark SQL, using DataFrames and DataSets effectively, streaming analytics with Spark Streaming, and performing machine learning and deep learning on Spark using MLlib and external tools such as H20 and Deeplearning4j. The book also contains chapters on efficient graph processing, memory management and using Apache Spark on the cloud.By the end of this book, you will have all the necessary information to master Apache Spark, and use it efficiently for Big Data processing and analytics.
Chad Cooper
ArcGIS Enterprise, the next evolution of the ArcGIS Server product line, is a full-featured mapping and analytics platform. It includes a powerful GIS web services server and a dedicated Web GIS infrastructure for organizing and sharing your work. You will learn how to first install ArcGIS Enterprise to then plan, design, and finally publish and consume GIS services. You will install and configure an Enterprise geodatabase and learn how to administer ArcGIS Server, Portal, and Data Store through user interfaces, the REST API, and Python scripts.This book starts off by explaining how ArcGIS Enterprise 10.5.1 is different from earlier versions of ArcGIS Server and covers the installation of all the components required for ArcGIS Enterprise. We then move on to geodatabase administration and content publication, where you will learn how to use ArcGIS Server Manager to view the server logs, stop and start services, publish services, define users and roles for security, and perform other administrative tasks. You will also learn how to apply security mechanisms on ArcGIS Enterprise and safely expose services to the public in a secure manner. Finally, you’ll use the RESTful administrator API to automate server management tasks using the Python scripting language. You’ll learn all the best practices and troubleshooting methods to streamline the management of all the interconnected parts of ArcGIS Enterprise.
Mastering Arduino. A project-based approach to electronics, circuits, and programming
Jon Hoffman, Ejike (George Steve) Ifeanyichukwu, Pratik...
Mastering Arduino is an all-in-one guide to getting the most out of your Arduino. This practical, no-nonsense guide teaches you all of the electronics and programming skills that you need to create advanced Arduino projects. This book is packed full of real-world projects for you to practice on, bringing all of the knowledge in the book together and giving you the skills to build your own robot from the examples in this book. The final two chapters discuss wireless technologies and how they can be used in your projects. The book begins with the basics of electronics, making sure that you understand components, circuits, and prototyping before moving on. It then performs the same function for code, getting you into the Arduino IDE and showing you how to connect the Arduino to a computer and run simple projects on your Arduino.Once the basics are out of the way, the next 10 chapters of the book focus on small projects centered around particular components, such as LCD displays, stepper motors, or voice synthesizers. Each of these chapters will get you familiar with the technology involved, how to build with it, how to program it, and how it can be used in your own projects.