Programowanie

Niezależnie czy dopiero rozpoczynacie swoją przygodę z programowaniem, czy jesteście już uznanymi na rynku profesjonalistami, to w kategorii Programowanie na pewno znajdziecie podręczniki, które pomogą Wam w przebiegu pracy, czy też w nauce podstaw programowania.

W książkach z tego działu zawarta jest wiedza zarówno związana z czysto technicznymi sprawami typu składnia języków, ale także z umiejętnościami bardziej "miękkimi" jak obsługa i wykorzystanie pełnych możliwości środowisk programistycznych, czy też projektowanie oprogramowania lub metody numeryczne czy oraz struktury danych.

2393
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EBOOK

Predictive Analytics using Rattle and Qlik Sense. Create comprehensive solutions for predictive analysis using Rattle and share them with Qlik Sense

Ferran Garcia Pagans

If you are a business analyst who wants to understand how to improve your data analysis and how to apply predictive analytics, then this book is ideal for you. This book assumes you have some basic knowledge of statistics and a spreadsheet editor such as Excel, but knowledge of QlikView is not required.

2394
Ładowanie...
EBOOK

Preparing for the Certified OpenStack Administrator Exam. A complete guide for developers taking tests conducted by the OpenStack Foundation

Matt Dorn

This book provides you with a specific strategy to pass the OpenStack Foundation’s first professional certification: the Certified OpenStack Administrator. In a recent survey, 78% of respondents said the OpenStack skills shortage had deterred them from adopting OpenStack. Consider this an opportunity to increase employer and customer confidence by proving you have the skills required to administrate real-world OpenStack clouds.You will begin your journey by getting well-versed with the OpenStack environment, understanding the benefits of taking the exam, and installing an included OpenStack All-in-One Virtual Appliance to work through objectives covered throughout the book. After exploring the basics of the individual services, you will be introduced to strategies to accomplish the exam objectives relevant to Keystone, Glance, Nova, Neutron, Cinder, Swift, Heat, and troubleshooting.Finally, you’ll benefit from the special tips section and a practice exam to put your knowledge to the test. By the end of the journey, you will be ready to become a Certified OpenStack Administrator!

2395
Ładowanie...
EBOOK

PreSonus Studio One. Podręcznik użytkownika

Janusz Grzybek

Twórz muzykę jak profesjonalista! Studio One w wersji 5.0 jest nowatorskim i kompleksowym programem przeznaczonym do tworzenia i produkcji muzyki na komputerach z systemem Mac(R) OS X i Windows(R). Pozwala na łatwą i przyjemną pracę nad nagrywaniem, sekwencjami MIDI i masteringiem audio (w Studio One Professional). To kompleksowe środowisko, stworzone z myślą o intuicyjnym użytkowaniu, wydajności i szybkości pracy, posiada wszystko, czego potrzebujesz do działania ― od tworzenia muzyki aż po jej dystrybucję. Wersja 5.0 oferuje szeroki zakres nowych funkcji, ulepszeń i zaawansowanych technologii. Ten podręcznik sprawdzi się świetnie jako materiał bazowy do rozpoczęcia nauki i pracy w Studio One. Dostarcza szczegółowych informacji ― zarówno dla zaawansowanych, jak i początkujących użytkowników programu. Odnosi się do polskiej wersji PreSonus Studio One 5 i w większości opiera się na treści polskiej pomocy do tego programu, jednak zawiera dodatkowe informacje i praktyczne porady. Autor książki współpracuje z producentem i polskim dystrybutorem programu przy opracowaniu polskiego interfejsu.   Program edukacyjny PreSonus Training Center »  Program zniżek dla studentów na zakup sprzętu PreSonus » Program PreSonus Training Center na kanale YouTube »

2396
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EBOOK

PrimeFaces Beginner's Guide. The perfect introduction to PrimeFaces, this tutorial will take you step by step through all the great features, ranging from form-creation to sophisticated navigation systems. All you need are some basic JSF and jQuery skills

K. Siva Prasad Reddy

PrimeFaces is a lightweight UI component framework for JSF based applications. PrimeFaces is very easy to use because it comes as a single JAR file and requires no mandatory XML configuration. It provides more than 100 UI Components and an in-built AJAX support. It also provides theme support for UI components with more than 30 themes out-of-the-box. With PrimeFaces, developers can create rich user interfaces very easily.PrimeFaces Beginners Guide is a practical, hands-on guide that provides you with clear step-by-step exercises,that will help you to learn and explore the features of PrimeFaces.PrimeFaces Beginners Guide starts by showing you how to install PrimeFaces, create sample forms, and perform validations and then looks at various commonly used PrimeFaces utility components. Next, you will look into various basic text input components like form controls, Calendar, AutoComplete, and Rich Text Editor. Then you will learn about advanced UI components such as DataTables, panels, menus,and charts. Throughout the chapters we will be building a sample web application using PrimeFaces progressively that will give you a hands-on experience on using PrimeFaces effectively.You will learn how to create complex layouts using accordion panels, tab views, sophisticated menu navigations, breadcrumbs and much more. You will also learn how to display data using DataTable with pagination, filters, and lazy loading, and how to export data to Excel or PDF features. You will learn how to represent data in various formats like trees, charts, and TagCloud. You will also learn how to build an application supporting multiple themes.With this PrimeFaces Beginner's Guide , you will learn how to use PrimeFaces easily and effectively.

2397
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EBOOK

Primefaces Cookbook Second Edition. Over 100 practical recipes to learn PrimeFaces 5.x – the most popular JSF component library on the planet

Mert Caliskan, Oleg Varaksin

This book is for everybody who would like to learn modern Java web development based on PrimeFaces and is looking for a quick introduction to this matter. Prerequisites for this book are basic JSF, jQuery, and CSS skills.

2398
Ładowanie...
EBOOK

Primefaces Cookbook Second Edition. Over 100 practical recipes to learn PrimeFaces 5.x – the most popular JSF component library on the planet

Mert Caliskan, Oleg Varaksin

This book is for everybody who would like to learn modern Java web development based on PrimeFaces and is looking for a quick introduction to this matter. Prerequisites for this book are basic JSF, jQuery, and CSS skills.

2399
Ładowanie...
EBOOK

Privacy-Preserving Machine Learning. A use-case-driven approach to building and protecting ML pipelines from privacy and security threats

Srinivasa Rao Aravilli, Sam Hamilton

– In an era of evolving privacy regulations, compliance is mandatory for every enterprise – Machine learning engineers face the dual challenge of analyzing vast amounts of data for insights while protecting sensitive information – This book addresses the complexities arising from large data volumes and the scarcity of in-depth privacy-preserving machine learning expertise, and covers a comprehensive range of topics from data privacy and machine learning privacy threats to real-world privacy-preserving cases – As you progress, you’ll be guided through developing anti-money laundering solutions using federated learning and differential privacy – Dedicated sections will explore data in-memory attacks and strategies for safeguarding data and ML models – You’ll also explore the imperative nature of confidential computation and privacy-preserving machine learning benchmarks, as well as frontier research in the field – Upon completion, you’ll possess a thorough understanding of privacy-preserving machine learning, equipping them to effectively shield data from real-world threats and attacks

2400
Ładowanie...
EBOOK

Privilege Escalation Techniques. Learn the art of exploiting Windows and Linux systems

Alexis Ahmed

Privilege Escalation Techniques is a detailed guide to privilege escalation techniques and tools for both Windows and Linux systems. This is a one-of-a-kind resource that will deepen your understanding of both platforms and provide detailed, easy-to-follow instructions for your first foray into privilege escalation. The book uses virtual environments that you can download to test and run tools and techniques. After a refresher on gaining access and surveying systems, each chapter will feature an exploitation challenge in the form of pre-built virtual machines (VMs). As you progress, you will learn how to enumerate and exploit a target Linux or Windows system. You’ll then get a demonstration on how you can escalate your privileges to the highest level.By the end of this book, you will have gained all the knowledge and skills you need to be able to perform local kernel exploits, escalate privileges through vulnerabilities in services, maintain persistence, and enumerate information from the target such as passwords and password hashes.

2401
Ładowanie...
EBOOK

Procedural Content Generation for C++ Game Development. Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library

Dale Green

Procedural generation is a growing trend in game development. It allows developers to create games that are bigger and more dynamic, giving the games a higher level of replayability. Procedural generation isn’t just one technique, it’s a collection of techniques and approaches that are used together to create dynamic systems and objects. C++ is the industry-standard programming language to write computer games. It’s at the heart of most engines, and is incredibly powerful. SFML is an easy-to-use, cross-platform, and open-source multimedia library. Access to computer hardware is broken into succinct modules, making it a great choice if you want to develop cross-platform games with ease.Using C++ and SFML technologies, this book will guide you through the techniques and approaches used to generate content procedurally within game development. Throughout the course of this book, we’ll look at examples of these technologies, starting with setting up a roguelike project using the C++ template. We’ll then move on to using RNG with C++ data types and randomly scattering objects within a game map. We will create simple console examples to implement in a real game by creating unique and randomised game items, dynamic sprites, and effects, and procedurally generating game events. Then we will walk you through generating random game maps. At the end, we will have a retrospective look at the project. By the end of the book, not only will you have a solid understanding of procedural generation, but you’ll also have a working roguelike game that you will have extended using the examples provided.